Posts Tagged ‘The Fullbright Company’

Gone Home: Fullbright Shine A Light On Their 1st Game

By Alec Meer on May 8th, 2012.

somebody needs to buy a couple of 100W lightbulbs. 'Fullbright' my arse.

Last week brought very exciting news: I bought a new clock for my wall. Also, that the core team behind the rather good Minerva’s Den add-on for BioShock 2 had gone their own way, founding indie dev The Fullbright Company with the full and noble intention of making a non-violent first-person game as their first project. Today brings yet more exciting news: I’ve just picked up some Euros for my holiday in Greece next week. Also, that the Fullbright Company have just announced and detailed said non-violent first-person game.

It’s called Gone Home, and it’s all about “exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld.” It looks and sounds at least 9 intruigings about of a possible 10, even if it yet remains largely as mysterious as a cat’s inner thought processes.
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Minerva’s Decree: Lo, The Fullbright Company Is Formed

By Alec Meer on April 30th, 2012.

So the first game will be about a sentient light bulb?

Just a quick one as a) I don’t have much information for you as yet and b) I managed to hit my head on my own desk really hard earlier and need a lie down, but I thought perhaps some of you would be interested to hear news on The Fullbright Company, aka what the lead designer of the excellent Minerva’s Den add-on for BioShock 2 did next.

After working on assorted BioShocks at 2K Marin and then Irrational, Steve ‘Fullbright’ Gaynor got back together with fellow ex-Marin types and Minerva collaborators Johnnemann Nordhagen and Karla Zimonja, and they’ve set up this new indie studio based out of Portland, Oregon. “We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way. We wanted to do that again. It was fun last time.”
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