Posts Tagged ‘Text-Based Multiplayer Shooter’

War Of The Words: Text-Based Multiplayer Shooter

By Nathan Grayson on November 6th, 2012.

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Text-Based Multiplayer Shooter really shouldn’t work. I mean, it sounds less like a real game and more like a punchline to a joke about modern game design. But, in its own weird way, the medium-straddling mash-up actually ends up greater than the sum of its parts. Tense. That’s the first word I’d use to describe the experience of playing it. Go north, go north, turn east, map, go east, map, look, firefirefireohgodwhy. Those are the words I used to play it. Allow me to explain why it’s sort of brilliant after the break.

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