Posts Tagged ‘The Secret World’

Escape To New York: The Secret World’s First Raid

By Adam Smith on September 4th, 2012.

I’ve seen the things that are to come in The Secret World, at least some of them, and even though the present is turbulent the future seems bright, or at least as bright as global conflict, the destruction of a metropolis and the spilling over of supernatural horror onto city streets could possibly be. It’s a flame-bright future with a great deal of ash, boiling blood and smoke blotted across it. As well as witnessing the power of plotting, I’ve been dipping into Guild Wars 2 for the first time, so along with a tour taking in elements of The Secret World’s first raid, I’ve been wondering whether I have room for two MMORPGs in my life.

Read the rest of this entry »

, , , , , .

21 Comments »

The Secret World Pledges It’s “Far From Done”

By John Walker on September 3rd, 2012.

The looming face of Ragnar Tørnquist sits atop a message to The Secret World players, in an effort to calm concerns after what are described as “a turbulent couple of weeks”. The game, which apparently has only around 200,000 players after its first month, has put developers Funcom in a tough financial position, with rumours of as many as half the staff worldwide being laid off, and their share value falling a massive 84% drop. But T(ALT-0248)rnquist is seeking to assure players that things are still good for the game itself.

Read the rest of this entry »

, , .

55 Comments »

Secret World Sells 200K, ‘Smaller’ Funcom Games Ahead

By Nathan Grayson on August 29th, 2012.

'Well, at least *someone* cares enough to kill me.'

Well, I can’t say we didn’t see this coming, but I’d always really, really hoped some cosmic force would swoop in and reshape reality for the sole purpose of avoiding it. In this bold new world, Ragnar Tornquist would be the brains behind every MMO storyline, and we’d live happily ever after in worlds that couldn’t unironically apply the phrase “happily ever after.” But alas, The Secret World has had some pretty serious trouble gaining ground, and that’s taken a toll. First, layoffs and delays struck in fairly short order, and now Funcom’s headed for a very different future than the one it originally planned.

Read the rest of this entry »

, .

100 Comments »

Having Issues: Secret World Issue Two Delayed

By Nathan Grayson on August 25th, 2012.

Disclaimer: this image may no longer be entirely accurate.

When we last peeked in on The Secret World, it was on the up and up. Rocket launchers and surgery were right around the corner, and – and in spite of that sentence sounding like some kind of homicidal plastic surgeon super villain trap – it was quite an exciting time. But things have changed a bit since then – mainly, things of the layoff variety. And with some reports saying that up-to-half of Funcom’s employees have gone the way of Kingsmouth residents (that is to say they disappeared – not that they turned into wildly gyrating fish monsters), it’s not too surprising that the remaining staffers would need a bit of extra time to get things back in working order.

Read the rest of this entry »

, .

63 Comments »

Tough Times: Layoffs At PopCap, THQ And Funcom

By John Walker on August 22nd, 2012.

Sniff.

As we know, random events segregate ‘non-randomly’, and things bunching together isn’t a trend. But it’s still pretty chilling to see so many lay-offs in the games industry all at once. So we express our sympathies and best wishes to those at Funcom, PopCap, and THQ who’ve found out their jobs are no longer in the last few hours.

Read the rest of this entry »

, , , , .

76 Comments »

Secret World Issue Two Adds Rocket Launchers, Surgery

By Nathan Grayson on August 16th, 2012.

Soon, you too will have the chance to trust this man with your life. Hooray!

As a red-blooded member of the game-playing populace, I must confess that I quite enjoy rocket launchers. However, as someone who has blood and doesn’t particularly want to see it outside my body, I’m not the biggest fan of surgery. But then, I suppose that means The Secret World Issue Two is adding something for everyone. And honestly, aside from the part where the man performing it looks like he wants to take all your organs and replace them with giant centipedes, even the surgery will do the body good. Specifically, you can get a new face! Then you can use your new face to look at more hair customization options, new story missions, and two more nightmare mode dungeons.

Read the rest of this entry »

, .

31 Comments »

MMO Woe: The Secret World Suffers

By Alec Meer on August 13th, 2012.

It doesn't feel good to have to write stories like this a few months after every MMO launches, I tell you

The Secret World has one remaining secret – that it wasn’t the big fat hit it needed to be. Dev Funcom has been making grumbly noises about the Metacritic score being too low, leading to a tumble in their share price, reportedly by as much 84%. It’s almost as if Metacritic is a poisonously artificial benchmark of success and accomplishment, isn’t it? While I raise at least three eyebrows at Funcom claiming their aggregate review score is the major reason for the game struggling, the fact is that the game has failed to meet their sales projections, and that’s bad news for an MMO. Funcom’s chief money-dude has also been talking of lay-offs in the wake of the bad news.
Read the rest of this entry »

, , .

198 Comments »

Spread The Word: Secret World Free Next Weekend

By Nathan Grayson on July 28th, 2012.

You - yes, that's right, you - could have a chance to party with this thing! Who could pass up an offer like that?

I don’t imagine it’s easy being a subscription fee in this free-to-play world of ours. At best, you’re viewed as an anachronism. At worst, a pariah. You walk into places of commerce, only to find people talking about you as though you died years ago. And others… well, others aren’t so kind. They all-too-willingly bring out pitchforks and torches, which is among the more enthusiastic ways to communicate the message “Please go away.” I mean, just look at The Secret World. Funcom’s throwing a giant party next weekend, and TSW’s subscription fee isn’t even invited!

Read the rest of this entry »

, , .

77 Comments »

A Sneaky Glimpse At The Secret World’s July Update

By Adam Smith on July 12th, 2012.

Holed up in Mistakotonic Prepatory School Innsmouth Academy yesterday, I stumbled across a headmaster’s report on a girl who was in a spot of bother with some wendigos. I don’t know how I’d missed it before, lying on a desk in plain view, but somehow I had. That’s the nature of The Secret World; look around and you’ll probably spot something you missed first time through. Despite this abundance, on July 31st, the first monthly injection of additional content arrives. Gather round, because I’ve had a private look at Funcom’s secret bits.

Read the rest of this entry »

, , .

38 Comments »

Secret World To Get New Missions, More On Monthly Basis

By Nathan Grayson on July 11th, 2012.

OK, OK! Truce! Gosh, I'm just a tree monster. Fire, lightning, and guns, though? Total overkill. Man, I'm going home.
[TEASER NOTE: Full interview with Ragnar on this stuff to follow later this week!]

The Secret World’s off to a strong start, but we live in a world of short attention spans and even shorter tolerances for subscription fees. So then, how does a heavily story-and-puzzle-solving-focused MMO keep players from scattering to the winds like fickle, fickle fall leaves or SWTOR’s userbase? Well, by giving them more of those things. Constantly. Every month. Sorry, Funcom employees. Please don’t haunt me when you all become fatally sleep-deprived ghosts.

Read the rest of this entry »

, .

73 Comments »

Secret World’s Tornquist On F2P, Single-Player Games

By Nathan Grayson on July 6th, 2012.

The Secret World is officially live, and we’ve both locked it in a room with our most dangerous mythical creature, Adam, and hurled questions at creative director Ragnar Tornquist until he cracked – by which I mean “willingly and jovially answered my questions in a highly consensual fashion.” And today, the insane brutality continues. Specifically, we discuss free-to-play, what Tornquist plans on doing next (hint: probably not another MMO), social gaming, whether or not MMO business models hurt fun, and more.

Read the rest of this entry »

, , , , .

92 Comments »