Posts Tagged ‘The Path’

Indie Royale’s Evolved Bundle Emerges Onto Land

By John Walker on January 31st, 2013.

Bundle bundle bundlenews! Indie Royale have launched their latest, hoping to soak up the cash for another collection of out-turned pocketed developers. This time it’s the Evolved Bundle, because, um, they’ve called it that. And it’s a good-un. In there you’ve got the utterly splendid puzzler Unmechanical from Talawa Games (check out our review), Tale Of Tales’ super-creepy The Path, Fatshark’s latest, Krater, Turtle Cream’s Sugar Cube: Bittersweet Factory, and physics puzzler OIO from Uncanny Games. Which I’d say is the best pack they’ve had in a while.

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Staring At The Sea: Tale of Tales Return With Bientôt l’été

By Alec Meer on December 4th, 2012.

I dunno about that Citizen Kane of videogames nonsense, but one thing we definitely have is the Archduke Franz Ferdinand of videogames. Bring up the name Tale of Tales, most renowned/notorious for The Path, and you will be sure to spark a war. A war between those who believe games can be anything and those who believe games have to stick to a strict definition of games. It’s a very boring war and I don’t understand why people object to the existence of things they do not themselves enjoy, but THE INTERNET. Personally, I’m not quite sure ToT’s games have always lived up their promise or the concepts they explore, but this does not preclude me from being grateful for their existence, and for their continued dedication to experimentation.

So, their new game software product Bientôt l’été. It’ll be out later this month, all being well, and appears to be an even more overt departure from traditional game objectives and systems than before.
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The End of The Road: The Path

By Kieron Gillen on April 5th, 2010.

I kept on meaning to Sunday Paper this, but seeing the amount of actual content in, I think it deserves a post. A year on from the controversial talking point of 2009, Tale of Tales do a really elaborate postmortem of their work. As well as the traditional look at the work itself, there’s individual essays about each of the girls and their respective wolves. Lots of stuff to look at, in short, all showing the passion which Tale of Tales brought to the work. Central linking page is here. They’ve since closed the blog, and plan to close-to-disappear for the next eighteen months to work on two new projects. Good luck to ‘em.

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Splendindie-bundle on D2D

By Jim Rossignol on August 5th, 2009.


Direct 2 Drive have announced they’re running and indie games bundle until Sunday. The bundle contains Democracy 2, Cogs, Zeno Clash, The Path, and Defence Grid. All great games. Which rather reveals the problem with the pack: you probably own a couple of these games already.

Nevertheless, for those aberrant consumers among us, the deal is good. £11.50 for Britons, and $17.75 for North Americans. I dunno about Euro types. Anyone got a link?

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Are You Listening Carefully? The Path Demo Out

By Kieron Gillen on June 6th, 2009.

Not sure how we missed this. The ever-controversial and much previously discussed The Path have finally released a demo of the game. In fact, it’s more than a demo – iit’s actually a prologue to the game proper, especially created to give a sample of the atmosphere. In other words, almost certainly worth downloading for fans of the the full game as well as those intrigued by all the net-chat.

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Eurogamerated: The Path Review

By Kieron Gillen on April 6th, 2009.

Oh, Girl. You are so mysterious and your pathfinding is so poor.
A couple of weeks after the micro-furore which followed its launch, the good ship Eurogamer send me off to evaluate Tale of Tales’ game of short horror and long walks. I start like this…

“There’s an urge to give it one out of ten. Maybe a two, because two sounds more genuine than one. One sounds like foot-stomping petulance. Two sounds considered, as if I really do mean it. I’m not, because I don’t, but it’d serve a couple of good purposes. Firstly, if considered solely as a classical game, The Path is bloody terrible. Secondly, if you’re the sort of person who cares about the review score, it’s almost certainly not for you and I should turn you off as quickly as possible.”

And then set controls for the heart of the sun. Join me!

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In A Dark, Dark Wood: The Path Released

By John Walker on March 19th, 2009.

Do look now.

Tale of Tale’s The Path is officially released today, and now available on Steam. Last week I wrote my impressions of the peculiarly evocative art project – trying to present a mixture of the opinions that formed in my brain, about a game that deserves attention/confusion. The twist on Little Red Riding Hood has you take six sisters on a journey through the woods on their way to Grandmother’s House. However, heading straight there isn’t how to play. It’s all about deviating from the task, and the path, and getting lost in the woods. It’s £7.25 on the UK Steam, $10 in the US, and 7,90€ in Europe. Do I recommend it? I do, but I sort of squirm in my seat at the same time. Well, read this, it explains it better.

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What Cruel Teeth You’ve Got: The Path Impressions

By John Walker on March 11th, 2009.

A rare bright moment in the game.

Tale of Tales’ The Path comes out a week today. It’s a unique game, almost stretching the use of the word “game” to describe it as such, in which you take one of six Little Red Riding Hoods through the woods, on her journey to Grandmother’s house. However, simply completing this task is the shortest route the the game’s ending – indeed, if anything, finishing the game is really the last thing you want to do.

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If You Go Down To The Woods Today…

By John Walker on February 15th, 2008.

One of the more esoteric and unusual games in the forthcoming Independent Game Festival awards, Tale of Tales’ The Path doesn’t play like most games. It pretends to. But it’s not the same.


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