TESO‘s single player was a little underwhelming when I played it at Gamescom. Sure, it looked like Skyrim, but I suspect that’s probably the wrong message to be sending. My feeling is that TESO needs to be its own game, and by mimicking Skyrim it’s sleepwalking into trouble. Rather than attempting to trade on Skyrim’s success, it needs to be setting out its own stall to the MMO crowd, and doing so on its own. One area it might do this is in PvP, which is increasingly sounding like the most interesting area of the project. In a recent Q&A the team have started going into some details, and they sounds like My Sort Of Thing.
Posts Tagged ‘The Elder Scrolls Online’
By Jim Rossignol on September 11th, 2013.
By Nathan Grayson on August 22nd, 2013.
Hello! Welcome to Bizarro Land. In this reality, I’m British, everyone else is American, my hair is flat and lacking in ambition, Jim hates both snazzy hats and robots, John is an adorable kitten, Adam is very mean and also 100 stories tall, Horace IS FINITE, and Alec is still on parental leave… for a brood of fire-puking spider demons (who strongly dislike repeating game titles over and over and over and Space Hulk). Also, two MMOs announced that they’re embracing the all-but-dead art that is the monthly subscription model in the same week. First it was Wildstar, and now it’s The Elder Scrolls Online. Head below for details while I stop John from spitting up on the rug again.
By Adam Smith on August 6th, 2013.
Oh, The Elder Scrolls Online, now is really not the right time for this sort of behaviour. I see you there, in your thirty minute long QuakeCon presentation, and I can’t deny that I was pleased to see it embroidered with mushrooms and mounts, but my mind is still full of Everquest Next. Maybe it’s just bad timing. Had it been another day, I might not have looked the other way. Chances are I would have done though. That said, toward the end of the video, a player mounts a monster’s head on a spike. That’s new, I think. Although, disturbingly, heads on spikes instantly remind make me think of John Romero. Has there ever been a greater example of the form?
By Adam Smith on July 4th, 2013.
It’s thanks to the heightened perception stat of PCGamesN that I’m able to point you toward footage of the first-person combat in The Elder Scrolls Online. Previous videos favoured a third-person approach to swordplay and spell-lobbing, which caused much disgruntlement, so perhaps this short clip will manage a degree of regruntling? I actually saw the short clip twice and didn’t notice the first-person sections at all because they’re the same muddy-brown brawl as the rest, except with some swords occasionally swinging at the fore of the screen. The target of those swords are a clan of kwama, as the dev post accompanying the video explains: “The kwama, which you’ll recognize if you played Morrowind, are insectoid creatures you’ll encounter in three forms in ESO: the scrib, the worker, and the warrior.” Scribblenauts!
By Alec Meer on June 11th, 2013.
John Hurt (maybe) earlier, Michael Gambon now… It’s only a matter of time before we get Derek Jacobi narrating a trailer for FIFA 2014, or Simon Callow talking about Call of Duty. Gammbers, the Singing Detective and Dumbledore himself, is here today to talk to us about The Elder Scrolls Online, Bethesda’s MMO adaptation of their until now distintively singleplayer Tamriel-set RPGs.
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By Brendan Caldwell on May 29th, 2013.
The Elder Scrolls Online is in the unusual (and perhaps unenviable) position of having to appeal to two kinds of player – fans of the Elder Scrolls series and fans of the MMO. It would be silly to argue against the suspicion that, at a certain point, these two groups must overlap. It’s that sweet spot of the Venn diagram that Zenimax is pitching to with its foray into the lots-of-people-fighting-at-once genre. It has already been pointed out that TESO looks to be leaning towards the tried and tested techniques of the MMO, rather than forging a distinct multiplayer world from Elder Scroll conventions, a la the broken yet personable Mortal Online. Having recently had a brief wander in Tamriel, it does seem to us that, as a game, it is certainly more World of Warcraft than Skyrim. Even if it does pay tribute to its forebears in terms of lore and world-building.
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By Nathan Grayson on May 17th, 2013.
I must (and have previously, and will continue to) admit that I wasn’t overly impressed by what I played of The Elder Scrolls Online. One thing that did take me by surprise, however, was all the random doodads lying around that I could just snatch up. One by one, bristling baskets of apples went right into my increasingly delicious pocket. Bread loaves, too. Oh, and bottles and lighting fixtures, because why not? I guess they were all for crafting, but I was just trying to fulfill my gamerly dream of possessing all objects. The latest Elder Scrolls Online video delves into all that and more, which is nice since these are kind of Elder Scrolls cornerstones. And it all looks quite attractive, too! I continue to worry, though, that Zenimax may not entirely be getting the point.
By Nathan Grayson on May 3rd, 2013.
[This Elder Scrolls Online post/travel brochure brought to you by Got Your Soul Industries, a subsidiary of Molag Bal, the daedric trickster god.]
