Posts Tagged ‘The Banner Saga’

Wot I Think: The Banner Saga

The Banner Saga is a tantalising prospect. An independent release from a small team of former Bioware employees, it promises a rich story, a new world and intricate tactical combat. It also has the most stupendously attractive art I’ve seen in a long time. Impressed by the opening hours, I’ve since spent several days in the game’s icy company, I’ve deliberated long and hard to bring you my final verdict. Here’s wot I think.

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Hands On Verdict: The Banner Saga

The Banner Saga‘s first chapter is due out next month. It’s certainly much anticipated, coming from a team of ex-Biowares, and following a phenomenally successful Kickstarter. A tactical RPG, turn-based combat combined with a unique way of delivering its narrative, it’s going to be interesting to see how it suits people’s tastes. It certainly divided John and Adam, as they played through the first three or four hours of the game.

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Oregon Frail: The Banner Saga’s Brutal Journey

'What a strange fate,' muses Philoso-Dredge, 'that such a slight, brittle object could fell such a majestic beast.'

Order Of Business The First: You should know that The Banner Saga – which I developed a sort of gleeful Stockholm Syndrome toward after it crushed my spirits like so many brittle icicles for three hours – has a release date! Shamefully, we missed the initial announcement, but I will now atone for that mistake by a) telling you and b) dripping hot wax into my eyes. Alright then, let’s begin: The Banner YEAAAAGGHGHGOHHHCHRIST Saga is coming out on NYEAAARGGHHHWHYYY January AAAAAAAAAHHHH 14th PLEASECALLANAAAAAAAAMBULANCE. *Days of intensive care pass* OK, that out of the way, let’s watch a video of The Banner Saga’s Oregon-Trail-but-with-miserably-tough-choices travel system. (I can’t actually see it or anything anymore, but I’ll enjoy it vicariously through you.)

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Indies On SteamOS, Pt 1: ‘Openness,’ Potential Pitfalls

You probably haven’t heard, but Valve’s officially going forward with its plan to launch its own Steam-centric OS, living room hardware, and a crazy, touch-pad-based controller to back it all up. I know, right? It’s weird that no one has been talking about it incessantly. But while Valve preaches openness and hackability, it’s downplayed an ugly reality of the situation: smaller developers still face a multitude of struggles in the treacherous green jungles of its ecosystem. SteamOS and various Steam Boxes, however, stand to bring brilliantly inventive indie games to an audience that doesn’t even have a clue that they exist, so I got in touch with developers behind Gone Home, Race The Sun, Eldritch, Mark of the Ninja, Incredipede, Project Eternity, and more for their thoughts on SteamOS, who it’s even for, Valve’s rocky relationship with indies, and what it’ll take for Steam to actually be an “open” platform.

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Impressions: The Banner Saga’s Single Player Story

Multiplayer smart-o-battler The Banner Saga Factions might be out and (mostly) free for all, but even the former BioWare-ites at Stoic will readily admit that it was always a sideshow. The Banner Saga is, at heart, a story and a place. It’s a world in conflict, sure, but pensive Viking biffery is only one piece of a much larger, more varied puzzle. I recently got to spend a few hours with chapter one of the Kickstarter darling’s single-player campaign, and it prompted many thoughts. Here they are, freshly scooped from my brain and dribbled onto a page for your enrichment.

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Stoic On Using Kickstarter Again, TBS Factions’ Future

Viking caravans might be slow, methodical machines, but they make their arrival worth the wait. By mercilessly slaughtering all who oppose them. I’m mostly certain that won’t be the outcome of The Banner Saga‘s impending arrival, but I don’t like to make assumptions. What I know for sure, however, is that Stoic isn’t just tossing chapter one out in the cold and leaving it in permafrost while time passes it by. The series will continue marching onward, and another go at Kickstarter definitely isn’t out of the question.

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Fly The Flag: The Banner Saga: Factions Now Available

The Banner Saga: Factions is, you will recall, the free multiplayer aspect of The Banner Saga, rather than the single-player campaign that you’re going to have pay up front for. Nathan went hands on with the game previously to tell us all what to expect. I’m downloading it right now for turn-based impressions. Anyone else jumping on this particularly wagon? It being F2P and all that?

Trailer beneath the snowy wastes.
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Of Yules And Rules: Banner Saga’s Holiday Update

What do boulder-shouldered fantasy Vikings do for the holidays? It’s a question that I’ve pondered far more than I care to admit, but I’ve never been able to come up with a conclusive answer. Evidently, however, I just wasn’t looking in the right places. Instead of scouring their mead halls in search of wafting feast fumes and bawdy tunes, I should’ve headed straight for the most axe-strewn, arrow-speckled of battlefields. The Banner Saga’s Vikings, you see, continue to duke it out even as we speak, and a new Yuletide update’s trotted some formidable toys out to the frontline. Thanks, nasty, brutish Viking Santa!

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The Banner Saga Goes Into Open (Paid) Beta

Update: Huzzah! The issue is all fixed, and the beta now loads.

It’s been a mere nine months since The Banner Saga was a twinkle in the internet’s eye. But now the teeny team of former BioWare artists have put their tactical RPG into open beta. After a successful Kickstarter campaign, providing a big funding boost, those who backed have been in the beta for a while. But as of today, the rest of the world is invited to form an orderly queue. And pay. There’s a new trailer to celebrate, below, but there are also some technical issues getting the beta working at the moment.

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Dredging Up The Secrets Of Banner Saga’s Story

The Banner Saga saga’s not over yet. Not by a long shot. First, we brought you multiplayer impressions straight from the front grid lines, and then you learned everything there is to know about balance, microtransactions, and – in the process – yourself. So then, what could possibly be left? What frigid depths of Stoic’s mighty ice fortress have we yet to plumb? Well, mainly the actual Saga – the sprawling, multi-chapter single-player behemoth born of Kickstarter’s unholy flames earlier this year. So I asked Stoic about every last bit of it: how it’ll progress, what sort of Big Evil Force we’re dealing with, where choices will come up and how much they’ll affect the storyline, why all the voice actors are from Iceland, how they mo-capped those gorgeous animations (hint: lots of falling on their faces), and tons more. Dig in after the break.

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