Posts Tagged ‘The Secret World’

What The Secret World Is Getting Right (And Wrong)

By John Walker on May 25th, 2012.

Get back in your tank!

As I’ve progressed further into The Secret World‘s beta, and have cleared most of New England’s enormous territory and swathes of quests, I’m hitting that more difficult place to write about in an MMO preview. That’s partly because you obviously don’t want to know what’s going to happen 30 hours into your game, and I’d be an idiot to say. And it’s partly because being a beta I’m increasingly hitting buggy territory and slightly unfinished missions, and it’s pretty bad form to write about that since it’ll likely be gone by release. (And if it’s not, it’ll certainly get written about then.) I mean, it’s hard not to want to tell you about the time I died so hard all my clothes and my hair fell off, and I spent the next hour streaking around in a tiny pair of pants, baldy-headed with my boobs out for all to see. But that’s unlikely to be a feature in the finished game. So of course everything I’m writing about here is subject to change.

So instead, I’ve thought of the big three things I think The Secret World is really getting right, and then put together a list three things I worry it could get wrong.

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Next Secret World Beta Weekend Returns To Kingsmouth

By Nathan Grayson on May 15th, 2012.

Omigosh, where did you get that jacket? WE MUST KNOW.
I love weekends. They’re rife with potential – for adventure. Granted, that usually means a concert, bar-hopping, or sleeping through both of those things, but I don’t live in New England. John, however, is trapped there, and he seems to be having a pleasant enough time “joining the Illuminati,” “staving off a demonic invasion,” and whatever other crazy slang lingo drips from this apparently endless faucet of cool. Fortunately, you will once again have the opportunity to take an all-too-brief tour this weekend – but with even more locations in which to perform wholesome activities like “investigating what lies behind the rising darkness.” That means, like, braiding each others’ hair, right?

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RPS-o-Chat: Playing The Secret World

By John Walker on May 11th, 2012.

Ballet is optional.

Adam and John have been playing The Secret World all week. So it only made sense for the pair of them to chat about it. Which they did. Find out how they’ve found their time in Kingsmouth, what’s made them laugh, what’s made them scratch their heads, and learn about tripping jaguars.

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The Secret World: Postcards From The Edge Of Madness

By John Walker on May 11th, 2012.

They sell these in the local inconvenience store.

Recently John went to New England on holiday. We started receiving postcards. It appears he’s stumbled into some sort of… Secret World?

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Temporary Templars: Secret World’s First Beta Weekend

By Nathan Grayson on May 9th, 2012.

Oooo, I think I see a bunny! Wait, no, just another Dracula.

Riddle me this: If everyone knows about it, is it still a secret world? And, if everybody in the entire whole of human existence makes that joke, have we failed as a species? Are our greatest works – from the Great Wall to the Sistine Chapel to Twitter – rendered invalid by a primal attraction to terrible humor? These are the questions we must ask ourselves as we peer into the nightmarish depths of our own reflections, glances dancing and darting around – never lingering – for fear of drowning in the oozy shadows of truth. Well, that and also “Did I pre-order The Secret World?” If the answer’s yes, then you’ve got a hot date with the Templar starting area this weekend. Hooray!

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Bleh: Secret World Declares War On Your Facebook Wall

By Nathan Grayson on April 19th, 2012.

oops i just blacked out from rage and now i'm awake and everyone's dead

Ugh. I feel dirty. I just took The Secret World’s newly launched “social tool” The Secret War for a spin, and it forced me to do some things even a childhood of grisly newfangled murder simulators never prepared me for. It is, in short, everything you hate about Facebook gaming – except that’s the whole game. I’m feeling a bit ranty right now, so join me after the break for the gory details. Oh, and consider brewing up some coffee so you can spit-take it in enraged astonishment.

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Gentlemen Elementalists: The Secret World

By Adam Smith on March 24th, 2012.

Me and John have both probably tried to explain the way The Secret World’s classless progression works using nothing more than the power of words but it’s much easier to use visual aids as well, so I’ll hand you over to Funcom’s Martin Bruusgard and Joel Bylos who explain what kind of abilities are available and how they can be combined to make effective characters. I’ve had some experience with switching functions on the fly during my time with the game, mainly at the points when I realised I was completely inept in the role I’d been given so I went for something simpler instead. I like to think my eventual role was attractive spectator.

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The Not So Secret World: 30 Mins From GDC

By Craig Pearson on March 20th, 2012.

Are you John Walker?
I’ve been waiting for a John Walker simulator to arrive, and this is the closest I’ll probably ever get. It’s the Secret World’s GDC presentation, showing off Ragnar-Tørnquist’s increasingly-interesting (to me) MMO. You can pretend you’re in the room being John Walker, who can be seen here following Ragnar. Toss some water at the screen to simulate the tears that usually flow when John experiences a game by Ragnar. Or you can just watch the most complete look at the upcoming MMO yet. It includes a scene that suggests oral sex is being performed, so I’d not risk it at work or at a funeral. They really go down… look down… LOOK DOWN on that sort of thing.
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Ragnar Tørnquist: The Secret World’s Myths & Mechanics

By John Walker on March 15th, 2012.

Scenes turned ugly during the interview.
Last week I sat down to play some The Secret World for the first time. But not before I’d chatted with project lead, Ragnar Tørnquist, in the rather creepy location of a 90th floor bedroom in a vast hotel suite. It’s an interview in which he threatens to kill me. We also talk about how people are getting bored of MMOs, why the game has XP after all, and the role of religion in a game based on myths.

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Meet The Dragons: The Latest On The Secret World

By John Walker on March 15th, 2012.

It's hard to see how things this big are going to stay a secret.

The Dragon certainly seem the most intriguing of the secret societies that make up The Secret World. But perhaps that’s because they’re the group we’ve so far heard the least about. At a recent demonstration of the game, a little bit more was revealed, along with some news about the character creator, dungeons and the game’s intriguing crafting. Oh, and the oral sex.

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Voices In The Shadows: The Secret World Interview

By Adam Smith on February 25th, 2012.

The setting for the interview was opulent but not packing factor 60 had been a mistake
After spending some time with The Illuminati, I escaped from The Secret World to speak to lead designer Ragnar Tørnquist about overcoming the challenges inherent in building a story-based MMO. We talked about creating coherence in a vast and varied world, the confused and confusing role of the hero in an MMO, and how it’s possible to reinvent and deconstruct a genre.

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Hands-On: The Secret World

By Adam Smith on February 24th, 2012.

Guess what's in the temple? DEMONS

I’ve spent the last couple of months searching the streets for signs of conspiracy, perhaps a Toynbee Tile or two bills from separate electricity companies who are clearly trying to con me out of every last penny. To resolve the troubled contents of my mind, I took another trip into The Secret World, where my every delusional thought seems quite ordinary in comparison to the oddities around me.

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The Secret World Opens Up On June 19th

By Adam Smith on February 21st, 2012.

This is how the world will look by June

The Secret World, Funcom’s modern day, pop culture-infused MMORPG, has just been given an official release date of June 19th. It’s a little later than some may have been expecting but it does provide plenty of time for some public beta testing. Although no dates for any opening of the beta have been provided, Ragnar Tørnquist, Funcom’s creative director and itinerary planner of the most lengthy journeys, had this to say: “The additional time will also allow us to carry out even more quality beta testing, and soon we will also be announcing several public beta events where hundreds of thousands of gamers will get to test the game prior to launch.” We’ve already played the game and spoken to the chaps behind it, and will have more coverage soon.

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