COME TO PLEASANTLY BREEZY COLDHARBOUR. Bring your kids! Bring your significant other! Bring your brittle, tenuously tethered soul… wimsuit! Bring your swimsuit. Yes. You thought Skyrim was Tamriel’s number one destination for snow-coated outdoor fun? YOU THOUGHT WRONG AND YOUR LIFE IS FORFEIT. Um, we mean, clearly you haven’t traveled to other planes of existence. You should be more adventurous. Plus, for you native Morrowindians, our trees are all snaky and weird, and you’re in
no very little danger of being shouted off a cliff by some crazed dragon hunter. So come join us in Coldharbour, whether you want to ski, snowboard, or have front row seats for the coming End Of Days. We promise, we don’t bite. (Disclaimer: except for Xzanlthor’phlaranx, Dreugh lord of a thousand pointy mouths. He has been known to bite occasionally.)
By Nathan Grayson on March 20th, 2013.
I recently ventured to Zenimax Online’s mighty fortress in the fantastical kingdom of Baltimore, and I was very good. I only spent 40 percent of the time incessantly quoting The Wire. When not explaining to random passers-by why you best not miss when you come at the king, I even played some videogames! Specifically, The Elder Scrolls Online, because Zenimax kinda makes that and stuff. I did, however, come away with quite a sizable list of concerns, as this one’s DNA struck me as decidedly more MMO than TES. But a promising-looking first-person mode suggests Zenimax is paying attention to the wishes of the fantasy titan’s truly colossal fanbase, so I decided to air my grievances directly. Click past the break for lead gameplay designer Nick Konkle’s responses to Zenimax’s almost comically abrupt turnaround on first-person, TESO’s ability (or lack thereof) to replicate the moments of AI-driven randomness TES players so love, PvP’s potential for maniacal politicking, the open class system, and – of course, most importantly – mudcrabs. Mudcrabs, mudcrabs, and more mudcrabs.
By Nathan Grayson on March 20th, 2013.
For me, going hands-on with The Elder Scrolls Online yielded a dishearteningly un-Elder-Scrolls-y experience in places. Admittedly, however, it was only the first few hours, and – even in rooms so quiet that everyone angrily shushes mice for skittering by – MMOs don’t generally demo well. With those things in mind, I aired some of my concerns to the game’s developers – the full results of which you’ll see at lunch today. For now, though, here’s the big one: Why does everything feel so rigid? Where’s the organic madness, the giants playing continental golf-hockey with wolves, pelting me with pelts while I fearlessly press on in a single cardinal direction, constantly stumbling into random adventure? Why not replicate that openness with actual, you know, people instead of NPCs? As part of a group interview, creative director Paul Sage explained the rather large gulf between the two experiences.
By Nathan Grayson on March 19th, 2013.
The Elder Scrolls is kind of an odd series, when you think about it. As players, we expect that we should be able to fly careening off-rails from the get-go, ignoring whatever fantasy story domino chain the writers have conjured up in favor of venturing off into any three-eyed gorilla murder cave we please. “Fuck being the hero,” we say. “I’m gonna punch horses until an army of hooved hellions chases me across the countryside.” But the very fact that Bethesda’s games actually allow for that is a key reason many of us love them so much. So then, with TES charging into MMO territory under Zenimax Online’s steady whip, can it hope to adapt the elements that keep the series from simply blending in with a suffocatingly samey fantasy pack? I ventured to Zenimax’s frigid Baltimorian lair and went hands-on with The Elder Scrolls Online to find out.
By Alec Meer on March 19th, 2013.
We’ve got acres of Elder Scrolls Online coverage due to hit you in the face (n.b. this is an analogy for ‘reading words on a screen’ – RPS solemnly pledges not to hit any of its readers in the face) later today and tomorrow, as Nathan’s just got back from playing it, but lest it be drowned out by wordsplosion, it’s worth stating THE BIG LOUD NOISY HEADLINE on its own too. Which is that Bethesda have reinstated an Elder Scrolls-traditional first-person mode into their MMO. The internet got pretty internetty when the game was initially revealed to be lacking this TES mainstay, but now it’s back in there, visible hands and all.
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By Nathan Grayson on February 21st, 2013.
I can’t say I’m particularly shocked by this news, but that doesn’t mean I’m not tremendously disappointed by it. In another entry on a snaking tapestry of departures from what makes Elder Scrolls, well, Elder Scrolls, TES Online won’t be doing your virtual eyeballs any favors. Yes, there will be a first-person viewpoint, but don’t expect any bells or whistles – or arms, legs, and torsos, for that matter. In fact, adventuring in first-person – taking in the sights and breathing in the chitinous wafts of a nearby Silt Strider – will put you at a distinct disadvantage.