Posts Tagged ‘The RPS Verdict’

The RPS Verdict: The Witcher 2

By RPS on July 22nd, 2011.


It feels like a long time since Jim delivered his thoughts on The Witcher 2, and we’ve all meaning to come back to it. Now Jim, Richard, and Kieron get together to compare considered opinions (and bedpost notches) on one of the most important games of the year. There are many, many spoilers ahead.

Jim: The Witcher 2: this year’s witchiest RPG has been played by we three men, and now those men aim to discuss it. Kieron, would you like to tell us what you think The Witcher 2 is?
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The RPS Verdict: Brink

By RPS on May 13th, 2011.


Brink is here, and we’ve been playing it. We’ve even got some servers up. But what do Alec, Jim, and Quintin actually think about it? Let’s find out.

Jim: Brink then, the long-awaited multiplayer shooter from British devs Splash Damage. Everyone had a bit of a play?

Quintin: I have shot so many men.
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OpFlash Red River: Our Verdict

By RPS on May 3rd, 2011.


Jim and Alec have been dipping their toes in the Red River. This second Operation Flashpoint from Codemasters’ internal studio once again returns to sprawling landscapes and manshooter action, but this time seems a little more refined. That said, critical responses to the game once again seem negative. Is that justified? Or is there some value in this desert manshoot? Read on for manshoot eludication.
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The RPS Verdict: Portal 2

By RPS on April 28th, 2011.


The RPS collective (and Kieron Gillen) convened to discuss Portal 2. What did we make of Valve’s puzzle palace? And was it really the funniest game of all time? Read on for answers. (Mild spoilers!)

Jim: Portal 2: The sequel to the first person puzzler Portal. It’s Valve’s first full length game since Half-Life 2! That is an exciting thing, if ever I heard one.
Quintin: And their best single-player game ever, according to John’s interview.
Jim: So according to them. Do we agree?
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The RPS Verdict: R.U.S.E.

By RPS on September 20th, 2010.


Following on from Jim’s individual discussion of RUSE, the RPS high-fiving fraternity elected to spend some time getting to grips with Eugen Systems’ latest RTS, and discovered they rather liked it. It was time for a verdict. But what would the collective verdict be? And were they wise to the tricks and traps the game laid out for them? And why was John on holiday? Did anyone care? There were so many unanswered questions. Read on to discover…

Jim: RUSE: A real-time strategy that seems to have surprised people. Did it surprise you guys? It surprised me.
Kieron: It certainly surprise attack-bonused me. Regularly. But I suspect we’ll get to that.
Quintin: I had no faith whatsoever in it before I played it. Not entirely sure why. So yes, I was surprised. Alarmed, even.
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The RPS Verdict: Deus Ex

By RPS on June 22nd, 2010.


It’s been a while since we got together to do a verdict. That splendid Deus Ex anniversary seems like the right kind of time to do so. Below we judge the game, ten years on. Does it live up to the legend?
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The RPS Verdict: Borderlands

By RPS on October 20th, 2009.


We’ve played Gearbox’s fancy-lookin’ “role-playing shooter”, Borderlands, and we’re ready for a verdict. What will we have to say?

Jim: Who wants to try to define the game in a single sentence then, eh?
Kieron: Hellgate in a desert, but not shit.
Alec: There’s some sort definition involving the words “Diablo” and “guns”, but I can’t work out how to stick them together.
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World Exclusive: The Zeno Clash Review

By RPS on April 19th, 2009.


We’ve been playing Zeno Clash. Developers Ace Team were kind enough to suggest that we should furnish you with the world’s first review of their insane beat ‘em up. Our razor-sharp analysis of defeating elephantmen and bludgeoning lunatics follows.

Jim: Right, our subject today is the esoteric fist ‘em up, Zeno Clash, by Chilean types, Ace Team.
Alec: I liked the bit where I repeatedly punched a bird-man in the face.
Jim: Bird-men are scum.
Kieron: Shall I do a brief fact-o-list of the game so we have the FACTS on the table?
Jim: Yes, facts, because facts are super-true.
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RPS Verdict: Spore Creature Creator

By RPS on July 1st, 2008.


