Posts Tagged ‘The Elder Scrolls Online’

The Elder Scrolls Online’s First DLC Visits The Imperial City

By Alice O'Connor on July 16th, 2015.

Call the city council and get the RSPCA in - we've got manbats again.

Now that The Elder Scrolls Online [official site] has dropped its subscription fees (that came only eleven months after launch), it’s getting settled into typical subscription-free MMORPG practises.

TESO’s first “DLC game pack”, The Imperial City, will launch on August 31st. It’ll bring new lines of story, more quests, new areas, new dungeons, extra monsters, extra craftable items… you know, DLC stuff.

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The Elder Scrolls Online Still Exists, This Video Is Proof

By Jem Alexander on May 13th, 2015.

ZeniMax are keen to remind you that The Elder Scrolls Online [official site] is still an actual, real MMO that you can play if you’d like. They’re doing so by releasing a series of videos showcasing the game’s key features, the first of which can be seen below. It details the level of freedom and choice found in the game, by having the guy who did all the old VHS Disney trailers talk at you for three minutes about classes and factions.

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The Elder Scrolls Online Drops Subscription Fees

By Alice O'Connor on March 18th, 2015.

When a new MMORPG launches, one question nowadays is: how long until it ditches subscriptions or goes free-to-play? For The Elder Scrolls Online [official site], it’s been eleven months.

Zenimax’s unremarkable MMO take on the sprawling fantasy series stopped charging subscription fees yesterday, as planned. You’ll still need to own a copy to play, you simply won’t need to pay extra, like Guild Wars 2 and The Secret World. This comes shortly after a hefty update brought stealing and justice systems (you can hardly have an Elder Scrolls game without swiping everything not nailed down or murdering NPCs), new progression systems, a big old rebalancing, and more.

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Tamriel Gets Real: The Elder Scrolls Online Ditches Subs

By Alec Meer on January 21st, 2015.

this man is happy about the news. You can tell by his toothsome smile

“I told you so” is an ugly attitude, but it did seem unlikely that even a name as big as The Elder Scrolls could get away with a big-budget monthly subscription MMO in this day and age. Long-established games are still getting away with it, but this is Generation Free and it’s much harder to lure people away from the many and various online entertainments they can have without necessarily reaching deeper into their wallets. So, Bethesda’s 2014 MMO The Elder Scrolls Online is, as of March 2015, The Elder Scrolls Online: Tamriel Unlimited. It’s switching to a Guild Wars-style one-off payment model for the main game, with a steady stream of paid DLC planned after that.
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Elder Scrolls Online Getting NPC Theft, Dark Brotherhood

By Nathan Grayson on May 5th, 2014.

Hello yes I was just wondering if you had a few moments to discuss our kind and benevolent dark lord Xarlanthrulax

So, how about that Elder Scrolls Online? It sure is… um. It sure has… er. What I mean to say is, well… at least it looks nice. I really, honestly think it could’ve been great too, and maybe it still can be with time and work. Lots of time and work. Is Zenimax Online on the right track? It looks like we’ll find out sooner rather than later, as the the developer has laid out its immediate plans for TESO’s future. Highlights include Dark Brotherhood and Thieves Guild quests, a Justice System that lets you steal the pants off NPCs, better guild functionality, and horse racing (!!!).

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TESO Superstore: The Elder Scrolls Online’s Marketplace

By Adam Smith on April 14th, 2014.

There is no hammer time in The Elder Scrolls Online, unless you count the mashing of monster-skulls with war-mallets. If you want to sell your ill-gotten gains though, you’ll notice that there’s no auction house in Tamriel. To trade goods and equipment, players have to work within guild stores, although exchanges can now operate through a newly opened fan-created Marketplace. I quite like the idea of the guild stores, which allow members to barter with one another. Theoretically, they will prevent destabilisation of the economy by creating pockets of value and could also lead to guilds with specialised commercial outlooks. More details on the marketplace under the counter, below.

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Impressions: The Elder Scrolls Online

By Brendan Caldwell on April 7th, 2014.

