Posts Tagged ‘The Last Stand 2’

A Month Of Monstrosities: Deadly 30

By Adam Smith on April 2nd, 2012.

Released when I was distracted by something that wasn’t the internet over the weekend, Deadly 30 is a side-scrolling game of zombie killing, home building and exploration. More killing than building, granted, but while each of the 30 days that must be survived allow for scavenging, and the discovery and recruitment of other survivors, the nights are given over to barricade building and defense, as the hordes of dead knock on the doors and windows, possibly asking to borrow some sugar or tea. Judging by the trailer below, there’s not a great deal of depth to the construction side of things so hopefully the exploration is a little more fleshed out. Fleshy enough for a zombie to feast on.

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The Last Stand 2: The Last Standier

By Kieron Gillen on April 29th, 2008.


I enjoyed Zombie Defence game The Last Stand. I enjoy its sequel even more. It’s essentially the same idea, but inching something more complicated. By night, you defend the barricade. By day, you search for survivors, food and supplies. Except now this strategy level isn’t as abstracted, with you choosing where on a map to look. You’re also able to lay traps, equip your survivors with better weapons and – perhaps most brilliantly – work your way across a larger-scale map to go to new towns on the way to the port. Thirty days until the ship leaves. Do you go via the small, quieter town, or pile into the city in search of richer pickings? One day someone’s going to look at the wave of zombie webgames and realise there’s room for a more sophisticated zombie game in the mainstream. Until then, this’ll do nicely, eh?

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