Posts Tagged ‘The Bard’s Tale’

Humble Bundle With Android 7 Includes Bard’s Tale, Anodyne

By Nathan Grayson on October 16th, 2013.

There are so many Humble Bundles now! Why, back in my day, we had to wait 1417 years (uphill, in the snow, beset on all sides by lackluster deals and also wolverines) for fresh bowls of piping hot generosity, and we… well, I mean, we liked it, yeah, but honestly? We’re talking about great games on the cheap for good causes. So far, more has largely proven to be better. I mean, I haven’t really bought many of the Humble Weeklies, but I definitely appreciate that they exist. Really, my main issue is one of inevitability: the more games get bundled, the higher the likelihood is that I already own them. Case in point: most of Humble Bundle With Android 7.

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Brian Fargo On InXile’s Darkest, Publisher-Driven Days

By Nathan Grayson on August 15th, 2013.

The future is looking very bright for Wasteland 2 and Torment: Tides of Numenera developer inXile. Very bright indeed. Two wildly successful Kickstarters and one nearly complete, maddeningly exciting game later, Brian Fargo and co have finally found their niche. Or rather, they’ve settled back into the comforting clockwork of an old wheelhouse, an old home. But the road to this point was hardly an easy one. The developer-publisher relationship has always been rather skewed, and inXile’s taken its fair share of licks. Some times have been good (see: The Bard’s Tale), and others, well, others have been Hunted: The Demon’s Forge. The latter, especially, is a sore spot for Fargo, but he’s been burned by various publishing arrangements far more than once. He and I discussed that subject, whether Kickstarter is inXile’s permanent solution to that problem, and tons more after I saw Wasteland 2. It’s all below.

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Retro: Tales Of The Unknown: The Bard’s Tale

By Kieron Gillen on August 19th, 2008.

This is the C64 cover, edited so it doesn't have the word C64 on it. Because we have fucking standards. It's basically what the Spectrum cover was. Of course, there's many differences between the PC and Spectrum versions, not least the multiload. Bu who cares, eh?
[The original version of this appeared in PC Gamer. There’s been a handful of additions.]

Maths was always our favourite lesson, for the simple reason we never did any Maths in it. There were always more obvious rebels for the teacher to whip into line than David Hyland, Simon Holmes and myself, crouched over our desks and using the class’ infinite supply of squared paper to copy out each others maps. From a distance, it even looked as if we were working.
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