Jim: Okay, a quick verdict. “The Spore Creature Creator is quite good.” Anyone have anything else to add?
Kieron: I concur.
John: You can make knobs.
Jim: Actually it’s a shame that our penis coverage, so to speak, has eclipsed the other clever creations.
Kieron: Yeah – I actually feel a little guilt on this. There’s a selection of genuinely awesome stuff out there – the ED209s, the planes, the chairs…
Alec: The legs aren’t great.
John: I had a desire to make a sofa, but it never really worked out.
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RPS Verdict: Trackmania United Forever

By RPS on April 29th, 2008.


You find our bickering crew mid-insult, as they talk bad about John’s mum and make fun of Kieron’s general confusion in the face of existence. But there’s a purpose to this gathering, and it’s to discuss the most recent Trackmania games. Let’s see how we get on.

John: We should totally print this. A verdict on how Kieron can’t do jokes.
Kieron: Kieron can’t read, Thankyou.
Jim: I have no idea what game we’re verdicting – Trackmania Unified Nations Forever United?
Kieron: United?
John: United’s a year old game.
Alec: Nations Forever is free. United Forever is the latest retail version.
Jim: Forever Nations Mania TrackNited?
Kieron: Yeah, we’re lost. Can we just have a verdict on their ludicrously stupid naming scheme?
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Verdict: Sins Of A Solar Empire

By Jim Rossignol on April 4th, 2008.


Kieron: Ready?
Jim: Ready.
Kieron: Okay. I stick on Mogwai Fears Satan, as it’s the most piece of SPACE WAR music I have to hand. And let’s consider Sins Of A Solar Empire, the game people are literally calling “Sins Of A Solar Empire”. It’s a Space-based RTS from some guys who we mainly know for Homeworld Cataclysm, published by the guys who made Gal Civ 2. As the lineage may suggest, it’s an enormous Space War game which mashes a load of Gal-Civ-esque elements into a more traditional RTS. I’ve played it since the Beta. What about you, Jim?
Jim: Hmm, well I tend to go for more Lustmord when in spacewar. I like that alien-thunder in the depths of space vibe, plus I’m secretly a goth from Manchester. Anyway, I’ve been playing the game since it arrived on my desk a few weeks ago.
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The RPS Verdict: Dawn of War – Soulstorm

By Jim Rossignol on March 21st, 2008.


It’s verdict time again and we’ve all been playing Warhammer 40k: Dawn Of War – Soulstorm. It’s Real Time Strategy in that distant universe where the warring space folks are all vaguely analogous to fantasy archetypes. Hmm. Let’s see what we thought of it.

John : Jim. I’ve heard something about a game called Warhammer: 40,000,000,000 Mark of Chaos: Dawn of War: Soulstorm. Tell us about it.
Jim : Ok, Soulstorm is the ninety fifth expansion pack for Dawn of War, I think? And it’s ONLY WAR in there. No making friends, no talking to the monsters. It’s RTS explosions n stuff, with nine races from the Games Workshop codices of miniature armament. Imagine that!
Kieron : (Count ‘em!)
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The RPS Verdict: Audiosurf

By RPS on March 3rd, 2008.

Like some sort of lumbering clockwork giant, the RPS Hivemind has duly constructed the second instalment of its new Monday feature – discussing a recent game of note, then casting a vote upon its worth. No ludicrous letter-based scoring systems here, though – simply, to buy, or not to buy? That is our question.

This time around, it’s award-winning synaesthesia game Audiosurf. We’ve waffled about it a fair bit on RPS previously, so you’d presume we all loved it, right? You may be surprised. You may be less surprised to see our thin veil of camaraderie ripped aside to reveal the snidey barbs, self-interest and hypocrisy beneath. Rock, Paper, Shotgun – like an old, married couple arguing about groceries.
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