Posts Tagged ‘the fall’

Wot I Think: The Fall

By Alec Meer on June 20th, 2014.

The Fall is a game in which an incomprehensible and bad-tempered Mancunian drives an infinite parade of session musicians into despair.

No, sorry, that’s wrong, The Fall is a game in which Gillian Anderson adopts an almost impeccable English accent and tries to catch a serial killer while uttering cryptic and/or highly assertive bon mots at dipshit police officers.

No, sorry, sorry, The Fall is a sci-fi point and click adventure with shooty bits in which a fancy survival suit’s AI tries to overcome the three laws of robotics in order to progress through a dangerous facility and save its injured human occupant. I spent a great deal of time swearing at it, but I loved it anyway.
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Suits You, Siri: The Fall

By Adam Smith on May 22nd, 2014.

In The Fall you play an item of clothing. Surprisingly, with this being PC gaming and all, you’re not a hat, a monocle or a different hat. You’re a futuristic combat suit, or at least you’re the artificial intelligence that has been loaded on-board the suit. When the suit’s occupant loses consciousness under mysterious circumstances, you must all of your simulated smarts to find safety and possibly discover a few home truths about your protocols and programming along the way. The first episode of the side-scrolling atmospheric point and click platformer is out on May 30th and a new trailer lays down some ground rules. Listening to music and wearing clothes is cause for suspicion.

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Me, Myself And AI: The Fall

By Adam Smith on September 10th, 2013.

The Fall, currently aiming to raise CAD$17,000 on Kickstarter, is the first Canadian Kickstarter we’ve featured. It’s the work of a solitary ex-Relic developer and is an impressive title to have waiting in the wings as the crowd-funding service arrives in the other True North*. Taking inspiration from both Super Metroid and Monkey Island, it’s a story-driven adventure, with tense combat and point and click-like puzzles. Rather than dragging a cursor across every pixel on the screen, seeking interactive elements, The Fall makes the protagonist’s flashlight the tool of discovery. Shine a light on an item and its functionality is revealed. Oh, and the player does not control the main character but rather an AI inside that character’s suit.

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