Posts Tagged ‘The Binding of Isaac: Rebirth’

Greed Is Good: Isaac Afterbirth’s New Mode Revealed

I had expected this week would bring a trailer announcing a release date for the Binding of Isaac: Rebirth [official site] expansion Afterbirth but no, sadly not.

Instead, co-creator Edmund McMillen has finally revealed the mysterious new mode he’s been teasing. Named Greed Mode, it’s a mob/boss rush-ish survival challenge mode which relies heavily on shops to give lots of options in how you build your baby.

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Bouncing Bloodlasers In Binding Of Isaac Expansion

Part of the torment of tracking the upcoming ‘Afterbirth’ expansion for The Binding of Isaac: Rebirth [official site] is seeing its changes and additions and crying “I DIED SO MANY TIMES BECAUSE I NEEDED THAT.” I get bitter about Isaac losses. Case in point: the shot-bouncifying Rubber Cement will combo with beam weapons like Brimstone and Technology to reflect shots everywhere, and I can think of at least three times it might have saved me after I foolishly picked up cruddy Technology.

Edmund McMillen’s latest dev blog post shows off this and a few other combos coming in Afterbirth, along with a new boss. (Warning: GIFs ahoy (WebMs, really, unless your browser doesn’t like ‘em).)

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Best Steam Summer Sale Deals: Day 1

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best dealsĀ fromĀ day one of the sale.

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Binding Of Isaac: Rebirth Expansion Adding Daily Runs

Remember that time I said “if The Binding of Isaac: Rebirth adds daily challenges, I will ditch every commitment short of a funeral to hit the day’s run.” Well! To my friends, my family, lovers, acquaintances, colleagues, rivals, and enemies, I apologise. I shall bail on you all soon.

The ‘Afterbirth’ expansion for The Binding of Isaac: Rebirth will add daily runs with leaderboards, co-creator Edmund McMillen has announced. Like in Spelunky, Nuclear Throne, and many more roguelikelikes, daily challenges let everyone compete by playing on the same set of levels.

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Binding Of Isaac Double Newsblast: Eternal And Afterbirth

Meet Eternal Famine in all its awfulness.

Who knew crying babies could generate so much news? Anyone who knows new parents, I suppose. Jokes. But here I mean The Binding of Isaac [official site], which has exciting new things going on with both its original Flash version and the fancy remake Rebirth.

BoI’s ultra-difficult ‘Eternal’ update is now out, introducing a new difficulty mode full of ridiculous bullet-spewing variants of enemies. It’s somewhere between challenging and trolling. We also have more word on the ‘Afterbirth’ expansion for Rebirth, with a glimpse of new alternative levels and talk of making secret character The Lost maybe actually fun.

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Afterbirth – Binding Of Isaac: Rebirth Expansion Info

I’m still making steady progress through The Binding of Isaac: Rebirth [official site], with 111 of 178 secrets unlocked. Not shooting for specific goals, I’m slowing down, and suspect I’ll still have a fair few to go when the expansion hits. That’ll “hopefully” arrive around the middle of this year, Edmund McMillen has said in a nice big blog post with more details on what to expect from the expansion. It’s named Afterbirth, for starters.

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Rebound: Original Binding Of Isaac Getting New DLC

The new Hollow shouldn't appear in the starting room when it's finished. Shouldn't.

Though The Binding of Isaac‘s remake-o-expansion Rebirth has been out for a few months, and even has an expansion in the works already, dear old original Isaac hasn’t gone forgotten. Co-creator and programmer Florian Himsl has announced he’s working on new DLC for The Binding of Isaac: Wrath of the Lamb by himself. It’ll bring a new Hard mode to the roguelikelike weep ‘em up with “elite” versions of monsters, a bit like Rebirth has, along with bug fixes.

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Wot Games Did RPS Play Over Its Holidays?

It’s a pleasant fantasy to think that holidays mean long weeks of playing games, but in reality there’s trains and planes to be boarded, family to be visited, lives to be unavoidably lived. Gaming during holidays is therefore similar to gaming at any other time, about stealing moments to sneak away to a quiet corner and catch up on backlogs or curl up with comforts. Some of you told us what you played over the break yesterday, but here’s what RPS played between the parsnips and presents.

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The Time Thief: A Game For All Seasons

This year has been unusual for me, gaming-wise, because I haven’t had That One Game. You know the one – the game that keeps you up at night while also managing to occupy your coffee breaks. The one that you can play while you’re listening to the new Flying Lotus album just as easily as you can play while Corrie’s on. It can take up all of your attention or the slightest part, filling whatever part of your mind you commit to it at any one time. I miss That Game.

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Over To You! Binding Of Isaac: Rebirth Expansion Plans

Things, effects.

You probably could fill a notebook with all the ideas you’ve had for improving video games over the years, and I rather wish you had. I’m curious, is all. But if you’ve had an idea for The Binding of Isaac: Rebirth, Edmund McMillen wants to hear it. He and the Nicalis gang are starting to stretch, think about having a wee, fetching a glass of water, and vaguely preparing to return to work on an expansion for the splendid roguelikelike shmup. And they want to include items designed by fans.

The expansion will also bring a mysterious new mode that McMillen says “will almost double the amount of things you can do”. Oh, what a tease!

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Wot I Think- The Binding Of Isaac: Rebirth

2011’s The Binding Of Isaac was the evil, twisted twin to Spelunky – both perma-death, procedurally-generated games with superficial accessibility masking extreme precision of design and a long path to mastery. Isaac, though, went for an over-caffeinated shmup angle rather than measured puzzle-platforming. A tale of a young boy descending into a hellish world of blood, faeces and religious perversion in search of some kind of redemption, what it’s really about is surviving a horde of monsters with the help of gruesome upgrades. The Binding Of Isaac: Rebirth is a new version in a new engine, with new items, art and music. It remains, uh, unsympathetic to Bible fans.

You probably already know if you’re buying it or not.
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Untied: The Binding Of Isaac Rebirth Released

I don't remember this from the Bible.

It’s healthy to cry, They say. Better out than in, They tell me. I firmly believe that no one should cry any more than four times per year, and should carefully ration their tears lest they find themselves amidst tragedy but over quota, forced to grind their teeth and dig their nails into their palms to keep the blubbing in. This is perhaps not wholly healthy. The Binding of Isaac: Rebirth has so very many tears but I can’t rightly grumble about that – because they’re weaponised. Isaac is once again weeping furiously at manifestations of whatever’s going on inside his head after his mother tried to sacrifice him, as the roguelikelike shmup’s remake-o-sequel is now out.

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Binding Of Isaac: Rebirth Dated, Discounted, And Danced

What a merry jig!

Roguelike-like weep ‘em up The Binding of Isaac Rebirth has a new trailer, which means several things. Firstly, you can watch people nude but for the sacks over their heads stumble around accompanied musically by a warbling hymn. Secondly, the expanded remake now has a confirmed release date: November 4th. And a release date naturally means pre-orders are open too, on Steam. The discount promised to folks who already own the original game will only be available before launch, we now know, but it’s a respectable 33%. Come see the sackfolk dance their merry jig.

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