Award-receiving, super-talented animation studio Moonbot* are venturing into the realm of games. On the PC they’re doing it with an enigmatic and beautiful third-person action take on the classic story of The Golem, aka The Golem of Prague. Moonbot’s intention is to raise the money via Kickstarter – a tricky approach for a team that is not established in the gaming world – but what we’ve seen of their designs are predictably breath-taking. It would sad if this one failed. I decided it was time to have a talk with Moonbot and find out exactly what they are up to.
Read on for their thoughts on why games shouldn’t have cinematics, why The Golem is the perfect subject matter for a game, and the frustration inherent in trying to do something new.
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