Posts Tagged ‘the-agency’

Unsecret: The Agency Due Later Next Year

By Jim Rossignol on December 7th, 2010.

Splinter what?
Speaking of long-delayed MMOs, VG247 spotted that SOE have revealed that The Agency is now scheduled for the second half of 2011. The combat-led MMO has apparently required quite a lot more work to make it enjoyable, and it certainly had a quiet showing at E3. I’ve posted the most recent game footage below – a PvP sequence – for reference. And it does look kind of interesting, what with being a proper manshooter and everything. What still isn’t quite clear right now is how the hub-based missions will create a sense of “worldiness” and quite how the “massive” aspect of the game will manifest. We’ve had a few failures in that regard since PlanetSide.
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E3 09: The Agency Developer Walkthrough

By Jim Rossignol on June 4th, 2009.


We’ve not been paying much attention to Sony Online Entertainment’s new MMO, spy-shooter The Agency, but since 2009 is clearly Year Of The Spy, we thought we’d best post up some of the E3 09 insight. In this case it’s a GameTrailer’s-acquired developer walkthrough, posted below. The game definitely has a whiff of City Of Heroes to it, in that the public areas are “City Of Spies”, but there’s nevertheless something quite refreshing about seeing someone playing real-time FPS (or TPS) combat in an MMO instance. It’s going to take some successful hands-on time with this to really convince me, however, as it does just seem a little lightweight. Being an MMO, I do wonder where the grind will come from, and how cookie-cutter those missions are really going to be. Anyway, go take a look.
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The Agency: “Collect Aliases”

By Jim Rossignol on August 21st, 2008.


Sony have released some more details about their forthcoming persistent-world multiplayer spy thriller, The Agency, and I’ve posted those same details after the jump. The concept does sound intriguing, particularly “from sneaky assassinations to all out assaults, from vehicle challenges to casinos loaded with mini-games”. It does sound as if they’re going all out for the unofficial Bond MMO with this – a kind of City Of Heroes, where the logic of the game world derives from spy thrillers rather than superhero comics. The other possibilities, such as the politics between player-run agencies, and having NPCs work for you, make this one of the most interesting multiplayer titles lined up for 2009.
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RPS-ish At-Ish E3: Housecleaning – SOE

By Mathew Kumar on July 20th, 2008.

[Thanks to extreme tiredness, I didn’t manage to write up all of my impressions from E3. Over the next couple of days I’ll clean house and post up my leftover thoughts.]

So if the Sony Online Entertainment game that you are looking forward to is DC Universe Online, well, E3 wasn’t for you. Because cleverly, SOE are going to reveal all of the details of the game at the San Diego Comic Con (which, in retrospect, I should have stayed for) in front of the slavering hordes of nerds that they want to impress the most, instead of wasting the details on the slavering (but smaller) hordes of nerds at E3. What did I learn from my brief chat with the developers? Well, that it’s going to be a heavily physics based MMO where characters be able to “use the environment as a weapon” – and they made a pretty big deal about how hard it is to put proper physics into an MMO.
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The Agency Opens A Window

By John Walker on January 16th, 2008.

To work at RPS, the only necessary qualification is to be a spy. Interest in videogames comes second. Secret agenting comes first.

RPS HQ

While we obviously can’t tell you which spy agencies we work for, what we can tell you is that The Agency isn’t likely to match up to our lifestyles. But despite that, as sort-of-MMOs go, it looks like it could be full of fun. Combining more traditional MMO features with more traditional online FPS features, it’s… oh, why listen to me when you can hear what the developer has to say (ignoring all the stuff about PS3 Home). But only if you can find the super secret spy button below.

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