It’s not often you’ll get a phwoar out of me, but: phwoar. As if the oncoming no-technology apocalypse wasn’t enough to get my juices flowing, The Long Dark devs Hinterland Games have only gone and posted the most incredible looking series of screenshots. While there had been mock-ups, renders and concept art before these are the first taken from inside the engine to be released. The survival game is shaping up rather sexy after the successful++ Kickstarter campaign. If the gallery of prettiness below isn’t enough for you, take a look at it in motion here or read an interview from October here.
Posts Tagged ‘The Long Dark’
By Nathan Grayson on October 17th, 2013.
Kickstarter can rattle your faith in humanity a little sometimes. The Long Dark, for instance, seemingly had everything. An intriguing premise, wild ambition, and the legacy triple-A chops to pull it off. And yet, despite all that, potential backers passed it by for weeks, leaving it cold, starving, and alone. It just wanted a hug, you guys. Well, that and $200,000. Fortunately, with only a few days left on the clock, Long Dark hobbled past its goal, and now its crowdfunding drive has closed out with a grand total of $$256,217 in Canadian monetary units. What happens now? Er, in a rather Star-Citizen-esque move, more funding apparently.
By Nathan Grayson on October 8th, 2013.
We know that Hinterland’s bone-chilling survivor The Long Dark sounds great, and we even know that it looks quite nice in concept art form, but there is still uncertainty. We have yet to see it move. What if, for instance, the final game is just still images with developers mouthing “woooosh” sounds as a camera pans across them? Or maybe there aren’t any graphics at all. Perhaps the art we’ve seen so far is merely meant to fuel the fires of our imaginations. The game, meanwhile, will be a series of black-and-white choices with random, insta-death QTEs interspersed throughout for maximum frustration. Or maybe none of those things and The Long Dark is already looking like a stylized winter wonderland (of constant, creeping terror and peril). Take your pick.
By Mitch Bowman on October 2nd, 2013.
There’s a lot that can be said for the life of a successful triple-A developer. Job security, financial stability, and having your name in the credits of a game that sells millions of copies are all nice to have. So why would someone in the enviable position of being one of those big-name developers decide to quit their job and make an indie game with a few friends instead?
It turns out there’s quite a few reasons, actually. Mitch Bowman spoke to three gentlemen from Hinterland Games, a new indie studio put together by a handful of long-time industry veterans, to find out what they are, and how they’re affecting the development of The Long Dark.
By Jim Rossignol on September 9th, 2013.
Hinterland Studio send word of their forthcoming game, The Long Dark, which is an episodic survival series set in a post-apocalyptic future. They explain: “The Long Dark is a first-person post-disaster survival simulation, set in the aftermath of a geomagnetic super storm that has destroyed North America’s technology infrastructure.” Sounds fancy! There’s more: “Gameplay emphasizes exploration to gather resources and knowledge about the world, while mastering a deep survival simulation to overcome the myriad natural and man-made hazards of the new frontier. Players will also face difficult moral choices that will affect the outcome of gameplay, story, and ultimately, the course of humanity’s recovery.”
But who are Hinterland Studio? Well they’re Marianne Krawczyk, who worked on God Of War and LA Noire, Alan Lawrence, who just did sixteen years at Volition, and the ultra-talented Hokyo Lim, who worked on the art for League of Legends and Unfinished Swan. Reads like a strong list. The game is being supported by the Canada Media Fund, and will be hitting Kickstarter on September 16th.