Editor’s note: RPS will no longer be covering PAX events. We believe that the values of the company operating those events conflict with ours, and as such we can no longer endorse their actions by providing coverage of PAX events. An explanation of this can be read here. However, others argue that attending can be an effective way to respond to the company’s poor behaviour, and that being there is a way to change things from within. Nathan spoke to people on both sides of the boycott at this year’s controversial event.
To Boycott PAX Or Not To Boycott PAX? That really is the question these days, isn’t it? The saga, up to this point, has been long, turbulent, and ugly. Penny Arcade’s tangled two-headed hydra of a creative force has been at the forefront of some pretty nasty movements over the years – the Dickwolves incident, which saw Mike “Gabe” Krahulik and Jerry “Tycho” Holkins stand resolutely unapologetic over a rape joke that made many fans deeply uncomfortable (instead of saying sorry, they went and sold freaking merchandise), easily stands as the most visible. In the wake of that, similar incidents, and Krahulik acting vocally intolerant of transgender people, Gone Home developer Fullbright – who we spoke to in regards to this article – went so far as to pull out of this year’s PAX altogether. But others – many of whom absolutely abhor Penny Arcade’s oftentimes turgid stances and values – attended despite all of that. Speaking with developers behind games like Journey, Always Sometimes Monsters, and Child of Light, and other fans and critics from many walks of life, I found out why.