Posts Tagged ‘the Creative Assembly’

Post-pre-DLCquel: Alien Isolation DLC Detailed

By Alice O'Connor on October 21st, 2014.

I don't know why you're using the motion tracker -- it's right there.

What happened before the events of Alien: Isolation? Well, the movie Alien, which you can play bits of in the two DLC missions first offered as pre-order bonuses. All right, but what happened after Alien but before Alien: Isolation? Things went awfully wrong aboard Sevastopol Station, is what. Sega have revealed the first of five DLC packs for Survivor Mode that’ll explore those unpleasant days before Ripley arrives, set to arrive next Tuesday, October 28th.

This calls for the coining of a horrible new term. I’m going with post-pre-DLCquel.

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Premium Patching: Total War Rome 2 Emperor’s Edition

By Alice O'Connor on September 1st, 2014.

Still waiting for Dota 2: Lord Edition.

I lead a high-end life and have high-end tastes: penthouse suites, the finest champagne, custom cars, and Cuban cigars the size of your forearm. I demand the same from my video games. The Premium Edition, that’s the one I’ll buy with my many dollars. Gold Edition. Titanium Edition. Blood Red Edition. Deluxe Edition. Ultimate Sith Edition. Collector’s Edition, oh yes; I collect the finest.

Total War: Rome II is now up to my standards, as it’s getting an Emperor Edition. Technically it’s only a renaming of the base game to mark the launch of a big patch and a free new story campaign, but just look at that name: Emperor Edition. That belongs in my Steam display cabinet.

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Rome II Daughters Of Mars DLC Adds Warrior Women

By Ben Barrett on August 15th, 2014.

A how to session on creating fine gonad paste.

While some battle tactics are outstripped by technology, it’s actually gotten quite a lot easier to perform the above strategy thanks to the removal of platemail in modern times. Still equally as effective at causing extreme pain and temporary, floor-based groan-paralysis too. It’s part of the latest Total War: Rome II DLC ‘Daughters of Mars’, which adds a number of women-only formations to The Creative Assembly’s grand strategy. They’ve also released a free update providing some female units to a couple of factions and updating the roster of the Suebi.

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Hands On: Alien Isolation

By Adam Smith on August 13th, 2014.

Expectations? Enormous. Alien: Isolation is a first-person stealth/horror adaptation of my favourite film. Not a direct adaptation but a digital recreation, in terms of both its setting and its style. I’ve been starved of horror games in recent years and this one has a lot to live up to. Several hours in the company of the creature have just about convinced me that it might be time to believe.

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Ripley The First: Alien Isolation DLC Recreates Movie Scenes

By Alice O'Connor on July 9th, 2014.

The gang are here!

Given the astonishing care and attention The Creative Assembly have put into recreating the feel of Alien in Alien: Isolation, mightn’t it be sort of nice to recreate a little of the movie? Well gosh golly, they’ve only gone and done that, making the original cast and the spaceship Nostromo. Crumbs, and they’ve got members of the cast to provide voices, even Sigourney Weaver as Ellen Ripley!

And the inevitable drawback for something so exciting: it’s for pre-order DLC missions, one of which will be exclusive to certain retailers too. At first, at least. Boo.

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Give It A Whack: Alien: Isolation’s Clunky Tech

By Alice O'Connor on April 18th, 2014.

A whole galaxy of planets to hack in the year 2137

They knew how to dream of futures, those film makers of the late 1970s and early ’80s. The dusty leather of Mad Max, rain refracting flickering neon in Blade Runner, and chunky busted technology in Alien. What are we teaching the next generation to hope for, Google Glass and cloud computing? It’s all too clean and too tidy, covering up the inevitable doom. Thankfully The Creative Assembly are putting an awful lot of work into recreating that analogue “low-fi sci-fi” vibe with Alien: Isolation, as a new video developer diary thing shows off.

The TCA gang are on hand to gab about analysing the film’s concept art, trying to emulate prop-making techniques of the era, and committing VHS vandalism to get a fuzzy UI. It is very pretty.

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Everyone Can Hear Alien: Isolation

By Ben Barrett on April 4th, 2014.

