Posts Tagged ‘the Creative Assembly’

The Creative Assembly Making Games Workshop Games

By Craig Pearson on December 6th, 2012.

EDIT: THQ tell Eurogamer that they still hold 40K rights, so Creative Assembly are taking the Fantasy road. Skaven: Total Warhammer!

The distant rumble on the horizon is the sound of gathering forces. Specifically The Creative Assembly and the Games Workshop. Sega has just announced that the former has set up a special development team to work on the latter’s IP. This is like Everest climbing K2.
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You’ll Never Guess Which Nation Is Definitely In Rome II!

By John Walker on December 6th, 2012.

No spoilers here.

Go on, try to guess. Creative Assembly have announced the first playable faction for the forthcoming Total War: Rome II, and we know who it is! Okay, I’ll give you some hints about who you’ll be able to play in Rome II. They liked long straight roads. They conquered enormous stretches of the globe. They were very keen on murdering each other to usurp power, and were master strategists in battle. Can you guess who’s in Rome II? Can you?!?

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Wot I Think – Viking: Battle for Asgard

By Brendan Caldwell on October 30th, 2012.


Viking: Battle for Asgard has been available on the Xbox for over four years now. Which of course means the game can be defined as a ‘classic’. As such, it recently qualified for PC port status. I can tell you’re pleased by this turn of events. Your cackle becomes a lot throatier when you’re pleased. You sort of laugh through your phlegm. It’s adorable. But does this saga from Sega live up to its illustrious name? Read on to find out Wot I Think.
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The Creative Assembly’s Viking Heading For Steam

By Jim Rossignol on October 11th, 2012.

Fight! Fight! Fight!
Sussex-based strategy captains The Creative Assembly aren’t just making strategy games these days, no sir, they are also making some action-led games. One of these was their 2008 hack ‘n’ slash console game Viking: Battle for Asgard, which is now headed for Steam. SEGA studio Hardlight tweeted the news, revealing that the game will appear on PCs next week. It will apparently receive a graphical overhaul for PC, which is probably for the best.

There’s no PC-specific trailers yet, so you’ll have to forgive the blurry old console one that I’ve dug up to post below.
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Fiddle Me This: Total War – Rome II

By Adam Smith on October 8th, 2012.

How far will you go for Rome? That’s the question asked by the new trailer for Totalest War XII: Rome II. Will you go so far as to launch the heads of statues at people as if you were the deity of ten-pin bowling? That the kind of thing Rome seems to demand. I think the word Creative Assembly would like people to use when discussing all this Carthiginian conflict is ‘epic’. I’m going to go with ‘quite big’. It looks like quite a big war, with potential to be total.

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Total-er War – Shogun 2 Now On Steam Workshop

By Nathan Grayson on September 28th, 2012.


Modding’s been a bit of a sore spot for Total War fans in recent times, but Creative Assembly – to its credit – has spent the past few months fixing up that rather glaring crack in its series’ armor. And certainly, Total War: Shogun 2‘s dedicated (and not-entirely-uninituitive) map editor was a nice start, but people demanded more. More breadth, more tools, more tiny virtual ant men throwing away their tiny virtual ant lives in the name of history. So Creative Assembly listened. Specifically, Shogun 2’s now packing full Steam Workshop support, some seriously upgraded map-making tools, and a brand new “Assembly Kit.” Find out about all the new ways you can make sweet, sweet war to your friends after the break.

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Look: First Proper Total War: Rome 2 Trailer

By Jim Rossignol on September 26th, 2012.


Roooooooooome! Two. The ancient Empire is set to rise again next year. And again. And again, as millions of us click our way to dominance of the old world theater of empire-building. I’m planning on building an Empire of druids, too. (As it should have been.) Regarding the trailer, SEGA explain: “The year is 146BC, brilliant tactician Scipio Aemilianus is dispatched by Rome to break the three-year-long siege of Carthage, an unforgivable blight on the glory of the growing Empire. Ruthless determination and an almost suicidal amphibious assault is required, but the young consul is uncomfortably aware that the price of victory may be much higher than the senate realises.” The trailer apparently shows off the kind of detail you can expect from the game’s battles.
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David Icke’s Total War

By Alec Meer on September 25th, 2012.