I don’t know what to tell you. My first few days in the Elder Scrolls Online universe have left me feeling very fed up. It was always going to be a tough job for Bethesda to recreate the awe and adventure of their single-player fantasy games for a mass(ively multiplayer) audience. But there was a hope that, actually, everything might turn out all right for fans. I’m sorry to say that, based on my 21 hours or so of questing, that hope should be laid to rest. You could say that 21 hours is short enough in MMO terms to be called a ‘gut reaction’. I suppose could have approached the game more scientifically, but to do that I would have had to measure my progress in ‘sighs per hour.’

It isn’t all bad.

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Oh So Cinematic: The Elder Scrolls Online’s Launch Trailer

By Alice O'Connor on April 5th, 2014.

Zzzap!

Alien shapes swarm across a once-majestic landscape, now fractured and ruined. An endless battlefield unfolds before our eyes. A struggle against surely-impossible odds, yet camaraderie pulls us together. Death. Chaos. Madness. We field terrible weapons which may save the day but at what cost to our our humanity? From all this, a lone hero rises, the only one who can save us all.

The Elder Scrolls Online, you may have heard, launched on Friday. Our crack reviewer is still reviewing away (we slide a kipper under the locked door every time we hear Brendan’s typing slow) so we can’t tell you what it’s like quite yet, but we can show you a cinematic trailer accompanying the launch and speculate about what it’d like to be.

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Hands On: The First Few Hours Of Elder Scrolls Online

By John Walker on February 7th, 2014.

Elder Scrolls Online (“The” optional) is out in April. That’s quite soon! So over the last few days Bethesda have opened it up to allow some journalists in, to have a poke around. I’ve played up to level 7, so far, which isn’t enormously far in, but does represent that crucial opening five or six hours. And I’m here to tell you all about them.

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The Elder Scrolls Online Is Really Very Expensive

By John Walker on January 29th, 2014.

Good gravy, Zenimax must have a lot of money. (Which only fits my firm belief that a company with a name like that is going to be behind the great zombie outbreak.) A sprinkling of their vast coffers has been used to create a very luscious cinematic for The Elder Scrolls Online, featuring your mum as the big baddie. They release this to mark the announcement of an Imperial Edition of the forthcoming MMO, a “premium collector’s edition”, or as I like to call them, The Expensive Ones For Mad People. Except, bloody hell, this game’s going to be expensive for everyone.

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Avoid Strolls In The Elder Scrolls: New TESO Video

By Craig Pearson on January 23rd, 2014.

Now, where did we park our ship... ?
Sage, Konkle & Crenshaw sounds like a folk band–and who am I to say they aren’t–but they are also three developers working on The Elder Scrolls Online. The three of them banded together, as folk tend to do in MMOs, and recorded a little play session, showing-off a little bit of the game’s group content. I love wandering the worlds Bethesda builds, but when a game includes most of Tamriel, being able to easily and swiftly team up with friends is definitely a plus.
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The Elder Scrolls Will Go Online On….

By Alec Meer on December 11th, 2013.

…DAHN DAHN DAHN…. April 4, 2014. There, look, I know was a big old tease in the headline but at least I didn’t make you wait long, did I? 4/4/14 is indeed the release date for Bethesda’s MMO adaptation of The Elder Scrolls RPG series, and that’s for PC and Mac – next Jennifer systems will follow in June.

Here’s a PVP trailer, too.
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Elder Scrolls Online’s Skill System Lets You Be Everything

By Nathan Grayson on December 4th, 2013.

Except a giant alligator monster. Probably.

When I was little, I wanted to grow up to be a fireman and an astronaut and a cowboy and a monster truck and Batman and a shoe and a barn and a machine that could produce infinite popsicles and the head of a moderately successful middle management firm. Eventually, however, I realized that I’d have to settle on just one thing, so I decided that I hated money and became a games journo. The Elder Scrolls Online, however, ties no such noose of practicality around the neck of your dreams. Given time and exploration, you can be everything. Video detailing how it all works below.

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