Posts Tagged ‘text-adventure’

Book ‘Em: Make It Good Is IF About An Alcoholic Detective

By Graham Smith on April 29th, 2014.

Undo undo undo undo.

“Word is: if you don’t crack this one, you’re out of a job.”

I’ve previously established that Where’s An Egg? is the best game about being a detective, but Make It Good is probably the best text adventure about being an alcholic detective. It was released in 2009 but I only discovered it this past week. It’s free and you can play it right now in your browser.

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SLAMMED! Is Interactive Fiction With Kayfabe

By Graham Smith on November 1st, 2013.

The best there is, was, and ever will be?

I didn’t grow up in a house where wrestling was ever on TV, so WWF was only ever this strange thing that made my friends want to “choke slam” and “clothesline” me, or otherwise do unpleasant things to one another. Yet still I’ve picked up enough residual love from Craig to think this is cool. SLAMMED! is an interactive fiction game about wrestling, and it has a kayfabe stat.
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The Text Adventure Evolved? CYPHER

By John Walker on September 3rd, 2012.

The text adventure, as we’ve known it for years, is finally beginning to evolve. It’s adding graphics, using new techno… hang on, it’s not 1984. And yet, it’s fair to say that the thriving world of Interactive Fiction primarily focuses on the purest form of the genre – just the text, ma’am. Now, I’m not nearly knowledgeable enough about the scene to know if the claims made by CabreraBrothers are definitely the case, but they’re arguing CYPHER is the first text adventure made using Unity3D, and they’re calling it “the comeback of commercial text adventures”.

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Wot I Think: Endless, Nameless

By John Walker on July 18th, 2012.

Troll. DO YOU SEE?

I’m so glad I don’t review books for a living. When discussing a game, you have to be careful to avoid both narrative and mechanical spoilers as best you can, but generally there’s a great deal to talk about around these. But I’m not sure the editors of the Times Literary Supplement would take kindly to my describing how easy it is to turn a book’s pages, as I desperately find ways to avoid ruining the story for anyone who might want to read it. I often feel in a similar situation when reviewing adventure games, and never more so than when talking about interactive fiction. Yes, there are mechanics to discuss, of course. But really, with text on a screen, it’s tougher. And when that game has a crucial twist in the opening hour, er, you’re screwed. So it’s with this in mind that I suggest you go play Adam Cadre‘s Endless, Nameless before you read beyond the point I’ll clearly mark below. I’ll not ruin the entire game, of course. But, well, play it first.

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Milliways: The Lost Infocom Game

By John Walker on April 18th, 2008.

As it happens, I’ve recently been playing some Infocom text adventures. Guess what: Infocom were really rather good. Guess what else: there was one rather significant game they never released. And you can play some of it.

The late, great Mr Adams.

In a remarkable find by waxy.org (linked via the magics of QT3), amongst a complete archive of Infocom’s work is the game Milliways: The Restaurant at the End of the Universe, the unreleased sequel to one of the most famous and adored IF games of all time, Adams’ own Hitchhiker’s Guide To The Galaxy. This was discovered on the somehow aquired “complete backup of Infocom’s shared network drive from 1989.”

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The Baron

By John Walker on November 7th, 2007.

A while back Emily Short posted a link on Play This Thing to adventure game, The Baron, created by Victor Gijsbers. I’ve always had a deep-set love for text adventures (I’m sure the term “interactive fiction” makes everyone feel very intelligent, but they’re text adventures, and that’s how it should be). I remember sitting with my dad at the age of 10, helping him playtest Level 9 adveture games like Ingrid’s Back!. It would seem like the beginning of the career that was to come, if I hadn’t spent my teenage years aiming to become a microbiologist. As it was, it was planting the seeds of reality in my brain for when that inevitably failed.

Recommended specs: 3.0GHz Dual Core, 4Gb RAM, 720Mb 3D card

I saw PTT’s link to The Baron, read that it was a game about moral choices rather than simple adventuring, and thought I’d check it out. I didn’t, however, read the rest of the entry – and I recommend you don’t either before playing. But then, at the same time, part of me wants to protect you and beg you not to play it at all.

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Pac-Text Om Nom Nom

By John Walker on November 6th, 2007.

Well this is the best idea ever.

Someone has converted Pac-Man to a text adventure.

examine ghost

Which is the perfect way to end a harrowing day of no internets. Try to imagine it – from the moment I woke up to the evening, no connection to the outside world beyond a clockwork telephone. Frenzied attempts to set up yoghurt pots tied to string between my house and every other home and business in the world were quickly abandoned after too many peach melbas made my tummy hurt, leaving me to struggle on in a world without access to Wikipedia, Homestar Runner and Google Image Search. But I’m back, and to celebrate I’m playing a text version of Pac-Man – what a confusing mix of retroey goodness.

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