Posts Tagged ‘The Binding Of Isaac’

Binding Of Isaac Double Newsblast: Eternal And Afterbirth

By Alice O'Connor on May 5th, 2015.

Meet Eternal Famine in all its awfulness.

Who knew crying babies could generate so much news? Anyone who knows new parents, I suppose. Jokes. But here I mean The Binding of Isaac [official site], which has exciting new things going on with both its original Flash version and the fancy remake Rebirth.

BoI’s ultra-difficult ‘Eternal’ update is now out, introducing a new difficulty mode full of ridiculous bullet-spewing variants of enemies. It’s somewhere between challenging and trolling. We also have more word on the ‘Afterbirth’ expansion for Rebirth, with a glimpse of new alternative levels and talk of making secret character The Lost maybe actually fun.

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Rebound: Original Binding Of Isaac Getting New DLC

By Alice O'Connor on February 4th, 2015.

The new Hollow shouldn't appear in the starting room when it's finished. Shouldn't.

Though The Binding of Isaac‘s remake-o-expansion Rebirth has been out for a few months, and even has an expansion in the works already, dear old original Isaac hasn’t gone forgotten. Co-creator and programmer Florian Himsl has announced he’s working on new DLC for The Binding of Isaac: Wrath of the Lamb by himself. It’ll bring a new Hard mode to the roguelikelike weep ‘em up with “elite” versions of monsters, a bit like Rebirth has, along with bug fixes.

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Wot I Think- The Binding Of Isaac: Rebirth

By Alec Meer on November 6th, 2014.

2011’s The Binding Of Isaac was the evil, twisted twin to Spelunky – both perma-death, procedurally-generated games with superficial accessibility masking extreme precision of design and a long path to mastery. Isaac, though, went for an over-caffeinated shmup angle rather than measured puzzle-platforming. A tale of a young boy descending into a hellish world of blood, faeces and religious perversion in search of some kind of redemption, what it’s really about is surviving a horde of monsters with the help of gruesome upgrades. The Binding Of Isaac: Rebirth is a new version in a new engine, with new items, art and music. It remains, uh, unsympathetic to Bible fans.

You probably already know if you’re buying it or not.
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Untied: The Binding Of Isaac Rebirth Released

By Alice O'Connor on November 4th, 2014.

I don't remember this from the Bible.

It’s healthy to cry, They say. Better out than in, They tell me. I firmly believe that no one should cry any more than four times per year, and should carefully ration their tears lest they find themselves amidst tragedy but over quota, forced to grind their teeth and dig their nails into their palms to keep the blubbing in. This is perhaps not wholly healthy. The Binding of Isaac: Rebirth has so very many tears but I can’t rightly grumble about that – because they’re weaponised. Isaac is once again weeping furiously at manifestations of whatever’s going on inside his head after his mother tried to sacrifice him, as the roguelikelike shmup’s remake-o-sequel is now out.

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Wot I Think: Runers

By Alec Meer on September 12th, 2014.

Runers is a top-down, roguelikelikelikelike/shmup hybrid which plays a little like The Binding Of Isaac, but without the nightmare foetuses and with DIY spells instead. It’s out now, and I’ve spent a little time fiddling with its fireballs. Here’s what I made of it.
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Binding Of Isaac: Rebirth Dated, Discounted, And Danced

By Alice O'Connor on September 8th, 2014.

What a merry jig!

Roguelike-like weep ‘em up The Binding of Isaac Rebirth has a new trailer, which means several things. Firstly, you can watch people nude but for the sacks over their heads stumble around accompanied musically by a warbling hymn. Secondly, the expanded remake now has a confirmed release date: November 4th. And a release date naturally means pre-orders are open too, on Steam. The discount promised to folks who already own the original game will only be available before launch, we now know, but it’s a respectable 33%. Come see the sackfolk dance their merry jig.

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Conjoined: Eight Minutes Of Binding Of Isaac: Rebirth Co-Op

By Graham Smith on August 20th, 2014.

Alice already delivered information about how co-op will work in Binding of Isaac: Rebirth, but if you weren’t paying attention at the back of the class, perhaps you’d like to see the mode in action. Designer Edmund McMillen has played the game for seconds shy of eight minutes, showing off some of the new co-op challenges, items and abilities that extend the Nicalis’-developed game beyond “remake” territory into the well-established “remake-sorta-sequel-sorta-standalone-expansion-sorta” territory.

