Posts Tagged ‘the real-time interaction in a movie’

Interactive Moving Images: Stay Dead

By Adam Smith on July 23rd, 2012.

Imagine playing a game with a friend next to you on the couch perched on the arm of your office chair and saying to that friend: “You thought this was a movie, didn’t you, but it’s actually a fighting game with 150 different techniques distributed in 5 stages.” Of course, you’d only say that if you weren’t a person at all but were, instead, the press release for BRUCEfilm’s Stay Dead. “Forget about the old interactive movies from the 80′s” you’d go on to say, “Stay Dead is a fast action arcade game with total freedom of action, combined with a cinematographic direction.” Perhaps you’d add that it’s out now and then re-enact the utterly brilliant trailer. Watch.

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