Posts Tagged ‘the Creative Assembly’

Total Fight: Macedon vs Rome In Rome II

By Jim Rossignol on August 9th, 2013.


The Creative Assembly have released another big gameplay ‘n’ chat video for Rome II, in which CA’s own Al Bickham takes on Rome as the Macedonians, while playing on “very hard” difficult. Bickham is a guy who modifies and paints Games Workshop miniatures at a pro level, so his grasp of a paintbrush is not to be sniffed at. But does that also extend to strategy and tactics? CA explain: “We’re playing from the defender’s viewpoint, so it’s very much a case of “Come at me, bro!” as the enemy assaults his position. See how they employ their abilities and hardened military tactics to wear down our very own hero’s forces, with a sprinkle of cunning thrown in for free.”

Speaking of things thrown in for free, Rome II purchasers will get access to Arena, the F2P battle thing announced in March: “Including advanced beta access, exclusive in-game Legion Armoury bonuses and approximately $15(USD) of in-game currency…, ROME II players automatically earn ‘Legion’ status and will be able to experience the massed battle MMO before the game opens up to all.”
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Totally: Rome 2 ‘Let’s Play’ Shows Off Campaign Map

By Jim Rossignol on July 25th, 2013.


I’m so excited about Rome 2 that I keep catching fire. It’s horrible. Scorch marks on everything. Faint smell of bacon. It’s not making it any easier watching The Creative Assembly’s own Let’s Play thing*, which they’ve started off by looking at the campaign map. Always the best bit of a Total War game, right? You can see that happening below. They talk factions, and then just let us bask in that warm light of a formidably crafted turn-based Mediterranean as they witter on about trade and resources. Yeah, that’s how to do a goddamn campaign map, yes sir.

Argh! The flames!
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Talk Like An Egyptian: 15 Mins Of Rome II Footage

By Craig Pearson on July 11th, 2013.

Cleopatra, comin atcha. Except in this scenario the Egyptians are defending.
This is the wrong battle to highlight when I’m in the middle of a massive Frasier rewatch. I see “Nile”, and all I can think of is the tragedy of the unrequited love that Niles has for Daphne. I’m six seasons in and Donnie and Daphne have just gotten engaged. Noooooooooo! Now I’m sad, and entirely in the wrong state of mind to write about this Rome II “Let’s Play”. There’s 15 minutes of direct feed, right from the heart of the Roman Empire’s perspective.
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Happy Camels: Total War: Rome II Shots

By Craig Pearson on July 3rd, 2013.


I had a brief demo of Total War: Rome 2 at Rezzed. The demo consisted of me standing behind the wonderfully hatted Al Bickham (disclaimer: we once shared a bed) as he sent elephants screaming through lines of whoever-his-enemies-were. At this point he asked me if I knew what I was looking at, and I confessed that I might as well be watching EastEnders. Not to fret, though. I then demanded to know things about the game that people might otherwise have missed, and Al got all excited. At last, he could talk about his game without having to worry about tactics! Fact #1: the elephants have an internal rage meter, and they will occasionally go mad with blood lust. The only way to stop them is to put them down. Fact #2: the camels blink.
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Total War: Rome II Release Date Unleashed, New Trailer

By John Walker on May 9th, 2013.

Careful! You'll tread on that guy.

Total War: Rome II has a release date. Facts, straight at the front. That’s what I’m all about: business. Focused on the matter at hand, not allowing myself to wander off and start writing about bees or nostrils, like some airheaded buffoon. Too many gaming sites these days seem to think that they, the author – in my case John Walker, aged 35, living in Bath, son of Meg and Hugh, about 5’11″, blue/green eyes, first class degree in Youth & Community Work And Applied Theology, married, no children, one cat – are the more important aspect of the story rather than the news itself, the precious pieces of information for which the reader has come to the website, not wanting it to be obfuscated amongst trivial nonsense about the writer’s breakfast (I didn’t even have any breakfast today, so couldn’t tell you if I wanted to) or what colour socks they’re wearing. (Black.)

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Because Why Not: Total War Has The Biggest Screenshot

By Nathan Grayson on April 11th, 2013.

IN A WORLD where game publishers are all in competition over very silly, largely pointless things for no real apparent reason…

[Scene: the world]

Sega: “Push the button.”

Creative Assembly: “This is madness. We can’t do it. If we take this step, there’s no turning back. Not just for us, but for the world.”