You see it's funny because in the movie no-one can hear you scream right but this is a sound trailer haha

Whenever I talk to someone about Alien: Isolation, there’s two possible tones of voice. First: gushing, praise-tier relief that either it’s apparently good or that, having just played it themselves, they can confirm it’s good. Or: dark, grim worry that it will live up to the series more recent exploits and be, in a word, trash. There’s a sort of desperate hope surrounding the survival space station explorer, a need for just this once, please, let it be fun. In their latest missive below, Creative Assembly explore their plans for sound design and how the movements of the player will effect what they hear.

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Carry On Carthage: Rome 2 Hannibal At The Gates DLC

By Craig Pearson on March 17th, 2014.

Total War: Rome II has probably had the most troubled existence of any Total War game, trampling on expectations like a giant war elephant crushing the skull of an infantry man. At least that’s the impression I had from comment threads and old ladies who stopped me in the street: my brain is not wired for grand strategy games, so I only played it for a short time and then abandoned it to the Recycle Bin. However, that won’t stop me pointing that out there’s a new DLC pack coming out: Hannibal At The Gates. The trailer below shows a whole lot of big talk for people facing a man with angry elephants at his disposal.
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Jinkies: Alien’s ‘Meaningful And Terrifying’ AI Encounters

By Nathan Grayson on March 14th, 2014.

Hey so I am probably going to kill you maybe

I was skeptical at first, but Alien: Isolation is shaping up to be quite the thing. Or at least, the idea of it is. It’s just you and this perfect embodiment of predatory hunger, all mouth, claw, and other mouth. Some, say the game’s developers, will try and confront it, but most will quickly learn that most life-expectancy-enhancing of all emotions: white-hot terror. So you’ll run and hide and escape and evade. Survive. But how will all of this work? How do you design an alien that thinks for itself and slinks around in your shadow at just the right time? Go below for a video demonstration from Creative Assembly.

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Rebuild It In A Day: Total War: Rome II Mod Tools Arrive

By Alec Meer on January 17th, 2014.

I am a conscientious objector in the Total War war. I fight for neither side, and I shall declare no opinions about the controversies surrounding the release state of Total War: Rome II. All I shall do is report the facts, ma’am. Today’s fact is that devs the Creative Assembly have just released a beta version of the game’s Assembly Kit mod tools, which have been long expected/demanded by the TW community. That is a fact.
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Alien Isolation: The First Trailer

By Alec Meer on January 7th, 2014.



There’s a new Alien game! It’s ok, Gearbox didn’t make it! Total War devs The Creative Assembly did! And it’s Alien rather than Aliens! And it stars Ripley’s daughter! And there’s a whole load of motion-scanner based spookiness! And there’s a preview of it right here! And there’s a trailer below! And it looks all 70s at the start! And and oh just watch it, right.

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Blood Money: Rome II Gets Paid Blood And Gore DLC

By Nathan Grayson on November 1st, 2013.

You cannot cut that which already has a NECK MADE OF BLOOD.

Blood! You and I – and all people, really – are full of it! If you cut us, we will dribble out red stuff until we are naught but pale, crumbling husks. That, more often than not, is how blood works. Total War: Rome II, however, begs to differ. First it implicitly argued that blood doesn’t exist at all, but now it’s had a change of heart and pumped its soldiers full of so much plasma that the slightest pin prick will make them pop like balloons full of cherry pie. It’s a, er, fun option, but there’s just one problem. The aptly titled “Blood and Gore” DLC? It costs money. Not a lot, but this is kind of an inconsequential feature – not so many clippity clopping steps removed from horse armor. And in light of Rome II’s list of rather glaring issues, this seems like kind of an odd time to charge for a glorified blood slider option.

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The Nomad Sorry: Rome II’s Temporarily Free DLC

By Alec Meer on October 22nd, 2013.

No Mads here, please

Look, I don’t know what happened with Total War: Rome II: Total War II Rome. People are upset cos it was apparently a bit all over the place? It’s the first CA game that won’t be showing up on many GOTY lists? I didn’t even play it, I’m rubbish at TW games, so don’t look at me. It does seem like the Creative Assembly are trying to make amends at least – there’s been a steady stream of big fat patches, and now they’re giving out what was apparently (and later will be again) paid DLC for free.
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