NINETIES CHILDREN ARE OVERTAKING THE EARTH. QUAKE IN FEAR OF THEIR LIBERAL NEW IDEAS AND NOSTALGIA FOR THINGS THAT MAKE YOU FEEL OLD.
For real, though, a new generation’s filtering into the upper reaches of entertainment, and their formative influences are quite different from the cornerstones of even just a decade before. It’s quite interesting to watch, and yet – for all the recent fascination with the oddities of Western ’90s culture – we still haven’t seen a game really embrace it. Gone Home, however, is unabashedly rooted in the decade of X-Files and alternative rock, and it’s not just for cheap giggles, either. Having played a bit of the BioShock 2: Minerva’s Den-borne narrative adventure myself last year, I got this sense that its characters and themes wouldn’t really fit in any other time period. It’s excellent, then, to see that Fullbright’s going the extra mile in realizing the era’s eccentricities. See (and hear) youth in Riot Grrrl-flavored rebellion after the break.
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