Posts Tagged ‘the humanity’

Pitchfork Media: A Portrait of Wurm Online

By Quintin Smith on March 24th, 2010.

The marionette-like models and total focus on player constructs make Wurm kind of like Little Big Planet's unlaughing grandfather. Sort of.

[This is the extended Director’s Cut of my feature on indie MMO Wurm Online for PC Gamer UK last year. Not to be confused with my relatively straightforward coverage of Wurm on RPS, this is a sordid tale of intrigue, humanity, murder and New Games Journalism. It’s a good ‘un, I think.]

I’m bleeding to death. I’ve got maybe six or seven minutes before I’ll be too exhausted to do anything but lie down and die. I really wish I could say this was the worst of my problems, but it’s not.
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