TOTAL LIZARD

“The world is so crazy that it is considered ‘controversial’ to call for an end to people killing each other, but not to make money from selling video games about Total War.” This is why former TV sports pundit and nemesis of the giant lizards that secretly control society, David Icke, is very cross that he’s not been allowed to use a piece of music from Total War in his stage shows. While the notorious Icke might have become a lecturer on all manner of conspiracy theory-based socio-political topics since his, uh, awakening, he’s unlikely to ever escape the lizard-shaped albatross that he hung around his own neck back in 1999. Or the thing about being the son of God. Or the thing about how we’re all being remote-controlled by the moon. Or the thing about how Bush, Blair, the Queen and chums are holograms.

Or… well, anyway, SEGA/CA own the rights to ‘anti-war song’ We Are All One by Angela & Jeff van Dyck (as used in Medieval: Total War II), which Icke had hoped to use in his upcoming talk/show at Wembley, ‘Remember Who You Are.’ They’ve since blocked this from happening.
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Up Their Sleevies – Total War: Rome II Screens

By John Walker on August 15th, 2012.

They did make an awful fuss, those Romans.

Here’s what I know about Total War: Rome 2. It’s this strategy game, where you play as… the Romans? And they’re really angry about something – I bet Caecilius cheated on Metella again, in the horto. So rather than just a regular war, that they have all the time, this time it’s a TOTAL WAR. But for the second time, because the last one didn’t quite take. The game features Romans, horses, and probably statistics. And armies! You can see four new screenshots of such matters below.

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Not Just More Of The Samurai: Shogun 2 Has Saints Row

By Richard Cobbett on July 27th, 2012.

Pull the other one, we've got bells on!
That’s as in “A Row With Saints”, of course. You won’t see Johnny Gat downing a beer with Musashi in the new Total War: Shogun 2: Saints and Heroes Elite Unit Pack, as much as that would shake things up. Nor are there any latex nuns, unless they’re just hiding.

With this DLC pack, you will however get the likes of Tadakatsu’s Tetsubo Warriors (“As strong as Oni”), Hanzo’s Shadows (“Can climb walls very fast”), Gozen’s Hime Heroines (“Excellent morale”) and The Spears of Shizugatake (“Vulnerable to Yari and Naginata”) fighting for you on the battlefield. There may even be a trailer to show off what this looks like…

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CA On Rome II’s AI, Scope & Incendiary Pigs

By Alec Meer on July 3rd, 2012.

Yesterday, you first endured me waffling on about what I’d seen of Total War: Rome 2, and then harkened to a cleverererererer man than I shedding further light on his studio’s intentions for their next epic historical strategy game. In this second and final part of my long chat with Total War series lead designer James Russell, we cover the geographic scope and scale of the game, why it’s not Supreme Commander BC, the importance of multiplayer and – here we go – whether and how the AI has improved.
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Sex’n’Dogs’n’Wrack’n’Ruin: Total War Rome II Live

By Alec Meer on July 2nd, 2012.

'I'm sorry I insulted the AI, I'm sorry I'm sorry!'

In-game footage of Total War: Rome II is being cruelly withheld until time indeterminate, but the important thing is that I’ve seen it and you haven’t, ner ner ner ner ner ner ner. Ner. I’ve even spoken to the devs about it. Ner! I suppose you deserve to see something for yourself though, even if you are a horrible person who’s going staight to hell because you were rude to that cat once.

So, here is a live-action, mood-setting, betrayal-including trailer for the Creative Assembly’s latest strategy titan, showing off the glory, folly and cruelty of the Roman empire. Warning: includes bare-naked nipples.

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Hail CAesar! A Chat With Total War: Rome II’s Lead Dev

By Alec Meer on July 2nd, 2012.

Not James Russell

I came, I saw, I previewed Total War: Rome II. I also chatted to Total War series lead designer James Russell about the enduring appeal of the Roman Empire, how it’s possible to control a wargame on this kind of scale, introducing a human element to the game’s soldiers and politickers, and branching storylines on the campaign map. This is part one of a two-part interview – more tomorrow.

RPS: I guess my immediate question is the complexity of controlling something that’s so much bigger. Does it feel, when managing all these units, like a big step up, or is it more about the amount of soldiers within each troop?
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