When it comes to sports games, yearly releases never make sense to me. What you’re pursuing is a stationary target – the best representation of a physical sport possible – and all the incremental improvements and balance tweaks that get you there seem better delivered through regular updates. The Golf Club, then, is a smart thing that should have always existed. It’s just been released – i.e. it’s no longer in Early Access – and Chris Livingston enjoyed the time he spent building deer-covered courses in its editor.