[Scene: still the world]

Epic: “Did you see the readout coming from Sega? They’re just mad enough to do it.”

Crytek: “But why? This is going to change everything. We’ll have to fire back with something even bigger. Somehow. Otherwise, the Graphics Wars will be lost.”

Epic: “It’s a goddamn arms race from here on out. Best buckle up, kid.”

[Scene: that first portion of the world again]

Sega: “PUSH THE BUTTON. PUSH IT NOW. FOR ROOOOOOOOOOOME.”

[Scene: space]

An astronaut, gazing down at Earth: “Sweet mother of god.”

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The Creative Assembly Announce F2P Total War: Arena

By Jim Rossignol on March 28th, 2013.


British strategy captains The Creative Assembly have used their lead designer James Russell’s talk at GDC to reveal that they are creating a multiplayer game based on the Total War series. It’s called Total War: Arena [URL dead at the time of writing, but I am told it will appear there], and it will be free-to-play, based on the original Total War multiplayer, and feature 10 vs 10 battles.

I saw the announcement and will serve up some additional details for you just below.
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Eyes-On: Rome II’s Teutoburg Forest

By Jim Rossignol on March 28th, 2013.


Rome II, then. I’ve just seen The Creative Assembly’s Al Bickham playing the recently-entrailered Teutoburg Forest battle on a big screen at GDC in San Francisco. As is so often the case with viewing games from the perspective of rapidly blogged trailers and press releases, I’d previously been unable to see much of what was new or appealing about this new Total War game. I knew it was in there, of course, but these things generally only reveal themselves in the busy mess of play. Now, with an inundation of pixels having gone through my eyes, I am excited.

Tiny men are rushing to their deaths.
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Ripe Old Carthage: Total War – Rome II

By Adam Smith on December 18th, 2012.

Total Two: War Rome is going to be enormous, like the Roman Empire itself, although hopefully it won’t suffer from sprawling overstretch and collapse, in conflict with itself. Forty units, combining naval and land forces, can take place in the battles, and the developer diary below concentrates on the siege of Carthage, because it’s a big city having rocks lobbed at it. Creative Assembly discuss the historical context for the battle and introduce the tactical map, to help with orientation during the large scale struggles. The next diary takes us to the forests of Germania and Gaul. It’s all impressive stuff so far, although I can’t wait to see more of the game’s strategic side.

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The Creative Assembly Making Games Workshop Games

By Craig Pearson on December 6th, 2012.

EDIT: THQ tell Eurogamer that they still hold 40K rights, so Creative Assembly are taking the Fantasy road. Skaven: Total Warhammer!

The distant rumble on the horizon is the sound of gathering forces. Specifically The Creative Assembly and the Games Workshop. Sega has just announced that the former has set up a special development team to work on the latter’s IP. This is like Everest climbing K2.
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You’ll Never Guess Which Nation Is Definitely In Rome II!

By John Walker on December 6th, 2012.

No spoilers here.

Go on, try to guess. Creative Assembly have announced the first playable faction for the forthcoming Total War: Rome II, and we know who it is! Okay, I’ll give you some hints about who you’ll be able to play in Rome II. They liked long straight roads. They conquered enormous stretches of the globe. They were very keen on murdering each other to usurp power, and were master strategists in battle. Can you guess who’s in Rome II? Can you?!?

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Wot I Think – Viking: Battle for Asgard

By Brendan Caldwell on October 30th, 2012.


Viking: Battle for Asgard has been available on the Xbox for over four years now. Which of course means the game can be defined as a ‘classic’. As such, it recently qualified for PC port status. I can tell you’re pleased by this turn of events. Your cackle becomes a lot throatier when you’re pleased. You sort of laugh through your phlegm. It’s adorable. But does this saga from Sega live up to its illustrious name? Read on to find out Wot I Think.
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The Creative Assembly’s Viking Heading For Steam

By Jim Rossignol on October 11th, 2012.

Fight! Fight! Fight!
Sussex-based strategy captains The Creative Assembly aren’t just making strategy games these days, no sir, they are also making some action-led games. One of these was their 2008 hack ‘n’ slash console game Viking: Battle for Asgard, which is now headed for Steam. SEGA studio Hardlight tweeted the news, revealing that the game will appear on PCs next week. It will apparently receive a graphical overhaul for PC, which is probably for the best.

There’s no PC-specific trailers yet, so you’ll have to forgive the blurry old console one that I’ve dug up to post below.
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