Anyway. Watch the video below. It’s got about a million tears in it.

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Action Allegory: The Binding Of Isaac Rebirth Trailer

By Alice O'Connor on August 13th, 2014.

Rolling bones.

The Binding of Isaac: Rebirth is called a “remake” but it also bungs in an expansion’s worth of new stuff for the roguelike-like shooty dungeon crawler. Developers Nicalis are working with creator Edmund Mcmillen to add loads of new items, characters, rooms, enemies, and bosses, an extra chapter, local co-op, and other odds and ends. McMillen gabs about changes and additions on his devblog, but looks at it in motion were limited to the occasional animated gif. Now the game’s finally in good enough shape that he’s shared a “first look” at a beta build.

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Baby Mode: Binding of Isaac Rebirth’s Co-op Detailed

By Alice O'Connor on June 17th, 2014.

Throwing bones.

Local co-op coming in The Binding of Isaac‘s remake may sound jolly exciting but are you concerned that having help might turn the roguelike-like into a game for, not just about, babies? Relax! Take a chill pill, pal. Designer Edmund McMillen has explained how it’ll all work and, from the sound of things, Rebirth’s co-op will bring the joys of friendship without necessarily losing the thrills of trying not to die. See, calling in a baby friend (no, co-op players actually are babies) will cost a slice of your life, and they may come with a terrible curse.

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Binding of Isaac: Rebirth is Going To Be Amazing

By Ben Barrett on April 16th, 2014.

Quick, the RPS hivemind has retired to a snoozing chamber in London to absorb more knowledge into the glorious whole, so let’s have a party. It’ll be full of blood and guts and dead animals and religious subtexts! Not your sort of party? You probably haven’t played enough Binding of Isaac, the gory 2D roguelike from way back in the mists of time, 2011. It was one of the first in the long line of every-run-is-different action games from the past few years and (particularly with the DLC) is fucking brilliant. Since we last heard from dev Mr. Edmund McMillen, he’s been hard at work on a remake/expansion and putting updates on the game’s blog. The main purpose is to get away from its Flash trappings so it will run acceptably on a larger number of machines, plus allow some console ports. However, there’s also been music, item and enemy reveals, the best of which I’ve hunted down, cried at until they died and hung the corpses of on the wall below.

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I Very Much Roguelike The Humble Weekly Bundle

By John Walker on January 27th, 2014.

While the main Humble Bundle is diverting itself from gaming with a really quite splendid collection of audiobooks, it seems to have snuck out one of the best collections of games so far in its Weekly Bundle. Rather than showcasing games from one studio, this week it’s a collection of Roguelikes. (Everyone who wants to have a fight about the terminology, please do so here.) That’s Paranautical Activity, Dungeons Of Dredmor Complete, Hack Slash Loot, The Binding Of Isaac + DLC, Teleglitch Die More Edition, and Sword Of The Stars: The Pit Gold. Cor.

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Edmund McMillen On The Orgins Of Isaac

By Craig Pearson on September 30th, 2013.

This might be the saddest concept art of all time.
What happens when one half of a development team goes on holiday and leaves the other, slightly agoraphobic half at home? In a roundabout way, it ends up in The Binding Of Isaac. That’s the origin of the game, the very moment that sent Edmund McMillen down into the basement to confront elements of his religious upbringing in a Flash game. Isaac’s odd story is told in this interview from the makers of Indie Game: The Movie. Want to hear about how Ed’s Team Meat partner Tommy Refenes’ holiday turned into a game of contradictions? It’s posted below, and it’s absolutely fascinating.

EDIT: The video was live when I wrote the story, and now it’s private. WHAAAAAAAAAAAAAAAAAA!

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Bleeding Babies: The Binding of Isaac: Rebirth Trailer

By Craig Pearson on August 21st, 2013.

This was me after watching the trailer
After Ed McMillen quietly announced The Binding of Isaac: Rebirth last year, the snazzy, SNES-style remake of the disturbing rogue-like has been fairly quiet. Almost as if it were locked in a basement, hidden from the judgmental gaze of society who wouldn’t be able to just stare at the awful, lumpen horrors it possesses. But it turns out I’m applying the game’s fiction to the development process, which is a huge error. I’ve still to see the game in action, but the atmosphere of the live-action trailer they’ve just released is pitch-perfect. Low-fi and utterly horrible. Please watch it with the lights on.
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