Posts Tagged ‘the Creative Assembly’

Everyone Can Hear Alien: Isolation

By Ben Barrett on April 4th, 2014.

You see it's funny because in the movie no-one can hear you scream right but this is a sound trailer haha

Whenever I talk to someone about Alien: Isolation, there’s two possible tones of voice. First: gushing, praise-tier relief that either it’s apparently good or that, having just played it themselves, they can confirm it’s good. Or: dark, grim worry that it will live up to the series more recent exploits and be, in a word, trash. There’s a sort of desperate hope surrounding the survival space station explorer, a need for just this once, please, let it be fun. In their latest missive below, Creative Assembly explore their plans for sound design and how the movements of the player will effect what they hear.

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Carry On Carthage: Rome 2 Hannibal At The Gates DLC

By Craig Pearson on March 17th, 2014.

Total War: Rome II has probably had the most troubled existence of any Total War game, trampling on expectations like a giant war elephant crushing the skull of an infantry man. At least that’s the impression I had from comment threads and old ladies who stopped me in the street: my brain is not wired for grand strategy games, so I only played it for a short time and then abandoned it to the Recycle Bin. However, that won’t stop me pointing that out there’s a new DLC pack coming out: Hannibal At The Gates. The trailer below shows a whole lot of big talk for people facing a man with angry elephants at his disposal.
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Jinkies: Alien’s ‘Meaningful And Terrifying’ AI Encounters

By Nathan Grayson on March 14th, 2014.

Hey so I am probably going to kill you maybe

I was skeptical at first, but Alien: Isolation is shaping up to be quite the thing. Or at least, the idea of it is. It’s just you and this perfect embodiment of predatory hunger, all mouth, claw, and other mouth. Some, say the game’s developers, will try and confront it, but most will quickly learn that most life-expectancy-enhancing of all emotions: white-hot terror. So you’ll run and hide and escape and evade. Survive. But how will all of this work? How do you design an alien that thinks for itself and slinks around in your shadow at just the right time? Go below for a video demonstration from Creative Assembly.

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Rebuild It In A Day: Total War: Rome II Mod Tools Arrive

By Alec Meer on January 17th, 2014.

I am a conscientious objector in the Total War war. I fight for neither side, and I shall declare no opinions about the controversies surrounding the release state of Total War: Rome II. All I shall do is report the facts, ma’am. Today’s fact is that devs the Creative Assembly have just released a beta version of the game’s Assembly Kit mod tools, which have been long expected/demanded by the TW community. That is a fact.
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Alien Isolation: The First Trailer

By Alec Meer on January 7th, 2014.



There’s a new Alien game! It’s ok, Gearbox didn’t make it! Total War devs The Creative Assembly did! And it’s Alien rather than Aliens! And it stars Ripley’s daughter! And there’s a whole load of motion-scanner based spookiness! And there’s a preview of it right here! And there’s a trailer below! And it looks all 70s at the start! And and oh just watch it, right.

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Blood Money: Rome II Gets Paid Blood And Gore DLC

By Nathan Grayson on November 1st, 2013.

You cannot cut that which already has a NECK MADE OF BLOOD.

Blood! You and I – and all people, really – are full of it! If you cut us, we will dribble out red stuff until we are naught but pale, crumbling husks. That, more often than not, is how blood works. Total War: Rome II, however, begs to differ. First it implicitly argued that blood doesn’t exist at all, but now it’s had a change of heart and pumped its soldiers full of so much plasma that the slightest pin prick will make them pop like balloons full of cherry pie. It’s a, er, fun option, but there’s just one problem. The aptly titled “Blood and Gore” DLC? It costs money. Not a lot, but this is kind of an inconsequential feature – not so many clippity clopping steps removed from horse armor. And in light of Rome II’s list of rather glaring issues, this seems like kind of an odd time to charge for a glorified blood slider option.

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The Nomad Sorry: Rome II’s Temporarily Free DLC

By Alec Meer on October 22nd, 2013.

No Mads here, please

Look, I don’t know what happened with Total War: Rome II: Total War II Rome. People are upset cos it was apparently a bit all over the place? It’s the first CA game that won’t be showing up on many GOTY lists? I didn’t even play it, I’m rubbish at TW games, so don’t look at me. It does seem like the Creative Assembly are trying to make amends at least – there’s been a steady stream of big fat patches, and now they’re giving out what was apparently (and later will be again) paid DLC for free.
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Et Tu, CA? – Rome II Devs Apologize For Issues

By Nathan Grayson on September 10th, 2013.

Total War: Rome II is in for some pretty big changes. Read all aboat it.

Total War: Rome II hardly signals the splintering, screaming fall of Creative Assembly’s strategic empire, but history has shown that over-extension is all too often the beginning of the end. But then, one might argue that pride came before the aforementioned falls, and Creative Assembly – to its credit – seems anything but. In the wake of an angry Internet beeswarm (of which Jim and Adam were a part, to varying degrees), the developer has issued an apology, promising to address complaints ranging from bugs and technical issues to entire swaths of gameplay.

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The RPS Verdict: Total War: Rome II

By RPS on September 3rd, 2013.


Jim and Adam sat down over a pint of internet to discuss the recently released imperial epic, Rome II. They had things on their mind.

Jim: So then. I am usually in the Total War apologist camp, but not this time. I am not sure if it’s because I had a better experience with Shogun 2, or whether there’s some kind of allergy due to over-exposure going on, but Rome II rubbed me up the wrong druid.
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Total Fight: Macedon vs Rome In Rome II

By Jim Rossignol on August 9th, 2013.


The Creative Assembly have released another big gameplay ‘n’ chat video for Rome II, in which CA’s own Al Bickham takes on Rome as the Macedonians, while playing on “very hard” difficult. Bickham is a guy who modifies and paints Games Workshop miniatures at a pro level, so his grasp of a paintbrush is not to be sniffed at. But does that also extend to strategy and tactics? CA explain: “We’re playing from the defender’s viewpoint, so it’s very much a case of “Come at me, bro!” as the enemy assaults his position. See how they employ their abilities and hardened military tactics to wear down our very own hero’s forces, with a sprinkle of cunning thrown in for free.”

Speaking of things thrown in for free, Rome II purchasers will get access to Arena, the F2P battle thing announced in March: “Including advanced beta access, exclusive in-game Legion Armoury bonuses and approximately $15(USD) of in-game currency…, ROME II players automatically earn ‘Legion’ status and will be able to experience the massed battle MMO before the game opens up to all.”
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Totally: Rome 2 ‘Let’s Play’ Shows Off Campaign Map

By Jim Rossignol on July 25th, 2013.


I’m so excited about Rome 2 that I keep catching fire. It’s horrible. Scorch marks on everything. Faint smell of bacon. It’s not making it any easier watching The Creative Assembly’s own Let’s Play thing*, which they’ve started off by looking at the campaign map. Always the best bit of a Total War game, right? You can see that happening below. They talk factions, and then just let us bask in that warm light of a formidably crafted turn-based Mediterranean as they witter on about trade and resources. Yeah, that’s how to do a goddamn campaign map, yes sir.

Argh! The flames!
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