Rock, Paper, Shotgun

Posts Tagged ‘the most excitable press release ever’

Putting The “Daaaayyaamn” In Damnation

By John Walker on March 7th, 2008.

It always makes me shudder slightly when a game is announced as “a new franchise”. First of all, look at you, Mr Big Head. We’ll just see if it’s a franchise after you’ve made the first one, shall we? And secondly, God, have some passion… Oh, it appears that’s exactly what Codemasters had planned for the rest of the announcement for their new game, Damnation.


(Click on the pics for full size impressiveness. They really do look rather spectacular.)

The oddly peach looking game promises to be the evolution of the shooter, the next generation of gaming, and the future of the planet’s hopes for freedom and peace. Some of these statements are lies I’ve made up. But see below for quite how excited Codies are about this.

Read the rest of this entry »

, , , , .

63 Comments »

Search

Respond to our gibber

  • Sinderlin : “@jaheira Gabe Newell made several statements and anouncements regarding the planned trilogy of "episodes". I can understand your reluctancy to call those "promises" as a ...” on The Sunday Papers
  • Hoaxfish : “there's always that opposite example of player/character intelligence... a player (or DM) using a character that is supposed to be a genius by their stats, ...” on The Sunday Papers
  • Vinraith : “I'm a little confused as to why an obvious troll is in the Sunday Papers at all, let alone the first article.” on The Sunday Papers
  • Muzman : “It seems nitpicky but we should underline that 'Entitlement' in this context is actually shorthand for 'Entitlement issues', a horrible pop psychology term, and it ...” on The Sunday Papers
  • gritz : “The article on RPG's player vs. character debate is decent, but it misses the boat entirely when he says that D&D is built entirely around ...” on The Sunday Papers

Browse the archive