Posts Tagged ‘the Creative Assembly’

Blood Money: Rome II Gets Paid Blood And Gore DLC

By Nathan Grayson on November 1st, 2013.

You cannot cut that which already has a NECK MADE OF BLOOD.

Blood! You and I – and all people, really – are full of it! If you cut us, we will dribble out red stuff until we are naught but pale, crumbling husks. That, more often than not, is how blood works. Total War: Rome II, however, begs to differ. First it implicitly argued that blood doesn’t exist at all, but now it’s had a change of heart and pumped its soldiers full of so much plasma that the slightest pin prick will make them pop like balloons full of cherry pie. It’s a, er, fun option, but there’s just one problem. The aptly titled “Blood and Gore” DLC? It costs money. Not a lot, but this is kind of an inconsequential feature – not so many clippity clopping steps removed from horse armor. And in light of Rome II’s list of rather glaring issues, this seems like kind of an odd time to charge for a glorified blood slider option.

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The Nomad Sorry: Rome II’s Temporarily Free DLC

By Alec Meer on October 22nd, 2013.

No Mads here, please

Look, I don’t know what happened with Total War: Rome II: Total War II Rome. People are upset cos it was apparently a bit all over the place? It’s the first CA game that won’t be showing up on many GOTY lists? I didn’t even play it, I’m rubbish at TW games, so don’t look at me. It does seem like the Creative Assembly are trying to make amends at least – there’s been a steady stream of big fat patches, and now they’re giving out what was apparently (and later will be again) paid DLC for free.
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Et Tu, CA? – Rome II Devs Apologize For Issues

By Nathan Grayson on September 10th, 2013.

Total War: Rome II is in for some pretty big changes. Read all aboat it.

Total War: Rome II hardly signals the splintering, screaming fall of Creative Assembly’s strategic empire, but history has shown that over-extension is all too often the beginning of the end. But then, one might argue that pride came before the aforementioned falls, and Creative Assembly – to its credit – seems anything but. In the wake of an angry Internet beeswarm (of which Jim and Adam were a part, to varying degrees), the developer has issued an apology, promising to address complaints ranging from bugs and technical issues to entire swaths of gameplay.

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The RPS Verdict: Total War: Rome II

By RPS on September 3rd, 2013.


Jim and Adam sat down over a pint of internet to discuss the recently released imperial epic, Rome II. They had things on their mind.

Jim: So then. I am usually in the Total War apologist camp, but not this time. I am not sure if it’s because I had a better experience with Shogun 2, or whether there’s some kind of allergy due to over-exposure going on, but Rome II rubbed me up the wrong druid.
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Total Fight: Macedon vs Rome In Rome II

By Jim Rossignol on August 9th, 2013.


The Creative Assembly have released another big gameplay ‘n’ chat video for Rome II, in which CA’s own Al Bickham takes on Rome as the Macedonians, while playing on “very hard” difficult. Bickham is a guy who modifies and paints Games Workshop miniatures at a pro level, so his grasp of a paintbrush is not to be sniffed at. But does that also extend to strategy and tactics? CA explain: “We’re playing from the defender’s viewpoint, so it’s very much a case of “Come at me, bro!” as the enemy assaults his position. See how they employ their abilities and hardened military tactics to wear down our very own hero’s forces, with a sprinkle of cunning thrown in for free.”

Speaking of things thrown in for free, Rome II purchasers will get access to Arena, the F2P battle thing announced in March: “Including advanced beta access, exclusive in-game Legion Armoury bonuses and approximately $15(USD) of in-game currency…, ROME II players automatically earn ‘Legion’ status and will be able to experience the massed battle MMO before the game opens up to all.”
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Totally: Rome 2 ‘Let’s Play’ Shows Off Campaign Map

By Jim Rossignol on July 25th, 2013.


I’m so excited about Rome 2 that I keep catching fire. It’s horrible. Scorch marks on everything. Faint smell of bacon. It’s not making it any easier watching The Creative Assembly’s own Let’s Play thing*, which they’ve started off by looking at the campaign map. Always the best bit of a Total War game, right? You can see that happening below. They talk factions, and then just let us bask in that warm light of a formidably crafted turn-based Mediterranean as they witter on about trade and resources. Yeah, that’s how to do a goddamn campaign map, yes sir.

Argh! The flames!
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Talk Like An Egyptian: 15 Mins Of Rome II Footage

By Craig Pearson on July 11th, 2013.

