Posts Tagged ‘the elder scrolls’

Labyrinths: Deep In The Dungeons Of Daggerfall

By Adam Smith on October 10th, 2014.

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An exploration of the uncanny architecture of Daggerfall’s dungeons and the interconnected worlds of Dark Souls.

Dungeons, as a concept in games, are one of the great pillars from which disbelief is suspended like a ragged banner. They are functional objects, from the perspective of designer and player alike, but their function as part of a world is unclear. Occasionally, they are prisons of a sort, as their name suggests, but they are more likely to be ruins of uncertain utility. As to the question ‘why are ruins so often underground?’, we can perhaps answer by recognising that no visible architecture is required on the surface if such complex spaces are buried. The conjuring of the momumental without the pesky need to build the monument.

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Bethesda’s Howard: People Discount Graphics

By Nathan Grayson on February 13th, 2013.

In case you haven’t figured it out by now, the DICE Summit is a place where a bunch of game developers congregate to say things. Lots of things. Promising things, important things, silly things. But these sorts of events tend to have a unifying thread running through them – something that stitches all the itsy-bitsy baby things into a mighty Thingzilla. This year, though, it was a bit strange. The conference’s main refrain was “So yeah, what’s next?” But the reply was a chorus of “Errr, I dunnos.” The future’s right around the corner, but is it bite-sized and lo-fi, biometric, entirely user-driven, mobile, console, open, closed, or something else entirely? On edge, is how I’d describe the general sentiment. Unsure. Well, except for when I spoke with Bethesda‘s Todd Howard. He didn’t seem particularly worried, in large part thanks to these here personal computing devices we’re so fond of.

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Notch And Bethesda Settle On Scrolls

By John Walker on March 10th, 2012.

I love the sound of this new Bethesda game!

Because we, as a species, have allowed our reality to become so ridiculous that people can own the rights to a noun, there has been an ongoing battle between Bethesda and Mojang over the right to use the word “Scrolls” in a game name. Bethesda’s very long running The Elder Scrolls first-person RPG is utterly indistinguishable from Mojang’s card-collecting Scrolls. Wait, is it the other way around? I’m so confused! But the good news is, their lawyers have finished spending each other’s money and there’s an agreement!

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Mods And Ends: Daggerfall & The XL Engine

By Adam Smith on November 18th, 2011.

VEEEENGEEAAANNCEEE

I haven’t been adding to the well of words about Skyrim, mostly because I haven’t actually managed to play it yet. Every day I think that I’ll put aside part of my evening for it but what I really need is a 48 hour period with no commitments so that my exploration can properly begin. Being a contrary entity, I have been thinking about Daggerfall this week though and talking with friends about the excitement of stepping onto that immense continent for the first time led me to check on its current status.

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The Name Game: Inside The “Scrolls” Case

By Jim Rossignol on October 13th, 2011.


As you are likely already aware, Minecraft-makers Mojang are currently embroiled in the first stage of legal proceedings brought about by The Elder Scrolls-makers Bethesda, in a dispute over whether the name “Scrolls” can be used for the title of the second game. Keen to find out a little more about what it all means, I had a chat with Alex Chapman, an intellectual property lawyer at Sheridans Solicitors in London, who is advising Mojang on the case. Read on below for some elucidation into what’s going on, and what to watch out for when you are naming your own game.

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Oblivion And On

By Alec Meer on October 29th, 2008.

It’s almost as if Bethesda Softworks have just finished a game and so have decided to work on a new one. Imagine! Yes, a date for The Elder Scrolls V has been confirmed. Well, sort of confirmed. Well, mentioned. A bit.

“Potentially there’s a new Elder Scrolls title in 2010,” says Bethsoft exec Chris Oughton over at GI.biz. Woo!

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