Posts Tagged ‘The Creative Assembly’

Total Gore – Livestream Reveal For Total War: Arena

By Emily Gera on May 23rd, 2015.

The Creative Assembly are clever to tap into that Awake-At-4am-Watching-Deadliest-Warrior market; their free-to-play 10v10 strategy game Total War: Arena [official site] looks the next best thing to my nights contemplating whether John Cena could win against a ninja.

The first in-game trailer has arrived ahead of a livestreamed event this afternoon where The Creative Assembly will show off the first live gameplay as community members throw down, with a commentator and a few developers as the icing on this Twitch cake.

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Alien: Isolation Has Sold 2.1 Million Horrible Stalking Aliens

By Jem Alexander on May 13th, 2015.

According to Sega’s latest financial report, space stealth-em-up Alien: Isolation [official site] had sold 2.1 million units across all platforms at the end of March. It comfortably outsold the publisher’s other new releases during the same year, such as Football Manager 2015 (810k sales) and the two Sonic Boom games (620k total sales).

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Total War: Attila Assembly Kit Mod Tools Released

By Alice O'Connor on April 30th, 2015.

First things first: make a map of your workplace.

Let’s play a guessing game: what sort of mods will we see for Total War: Attila [official site] now its official mod tools are out? Game of Thrones, that seems an obvious world to bosh into a medieval strategy game. Probably Warhammer Fantasy, I’d imagine, even though Total War: Total Warhammer – War Tote is now official. All sorts of rebalancing and tweaking and prettifying and historical doodads too, I’m sure.

Total War devs The Creative Assembly released Attila’s Assembly Kit yesterday, which can make all sorts of mods and comes with Steam Workshop support.

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Murders! Total War: Attila Gore DLC Patched To Add Gore

By Alice O'Connor on April 22nd, 2015.

If you’re going to charge someone £2 to see blood, gore, and vom, make it visceral. Historical strategy series Total War splits its gore off into separate DLC, officially so the games get a lower rating. The gore DLC for Total War: Attila [official site], mind, fell far short of the orgy of violence you’d expect from something named ‘Blood & Burning’.

Recognising that, developers The Creative Assembly have bloodied up the gore DLC, resulting in patch notes like the adorably violent contents of a child’s notebook planning their dream game. Look out for “spurts last longer”! Don’t miss “decapitations are now more frequent”! Let’s not forget “Units with seasickness on transport ships will now vomit”! That’s the kind of gore I’d want for £2.

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F2P Total War Battles: Kingdom Is In Open Beta Now

By Graham Smith on April 10th, 2015.

Total War Battles: Kingdom [official site] is my favourite name in videogames right now. It’s from the school of game names where the words can tumble out of your mouth in any order and an equal amount of sense: Kingdom War: Total Battles; Total Kingdom: War Battles; Solid Gear: Metal Ground Zeroes. It’s a free-to-play game, so I’m crossing my fingers for name-extended DLC. Total War Battles: Kingdom Siege Conflict, Total War Battles: Kingdom Fire Mission.

Anyway! Anyway, like the title says, Creative Assembly’s “persistent-world strategy game” is now in open beta.

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Hands On: Total War – Attila

By Adam Smith on January 5th, 2015.

The last time I wrote a preview of a Total War gameexcluding spin-offs – I was excitable. I wanted nothing more than to go Roamin’ with the Romans across enormous, epic campaigns, and the small slice of the game I played filled me with confidence that the short portion I’d enjoyed was a fitting representation of the eventual end product. I was wrong.

Playing Attila it’s easy to see evidence of a franchise revived, not only by technical fixes but through the insertion of new mechanics that reflect a strong central theme. The early signs are good and there’s a great deal of promise, but this is a game about the end times, and until the full scope of its campaigns can be seen a cautious approach is advisable.

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The Bestest Best Horror Of 2014 – Alien: Isolation

By RPS on December 17th, 2014.

A game about Alien rather than a game about Aliens. A game about fleeing and hiding rather than running and gunning. A game that uses a license as effectively as any in the history of the medium. Alien: Isolation is a worthy successor to Ridley Scott’s sci-fi horror classic.

