Posts Tagged ‘the company of myself’

Not The Robots’ Procedural Stealth Out This Month

By Nathan Grayson on December 7th, 2013.

It is very cold where I am right now. Winter has clenched my weary fingers in its icy hand, and I fear that the end is nigh. San Francisco, how dare you drop below the world’s most ideal temperature? How dare you? But it wasn’t always this way. I was happier once, plump with evergreen hope. Was it eons ago? Years? I’ll probably never know. But I do know that I discovered a really neat looking procedural stealth game during that time, and now it has a name, release date, trailer, and everything! Not The Robots, a randomized permadeath sneak-‘em-up about, um, eating furniture, will be out later this month. Let us pray that these thin-blanket-necessitating temperatures don’t claim me before then.

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Here’s A Procedurally Generated Permadeath Stealth Game

By Nathan Grayson on November 15th, 2012.

Eli Piilonen – he of clever (and admirably top-hat-clad) time-echo puzzler The Company of Myself, among many others – has plans. Big plans. He’s making a stealth game – of which, happily, there are roughly a billion of these days – but his is different. Very different. Excitingly different. But also worrisomely different. Different different different. There. Now you probably hate that word. Anyway, the still-untitled sneaker sees players heist their way through increasingly complex procedurally generated levels of a sci-fi office building. And if you fail? Well sorry, friend. No do-overs.

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Smoke And Lasers: Fixation

By Adam Smith on April 2nd, 2012.

She has extraordinary lung capacity

The Company of Myself combined clever puzzles, occasionally frustrating platforming and a sombre mood to pleasing effect. The prequel, Fixation, ditches the time clones of the original but keeps the melancholy, with similarly atmospheric music, and conversations bleak in their mundanity. Progress is made by indulging in the odd cigarette or fifty. In fact, judging by the amount of smoke pumped out of her face, the lady at the centre of the story might as well use her lungs as an ashtray. Smoke blocks lasers and activates switches, that sort of helpful thing, and is the only protection in a world of stress and anxiety. Play now over at Armor Games.

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Me, Myself & I: The Company Of Myself

By Alec Meer on December 4th, 2009.

That there are now so very many indie platformers which concern solving puzzles with the assistance of time-echoes of one’s past self must be some sort of arch-irony. Perhaps they’re all in fact the same game, returned armed with experience earned from their past incarnations? It could only be that. There’s no other possible explanation for this trend. It couldn’t be something as far-fetched as time-cloning being a concept that imbues a game with clever puzzles, but without the necessity for high budgets and graphical complexity. Couldn’t be. And, certainly, the Company of Myself is a clever wee game. It also features a top hat, which is a sure-fire way to earn our attention.
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