Posts Tagged ‘The Behemoth’

Hex And The Witty: Behemoth Game 4 Is Tactical, Co-op

By Adam Smith on September 1st, 2014.

The Behemoth have a strong track record. Actually, ‘strong’ may not be the right word – the track is littered with banana skins and slick pools of blood, and dappled with spluttering sprinkles of deer poo. Castle Crashers, simple thing that it is, was one of my favourite XBLA games. Prop a couple of friends on a couch with controllers in their hands and the cartoon lunacy of the world is a joyous thing to beat seven thousand shades of shite out of. Battleblock Theater is a lovely thing as well, with the best narrator since Bastion. That narrator returns in ‘Game 4′, which has now been revealed. It’s a turn-based tactical game, made up of delicious hexes. The singleplayer mode is showing at PAX and the short video below follows each playthrough.

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The Behemoth Tease New Game, Has World-Destroying Bear

By Graham Smith on August 21st, 2014.

Developers The Behemoth are responsible for Alien Hominid, Castle Crashers and most recently BattleBlock Theater. Our Marsh Davies liked the latter when he leapt about its puzzley-platformy levels back in May. He was especially fond of its narrator, so “heroically entertaining it might singlehandedly save a much lesser game than this, interjecting with exclamations that are by turns snarky, sinister and silly.”

That same voice returns in this short teaser for Behemoth’s next game, currently only known as Game 4. It seems to be set in a world plunged into chaos by a giant bear colliding with Earth. Sweet!

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Wot I Think: BattleBlock Theater

By Marsh Davies on May 22nd, 2014.

Sprung from its imprisonment on Xbox, vaudevillian penitentiary platformer BattleBlock Theater has finally come to Steam. Its release is most definitely to be celebrated: BattleBlock matches shrewd puzzle construction with the furious pace and precise try-and-die challenge of Super Meat Boy, and yet fits all this in a difficulty curve so gentle you barely feel out of breath when you plant your flag at the top. The premise of each level – collect gems and reach the exit – may not be a stretch for the genre, but BattleBlock’s execution has few peers, plus it boasts co-op, both online and off, loads of competitive modes, mini-games, and a level editor with Steam Workshop support. And, because this is still a game from the makers of Castle Crashers, there’s a button which lets you fart yourself to death. Parp!

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Be There, Be Square: BattleBlock Theater

By Adam Smith on March 5th, 2014.

BattleBlock TheatER is The Behemoth’s well-received follow-up to the side-scrolling beat ‘em up Castle Crashers, which contained gaming’s most recognisable defecating deer. I don’t know if BattleBlock continues the proud tradition of cacking Cervidae but the trailer announcing the Steam version does have one sadly unexpurgated scene of extreme expurgation. Whether you’re keen to see a cartoon trouser-mess or not, you should watch the trailer because it’s a brilliant little skit about console-to-PC ports, and it contains more Oculus Rifts than any of those underground indie game conventions that you never seem to get invited to.

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Castle Crashers Crashes Into Steam

By Nathan Grayson on September 27th, 2012.

Staring laser eyes.

A month ago, The Behemoth announced that – after a mere four years – its co-op bashathon for the ages, Castle Crashers, would finally be getting a PC port. Naturally, I hurled an Xbox (not mine, mind you; that’d be wasteful!) out a window in glee, only to cease my celebratory smashing when I noticed a listed release date of “unknown.” Now, though, I can finally resume breaking things, because Castle Crashers has hit Steam.

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Castle Crashers Dev Hoping To Bring Next Game To PC

By Nathan Grayson on August 21st, 2012.

I honestly have no earthly idea what's going on in this screenshot.

Last week, I got excited and gush-puked all over this very website because The Behemoth’s Castle Crashers is finally crashing (in a good way, I mean) our most castle-like of platforms. And hey, it only took… four years to get here. For now, meanwhile, the paradoxically tiny developer’s next project, a co-op/competitive platformer called BattleBlock Theater whose main character is named Hatty Hattington (sold!), is only slated for release on Xbox. However, The Behemoth has told RPS that – if all goes according to plan – things won’t stay that way for too long.

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Smashing: Castle Crashers Finally Coming To PC

By Nathan Grayson on August 17th, 2012.

Omigosh, kitty!

It has been a very good day for castles and PC gaming – although one could argue that it’s pretty difficult to have a bad day when you’re a giant stone triumph of human ingenuity (unless you’re being besieged or demolished and replaced with a McDonald’s). First, we received word that Castlevania: Lords of Shadow 2 is in the process of whipping up a PC version, and now wickedly fun 2D smash-’em-up Castle Crashers is headed our way as well. For the uninitiated, it’s madcap sidescrolling co-op with copious poop jokes that are somehow endearing. I don’t fully understand why I love it, but I’ve learned not to question these things.

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