Posts Tagged ‘The Game Kitchen’

Ready, Steady, Poe: The Last Door

By Adam Smith on October 21st, 2014.

The Last Door is a neat point and click horror game that flirts with Lovecraftian cosmic horror but is in a long-term relationship with the weird fiction of Edgar Allan Poe. Released episodically, it has just entered its second season, following a four chapter debut, and despite a couple of logical leaps in the puzzle department, it’s well worth playing. The price helps with the recommendation – the first season is free. Episode one of season two will be free in the future as well but is currently available to backers, in beta form. Trailer below.

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Open For Business: The Last Door Season One Ends

By Adam Smith on February 19th, 2014.

I’ve got some good news and some great news. If you want the great news first, read the rest of this paragraph right now. If you’d like the good news first, skip to the next paragraph but don’t forget to come back. OK, so the great news is that with the release of the fourth episode of point and click Edgar Allan Poe simulator, The Last Door, all of the previous chapters are now available for free. I’ve only played the first but I intend to experience the whole thing now that the season is complete.

The good news is that the pixelated peril has been successful enough to convince the creators to work on a second season, which should debut in Summer once design processes have been overhauled and funding has been raised. Hurrah.

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On The Threshold: The Last Door

By Adam Smith on June 13th, 2013.

The pilot chapter of The Last Door will become free on June 21st when the second chapter releases. Originating on Kickstarter, the game is a pixel-powered point and click horror adventure. I decided to spend an hour of my afternoon playing through the first episode, which begins with a player-controlled [redacted]cide and then switches scenes to a charming chap who pops on a top hat and sets out on a lamentable journey. There are mysteries and grisly sights to uncover, both of which benefit from the lo-fi appearance, which paints a detailed image but leaves plenty of boundaries for the imagination to fill in. The score is wonderful, sauntering strings that are alternately melancholy and manic, but the pilot does feel a little like a prologue.

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Quoth The Raven: The Last Door

By Nathan Grayson on February 28th, 2013.

Don't go in there, etc.

Having only just stumbled across The Last Door, my brain is now in full-on, code-red “pleasebegoodpleasebegoodpleasebegood” mode. The successfully crowdfunded episodic horror adventure aims to plant a hardy oak of pure dread somewhere between the sleeping soils of Edgar Allen Poe and H.P. Lovecraft, setting its tale in late 19th century England. It may not look like much, but that’s actually one of the more intriguing parts of the project: its creators want to focus on crafting imagination-evoking atmosphere over punch-you-in-the-face imagery, so the visuals are being kept deliberately simple. The end result? Sound’s absolutely key, and it’s intoxicatingly lush. There’s a brief playable prologue over on Last Door’s website. I definitely recommend you give it a go.

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