We’ve nodded approvingly a few times over the years at The Flock [official site], a multiplayer FPS where monsters yearn to hold a glowing artifact that transforms them and gives them the power to kill their misshapen former brethern. The version I played back in 2013 was fun, but I wondered how much longevity it’d have. Turns out, a limited amount – by design. As people play the game, they will contribute to it being taken permanently offline.
Every time someone dies, the game’s death will tick nearer. When the death counter hits its target, first the game will be pulled from sale then, following a “climactic finale”, it will turn off. Huh!