Posts Tagged ‘The Secret World’

Interview: The Secret World Drops Subscription

The Secret World has dropped its subscription and purchasing the client will now provide access to all existing content, with no ongoing fees. Ahead of the announcement, I spoke to game director Joel Bylos and Funcom’s director of communications Erling Ellingsen to find out what this means for the future and why the decision has been made now. In a frank interview, we discussed whether players can still expect regular updates and how the team hope to make the new model profitable. We also talk about the shadow cast by Guild Wars 2 and Blizzard, and the future of subscription-based MMOs.

Read the rest of this entry »

Tentacles On Broadway: The Secret World Issue 4

The Macy's window display has escaped!
The Secret World‘s “Issue 4″ update will burst flailing onto the streets of virtual Manhattan later this month. It’s going to include a raid in which you fight your way across the streets of the Big Apple, as well as a range of other content, including chainsaws. How you get the chainsaw seems a little gruesome. Can’t secret society soldiers just go to a hardware store?

The update is also – bizarrely – going to introduce The Albion Theatre, which will allow groups of players to use props and sound effects to put on “plays” in the game for other Secret Worlders to watch. Bonkers.
Read the rest of this entry »

Secret World’s First Raid Sounds Very Secret World-y

You there! Yes, you! Get down from that police car right this very instant. You are breaking the law.

Sometimes, it’s quite easy to forget about The Secret World. Don’t get me wrong: that’s not to call it a forgettable experience. Rather, its blend of witty wiles and bone-chilling atmosphere wasn’t enough to propel it to the same heights as comparatively household names like World of Warcraft and Guild Wars. Sadly, the main thing that’s occasionally shoved it back into the spotlight as of late has been internal turmoil at Funcom – not people finally taking notice of what is a fairly delightful (though certainly flawed) experience. And that’s a shame, because it sounds like Funcom’s chief fungineers haven’t stopped dreaming big just because of a few nightmarish turns for the worse.

Read the rest of this entry »

The Cat God Returns: Secret World Issue Three Goes Live

Well now, here’s a pleasant surprise. The Secret World’s second batch of story content took its sweet time – admittedly with good reason – but Issue Three‘s already sneaked up on unsuspecting players and pounced. Much like a cat. A cat who’s also god. (As opposed to a cat who’s also a dog – which is this thing.) Among other things, “The Cat God” kicks off TSW’s first ever seasonal event, which will unfold as Halloween approaches and star the felonious feline deity itself. That, however, is only one of the many baddie-filled goodies that awaits you. Nonchalantly rub up against the break while purring and pretending you don’t notice it to find out about the others.

Read the rest of this entry »

Secret World’s New Dance Move: The Internal Shakeup


And by dance move, I of course mean “tectonic shift in creative management affixed to a phrase that happens to sound like it could be a dance move in a universe where things like layoffs and sadness don’t exist.” Given recent events, however, I imagine that actually adding a dance animation titled “The Internal Shakeup” to The Secret World would elicit a chorus of “too soons” powerful enough to wake the dead just so they could add, “Yeah guys, that’s sort of not-cool” before returning to their grim slumber. Anyway! Longest Journey mastermind Ragnar Tornquist is stepping down from his role as senior producer and slipping into some striking new creative director pants, while Joel Bylos is moving up from lead content designer to game director. Join me in reading way too far into it after the break.

Read the rest of this entry »

Funcom: Secret World ‘Has The Tools’ To Go F2P

Because shooting tree monsters is an indelible human right - not something that should be hidden behind the heartless wall of commerce.

Do you own any tools? I own some tools. I have a screwdriver, a hammer, a wrench, and a key that doesn’t actually go to anything, so I use it to open cardboard boxes. Apparently, though, Funcom’s utility belt is even more expansive than my formidable arsenal. In fact, if the sadly struggling Secret World developer is to be believed, it even possesses the mythical Free-To-Play Tool. Yes, that’s right. It does exist. Even in Norway.

Read the rest of this entry »

Aaaand Secret World’s Issue Two’s Been Delayed… Again

Can you guys just release the issue already? My hand is getting really tired.

Yesterday, I told you to expect a giant pile of goodies underneath your Secret-World-mas tree today. And yet, unless you live in the future, you found nothing. I expect, then, that you are here waving pitchforks and torches aloft to run me out of town for my deceitful ways. But I didn’t do it on purpose. Honest! Instead, shortly after celebrating Issue Two’s imminent launch, Funcom realized it still had a lot of work left to do.

Read the rest of this entry »

Digging Deeper Into Secret World’s ‘Digging Deeper’ Update

Noooooo, my Olympic track and field dreams are over.

The Secret World‘s second issue hasn’t exactly had the shortest journey to players’ virtual mailboxes, but – after one more brief delay – it should be arriving sometime today. Let’s be honest, though: seeing as it’s Guild Wars 2’s time now (Is that the point they were trying to make? I still don’t know), your TSW icon – cold and untouched by a mouse click’s caress – probably has the other kind of mouse living inside it at this point. You, I’m guessing, will require some convincing on this one. Funcom seems to think so too, so it’s put together a video overview of “Digging Deeper” – just for you, and you alone. And also hundreds of thousands of other people who are incredibly similar to you.

Read the rest of this entry »

Escape To New York: The Secret World’s First Raid

I’ve seen the things that are to come in The Secret World, at least some of them, and even though the present is turbulent the future seems bright, or at least as bright as global conflict, the destruction of a metropolis and the spilling over of supernatural horror onto city streets could possibly be. It’s a flame-bright future with a great deal of ash, boiling blood and smoke blotted across it. As well as witnessing the power of plotting, I’ve been dipping into Guild Wars 2 for the first time, so along with a tour taking in elements of The Secret World’s first raid, I’ve been wondering whether I have room for two MMORPGs in my life.

Read the rest of this entry »

The Secret World Pledges It’s “Far From Done”

The looming face of Ragnar Tørnquist sits atop a message to The Secret World players, in an effort to calm concerns after what are described as “a turbulent couple of weeks”. The game, which apparently has only around 200,000 players after its first month, has put developers Funcom in a tough financial position, with rumours of as many as half the staff worldwide being laid off, and their share value falling a massive 84% drop. But T(ALT-0248)rnquist is seeking to assure players that things are still good for the game itself.

Read the rest of this entry »