Posts Tagged ‘The Hunter’

Clever Girl, The Hunter: Primal Is Out For You

By Cassandra Khaw on December 20th, 2014.

Preservation efforts? A park to contain all the beauties of the prehistoric world? Nah. We’ll just shoot ‘em all. Freshly arrived in the Early Access folder, The Hunter: Primal errs on the meaner side of the equation, the side that involves gore and goop and other things that could possibly drip from dinosaur-y insides. Here, you play as a hunter, a bipedal predator who must figure out how to survive a primitive yet gorgeous-looking island and its coterie of deadly dinosaurs, while putting together the biggest stack of trophies this side of the planet.

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Doyathinkysaurus? The Hunter: Primal

By Alice O'Connor on November 26th, 2014.

You Brad Raptor?

Didja see that Jurassic World trailer? Cor! All those dinosaurs, running around and causing trouble like that. I don’t know what they expected to happen, not after last time.

With dinomania on the rise, The Hunter developers Expansive Worlds have announced a reptilian spin-off of their hunting sim. It looks like it’ll end the same way as every other attempt to use dinosaurs for jollies. Folk will track and hunt dinosaurs across an alien world, which somehow is a dinopremise we don’t see much; dinogames tend to do cartoony things like battles or dinoriding.

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The Flare Path: Belt-Fed, Bipod-Mounted, Beer-Cooled

By Tim Stone on August 1st, 2014.

For the last three years this column has used an ancient bolt-action Lee-Metford to dispense sim and wargame news. This week, as an experiment, we’ll be trialling a far more modern fact flinger, the MG 42K. According to its manual, this Mauser-manufactured marvel can fire 20 separate story snippets in under a minute! Obviously, the high ROF comes at a price. Accuracy – “especially at the end of long bursts” – can be “slightly compromised” says the bumph. Give me a second to insert my ear plugs and press my cheek against the porcelain-cool steel stock, and we’ll set about finding out what “slightly compromised” means. Read the rest of this entry »

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The Flare Path: KillHouse Rules

By Tim Stone on March 22nd, 2013.

The Flare Path kill house is not like other kill houses. Footwear must be removed at the front door. All offers of tea or coffee politely accepted. No-one is allowed to exit the hall without yelling “C-o-m-i-n-g, ready or not!”. Those that pass the cat without a) stroking him or b) complimenting him on his “wuvly fluffiness” can expect to be taken to one side by an instructor. Obviously, flashbanging the granny annex between 12.15 and 13.00 (Bargain Hunt) and 14.00 and 15.00 (Bergerac) is strictly forbidden, and anyone caught sniggering at the mantelpiece photo of Tim (the one where he’s wearing the knitted swimming trunks) will be instantly evicted. Read the rest of this entry »

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The Flare Path: Happy Trafalgar Day

By Tim Stone on October 21st, 2011.

There are the names of four Battle of Trafalgar ships in this pic. One oak FP point for each of them.

Most years I celebrate Trafalgar Day by getting tanked-up on Nelson’s blood then nipping down to Warsash and chucking lit matches through Ian Brennan’s workshop window. This year I thought I’d try something different. I thought I’d stay in and relay news of The Hunter, Unity of Command, rFactor 2, Automation and Kart Racing Pro, with the aid of my trusty Mackenzie Mk. IV electro-semaphore machine. Read the rest of this entry »

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