Cleopatra, comin atcha. Except in this scenario the Egyptians are defending.
This is the wrong battle to highlight when I’m in the middle of a massive Frasier rewatch. I see “Nile”, and all I can think of is the tragedy of the unrequited love that Niles has for Daphne. I’m six seasons in and Donnie and Daphne have just gotten engaged. Noooooooooo! Now I’m sad, and entirely in the wrong state of mind to write about this Rome II “Let’s Play”. There’s 15 minutes of direct feed, right from the heart of the Roman Empire’s perspective.
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Happy Camels: Total War: Rome II Shots

By Craig Pearson on July 3rd, 2013.


I had a brief demo of Total War: Rome 2 at Rezzed. The demo consisted of me standing behind the wonderfully hatted Al Bickham (disclaimer: we once shared a bed) as he sent elephants screaming through lines of whoever-his-enemies-were. At this point he asked me if I knew what I was looking at, and I confessed that I might as well be watching EastEnders. Not to fret, though. I then demanded to know things about the game that people might otherwise have missed, and Al got all excited. At last, he could talk about his game without having to worry about tactics! Fact #1: the elephants have an internal rage meter, and they will occasionally go mad with blood lust. The only way to stop them is to put them down. Fact #2: the camels blink.
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Total War: Rome II Release Date Unleashed, New Trailer

By John Walker on May 9th, 2013.

Careful! You'll tread on that guy.

Total War: Rome II has a release date. Facts, straight at the front. That’s what I’m all about: business. Focused on the matter at hand, not allowing myself to wander off and start writing about bees or nostrils, like some airheaded buffoon. Too many gaming sites these days seem to think that they, the author – in my case John Walker, aged 35, living in Bath, son of Meg and Hugh, about 5’11”, blue/green eyes, first class degree in Youth & Community Work And Applied Theology, married, no children, one cat – are the more important aspect of the story rather than the news itself, the precious pieces of information for which the reader has come to the website, not wanting it to be obfuscated amongst trivial nonsense about the writer’s breakfast (I didn’t even have any breakfast today, so couldn’t tell you if I wanted to) or what colour socks they’re wearing. (Black.)

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Because Why Not: Total War Has The Biggest Screenshot

By Nathan Grayson on April 11th, 2013.

IN A WORLD where game publishers are all in competition over very silly, largely pointless things for no real apparent reason…

[Scene: the world]

Sega: “Push the button.”

Creative Assembly: “This is madness. We can’t do it. If we take this step, there’s no turning back. Not just for us, but for the world.”

[Scene: still the world]

Epic: “Did you see the readout coming from Sega? They’re just mad enough to do it.”

Crytek: “But why? This is going to change everything. We’ll have to fire back with something even bigger. Somehow. Otherwise, the Graphics Wars will be lost.”

Epic: “It’s a goddamn arms race from here on out. Best buckle up, kid.”

[Scene: that first portion of the world again]

Sega: “PUSH THE BUTTON. PUSH IT NOW. FOR ROOOOOOOOOOOME.”

[Scene: space]

An astronaut, gazing down at Earth: “Sweet mother of god.”

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The Creative Assembly Announce F2P Total War: Arena

By Jim Rossignol on March 28th, 2013.


British strategy captains The Creative Assembly have used their lead designer James Russell’s talk at GDC to reveal that they are creating a multiplayer game based on the Total War series. It’s called Total War: Arena [URL dead at the time of writing, but I am told it will appear there], and it will be free-to-play, based on the original Total War multiplayer, and feature 10 vs 10 battles.

I saw the announcement and will serve up some additional details for you just below.
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Eyes-On: Rome II’s Teutoburg Forest

By Jim Rossignol on March 28th, 2013.


Rome II, then. I’ve just seen The Creative Assembly’s Al Bickham playing the recently-entrailered Teutoburg Forest battle on a big screen at GDC in San Francisco. As is so often the case with viewing games from the perspective of rapidly blogged trailers and press releases, I’d previously been unable to see much of what was new or appealing about this new Total War game. I knew it was in there, of course, but these things generally only reveal themselves in the busy mess of play. Now, with an inundation of pixels having gone through my eyes, I am excited.

Tiny men are rushing to their deaths.
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Ripe Old Carthage: Total War – Rome II

By Adam Smith on December 18th, 2012.

Total Two: War Rome is going to be enormous, like the Roman Empire itself, although hopefully it won’t suffer from sprawling overstretch and collapse, in conflict with itself. Forty units, combining naval and land forces, can take place in the battles, and the developer diary below concentrates on the siege of Carthage, because it’s a big city having rocks lobbed at it. Creative Assembly discuss the historical context for the battle and introduce the tactical map, to help with orientation during the large scale struggles. The next diary takes us to the forests of Germania and Gaul. It’s all impressive stuff so far, although I can’t wait to see more of the game’s strategic side.

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