Posts Tagged ‘The Fourth Wall’

Jeepers: Four Sided Fantasy Will Bend Your Mind, The World

By Nathan Grayson on April 2nd, 2014.

Guess that's the, 'How many graphics will it have?' question out of the way, then.

Update: Four Sided Fantasy’s Kickstarter is now live.

Original: Wow.

I did not expect to stumble across a game of Four Sided Fantasy‘s clear caliber and inventiveness while lazily sipping coffee on a random mid-week evening/morning (depending on your timezone), nor did I expect to be interested in another puzzle-platformer in approximately the next ever again. But here I am. This one heralds from the level designer of student-made mindbender Perspective, and it’s about folding space, and goodness. Just go watch the trailer. It’s below.

Read the rest of this entry »

, , , , , .

23 Comments »

Platformdungseffekt: The Fourth Wall

By John Walker on January 25th, 2012.

Ow my brain again.

“Ohhhh. That’s really clever,” were the words uttered by my mouth as I realised The Fourth Wall‘s conceit. And then I realised I was going to have to try to explain it with words.

It’s a 2D sometimes-side-scrolling platformer from DigiPen student group Pig Trigger, in which you can control the character and the scrolling of the screen. So, run left or right and the screen scrolls with you. However, hold down Ctrl and it becomes static, and running from one edge has you appear on the other side. So you might drop down a hole and appear from the corresponding point on the top edge, or run from the left and appear on the right – it’s a notion familiar to anyone who’s played enough 80s/90s platform games. But here you’re in control of where the screen stops and starts, and it’s manipulating this which allows you to progress.

Read the rest of this entry »

, , , , , .

41 Comments »