Posts Tagged ‘The Nightmare Cooperative’

The News(?): Magic 2015 & Nightmare Cooperative Are Out

By Alice O'Connor on July 17th, 2014.

All right, my janky deck isn't entirely the monetisation's fault.

Question: what good does a news post announcing a game’s release date do you, a reader? Anticipating games you already want can be fun, but for ones you’re uncertain about or haven’t heard of, how useful is a release date announcement? Might it be better to hear when a game is out, when we can all know and say more about it? I ask because two problems with these things are illustrated by two games released yesterday: Magic 2015 and The Nightmare Cooperative.

Consider this rambling both news that they are indeed out and me wondering aloud about my job. Tell me, dear reader, what do you want from video game news on RPS?

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Following Orders To The Letter: The Nightmare Cooperative

By Alice O'Connor on July 8th, 2014.

Shopping list: blue potion; heart potion; arrows; milk.

Were I to join a cooperative of dungeon-crawling adventurers, I’d expect a little teamwork, a little coordination to stop monsters murdering us. I would be a bit disappointed if everyone moved in unison, copying each other’s moves in every situation. There’s a time and a place for walking straight into a wall like a tiresome child who giggles “But you said we should all walk forward!” and it’s not when a masked giant armed with a trident is staring you down in an ice cave.

That’s the idea of The Nightmare Cooperative, a dungeon-crawling puzzler where your team acts as one, following the same commands, making it part-block puzzle and part-dungeon adventure. Developers Lucky Frame have announced they’ll release it next Wednesday, July 16, for $9.99.

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Team Dispirit: The Nightmare Cooperative

By Adam Smith on June 23rd, 2014.

If somebody asked you to join a band of adventurers that went by the name The Nightmare Cooperative, you’d be entirely justified to expect the worst. It’s the kind of name that would suit a gaggle of professors and investigators on their way to a curious doom at the hands (tentacles, claws?) of Cthulhu. The warrior, mages and the rogues of The Nightmare Cooperative may be doomed but death comes in the form of goblins. yetis and rabid dogs. The game is a clever top-down dungeon crawl puzzler, which I spotted a few months ago in prototype form. Work has been progressing and there’s a lovely new art style in play.

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Buddy Systems: The Nightmare Cooperative

By Adam Smith on March 3rd, 2014.

it's top-down but the screenshot makes it look like a platform game. Treacherous screenshot.

During an average weekday, I play approximately 14 prototypes or demos, found while casting my Monocle of Sauron across Twitter, or searching IndieDB and the TIGforums. Most days, I end up bookmarking one or two projects and check back on them at a later date. Every now and then, faced with a deluge of AAA press releases for BB games, I decide to share a prototype instead, no matter how early in development it might be.

The Nightmare Cooperative caught my eye because it has the second best name for a game ever, being a description of this place on a Friday night when I want to make dinner and they’re all out of fresh veg. It’s also a single player team-based roguelike puzzler that shows great promise.

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