Adam: We’re not using the X word.

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Babies And Badasses: New Alien Isolation Difficulty Modes

By Alice O'Connor on December 10th, 2014.

Baby.

Xenomorphs? You eat ‘em for breakfast. Scraping out its carapace with a spoon, between mouthfuls of acidic meatgoop you try to launch a lecture on how actually “xenomorph” isn’t its name. That’s just how tough you are. For you, dear friend, I have a treat. Alien: Isolation has added two new difficulty modes, including one aimed at making everything a whole lot tougher.

Alternatively, if you’ve steered clear of Isolation because the very idea of it send a chill down your spine and sets your skin a-crawling, the other mode makes it all easier so you can more freely tour and world and follow the story. You’re never wholly safe, though.

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It’s A-Parta The Plan! Total War: Rome II – Wrath of Sparta

By Shaun Green on December 7th, 2014.

This. Is. A screenshot.

It’s a shame that the promotional machinery of video games moves so rapidly these days, because it would have been Just Plain Charming had Sega been able to announce this Total War: Rome II campaign expansion two hundred and eighty-nine days ago.

Then again, it would have wildly inaccurate to do so because Wrath of Sparta is set about sixty years after some well-oiled Greeks with CGI torsos fought off thirty million Persians [citation needed], and as we all know video games rarely play fast and loose with historical facts.

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F2P Spin-Off Total War Battles: Kingdom Announced

By Alice O'Connor on December 3rd, 2014.

Fighting people.

The final round popped out as Philippa racked her Beretta M9’s slide. Clack-click ti-ting. That was it. That was them. Over. She spat blood and knew the warm wailing sirens wouldn’t arrive in time. She hauled herself to the keyboard and started to type, each letter booming like so many gunshots leading to this moment. “Warr! Huah! Yeah,” she wrote. “What is she good for?” Heh. Good…

I am grateful to The Creative Assembly for continuing to make big Total War announcements so I can continue practising my Pipfic. This time they’ve announced Total War Battles: Kingdom, a free-to-play take on battles and armies and metal hats for PC and pocket telephones.

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Huah! Attila: Total War Riding Out In February 2015

By Alice O'Connor on November 24th, 2014.

This guy? He's a Saxon. You get him anyway.

“Warr! Huah! Yeah. What is she good for?” I like to think Philippa would open this post with. “Being furious about pencils,” she might say next, “but also writing this post about the release date of Total War: Attila.” My Pip fanfic – Pipfic, I call it – has yet to capture her tone, cadence, diction, humour, or any other aspect of her writing or personality, but I like to think I’m improving.

Sadly, we’re stuck with me writing about this. Sorry. Attila: Total War is scheduled for release on February 17th, 2015, publishers Sega announced today. Also they revealed stuff about pre-order DLC with proto-Vikings and the game’s Special Edition. Pip would do this far better.

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Game Jam Honours Creative Assembly Programmer

By Laura Kate Dale on November 15th, 2014.

As someone who plays games rather than creating them, it can be easy to forget they’re made by human beings with lives, friends and families. While we only usually pay attention to their work, sometimes we have to stop and pay attention to the human beings behind the games.

This June, The Creative Assembly member Simon Franco unfortunately passed away. Most recently working as a senior programmer on Alien: Isolation, he had stuck with the company across multiple projects and teams for over a decade, dedicating a large number of years to working on the Total War series.

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Post-pre-DLCquel: Alien Isolation DLC Detailed

By Alice O'Connor on October 21st, 2014.

I don't know why you're using the motion tracker -- it's right there.

What happened before the events of Alien: Isolation? Well, the movie Alien, which you can play bits of in the two DLC missions first offered as pre-order bonuses. All right, but what happened after Alien but before Alien: Isolation? Things went awfully wrong aboard Sevastopol Station, is what. Sega have revealed the first of five DLC packs for Survivor Mode that’ll explore those unpleasant days before Ripley arrives, set to arrive next Tuesday, October 28th.

This calls for the coining of a horrible new term. I’m going with post-pre-DLCquel.

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