Posts Tagged ‘The Flare Path’

The Flare Path: Back On Track

There are good reasons why the likes of Canal King, Despatch Rider 1944, and Schwerer Gustav Simulator seldom get mentioned in The Flare Path.* The glaring absence of X-Plane, rFactor and iRacing coverage is harder to explain and justify.This week, in a feeble attempt to make amends for years of negligence, I mark rFactor’s 10th birthday by grilling Image Space Incorporated’s Tim Wheatley over a very low flame.

*Flare Path Games still lacks a coder, a budget, and a work ethic.

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Kickstarting Simulations: The DOs And The DO NOTs

In readiness for Flare Path’s imminent swan dive into game development (After long negotiations with W.E. Johns Media we’ve finally secured the Worrals licence!) I’ve been examining crowdfunding options this week. Having studied dozens of Kickstarter and Indiegogo sim projects I believe I’ve now got a pretty good idea of what persuades punters to part with their pennies and what causes them to hurry past. In fact I’d go so far as to say I’m now perfectly equipped to cobble together an intelligence-insulting, dream-trampling Sim Developer’s Guide to Crowdfunding. Read the rest of this entry »

The Flare Path: More From The Web

With Fidget, our Ferret scout car, on loan to the Peshmerga, and Pam, our photo-reconnaissance de Havilland Mosquito, grounded with dry rot, Flare Path is totally reliant on the intel-gathering equipment of cyber comrades at the moment. Today’s stories came via’s cod-kissed sonobuoys, Tactical Wargames’ perpetually circling Auster AOP, Real and Simulated Wars’ energetic-Dutch-schoolboy-on-a-bicycle, and Rock, Paper, Shotgun’s own infinite Tu-95.

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The Flare Path: A Roundhead Reflects

Apologies. This brief but heartfelt Pike & Shot: Campaigns recommendation is going to be heavy on the assumptions and inferences. Expect lots of statements like… The game’s unscripted version of the Great Turkish War is probably highly entertaining… Swedes will almost certainly adore the Gustavus Adolphus campaign… Multiplayer should be a hoot… I suspect there’s some cracking engagements amongst the historical battle selection… You see I’ve been so absorbed in a marathon recreation of the English Civil War that, despite playing Byzantine’s latest for the best part of a week, I’ve seen nothing of the game’s other charms.

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The Flare Path: A Flood Of Foxers

The Flare Path turns four this week. Here in the UK that means it can legally bear arms, arm bears, bear grudges, and drive geese and Vauxhall Chevettes across London Bridge on public holidays. To mark the occasion there’ll be no news items or inscrutable intros today. The entire column will consist of puzzles. On the moss-upholstered bank beyond the break eight fat Foxers lounge. Tackle these brow furrowers within the next 48 hours   and you’ve a chance of winning various top-notch wargames. (COMPETITION NOW OVER) Read the rest of this entry »

The Flare Path: Now Even Harrier

Swift sequels make The Flare Path uncomfortable. When I see a flight sim follow-up like Combat Air Patrol 2 set to arrive a mere 23 years after its predecessor, I find myself wondering how much genuinely new content will be included. Yes, the engine, feature set, and premise look totally different, and Sim155’s commitment to dynamic campaigns and intermediate ‘IL-2 level’ realism sounds right up my bomb alley, but that preposterously tight 276 month development cycle surely means corners have been cut.

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The Flare Path: Perpetually Monitoring

Close Combat was PC wargaming’s Hirō Onoda. Years after his comrades emerged from the jungle with hands raised, the turn-spurning CC engine was still busy patrolling… scouting… soldiering. People like me would periodically point our bullhorns at the undergrowth and urge the old fool campaigner to “Jack it in!”, or at the very least learn some new tactics. Usually he’d reply with wild rifle shots or deluded AI improvement boasts.

Now, thank goodness, the decade-long farce is finally over. Last year Slitherine/Matrix announced that they were retiring Atomic’s ancient code tangle and commencing work on Close Combat: The Bloody First, a new 3D-engined-but-still-top-down successor. There’s been no news of that project since, but, in an intriguing development this week, another developer announced that they too intended to take up the CC torch. Read the rest of this entry »

The Flare Path: Beardy Bits And Bobs

Heard of Kim's Game? Tim's Game is very similar. You have 60 seconds to memorise (no writing anything down) the twelve objects in this photo. Your 60 seconds start now.

I think it’s about time I cut my beard. This morning while Brylcreeming my eyebrows (they probably need a trim too) I discovered the above items nestling in my W.G. Grace-inspired chin thicket.

They weren’t alone either. Further rummaging revealed:

– One Mills Bomb pin
– A 1/4 scale replica of the Jules Rimet Trophy
– A wren’s nest (unoccupied)
– A Wren’s vest (unoccupied)
– The Bruce-Partington plans
– A Pike & Shot news story
– A speedboat sim news story
– Topical paragraphs on DCS World and Copa Petrobras de Marcas

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The Flare Path: Rules The Waves

I am the very model of a contented desktop Admiral,

I’ve information financial, political, and tactical,

I grow my navy patiently to echo fights historical,

Not Tsushima or Jutland, but battles roughly comparable;

I mull over decisions with implications international,

And design my own ships using rules quite mathematical;

Exposed to a wargame this deep, fresh, and dreadnoughtical,

It would be profoundly criminal not to get a little evangelical.

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The Flare Path: A Frank Hexchange

The work of helmet restorers Alexander & Sons

Yesterday morning, quite by chance, I found myself sharing a tuk-tuk with one of my personal heroes. The six sides and rotational/reflection symmetries, the 120 degree internal angles, the faint whiff of blood and cordite… I recognised Theo Hexagon, aka ‘The Hex’, the moment he hopped aboard. By the time we hit our first traffic-jam, I’d introduced myself, whipped out a voice recorder and commenced an impromptu interview. A transcript of that all-too-brief exchange follows. If you’ve ever waged war on a battlefield draped with outsized chicken wire, the 1200-or-so words beyond the break should prove interesting.

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