Posts Tagged ‘The Elder Scrolls IV: Oblivion’

Modular Scrolls: Skyblivion Is Oblivion Remade In Skyrim

By Nathan Grayson on May 19th, 2014.

Patch notes: replaced trees and grass with marginally better trees and grass.

Speaking personally, I find The Elder Scrolls IV: Oblivion to be the weakest game of its storied lineage, but that doesn’t mean I think it was bad by any means. The prospect of exploring its world of idyllic countrysides, tastefully mudcrab-dappled waters, and screaming fire eyeball portals to hell remains an attractive one, and I’ll be especially keen to do so if Skyblivion sees the light of day. LikeĀ TESRenewal compatriot Skywind, Skyblivion is an attempt to remake Oblivion in Skyrim’s engine. Want to see how it’s coming along? Check out the trailer below.

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Saved From Oblivion: Dibella’s Watch

By Jim Rossignol on August 5th, 2011.


If you’re looking to take your mind off impending global catastrophe this weekend you could do worse than checking out the v1.0 release of Oblivion mod Dibella’s Watch. It’s a new “continent” for Oblivion, which includes “a major city, castles, towns, villages, farms, monasteries and all the good stuff that makes up a Medieval landscape.” It’s a pretty huge Oblivion mod put together by a single person, and, while not as ludicrously as full-featured as total conversions like the almighty Nehrim (yes, I am still meaning to come back to that one day), it’s a really impressive piece of work, and worth a look if you just want a new landscape and some fresh quests for Oblivion itself.

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Oblivion MegaMod: Nehrim In English

By Jim Rossignol on September 13th, 2010.


The gigantic Oblivion total conversion Nehrim: At Fate’s Edge was release a few months back in its native German. The colossal four-year project is a remarkable undertaking, both revamping the standard Oblivion mechanics (improving skills by use being massively toned down, for example) and creating an world of its own, complete with lore and quest lines. The mod features a hand-crafted “continent-sized” map and a core storyline that could last over forty hours. Boonfully it has now been translated into English, so that all the UI and quest text is in English, and the German voice-acting is now subtitled. Clearly, Oblivion owners are going to want to consider this. But what should they expect? Some thoughts below.

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