Posts Tagged ‘The Secret World’

Secret World’s Tornquist On WoW Copycats, What’s Next

By Nathan Grayson on July 4th, 2012.

Secrets! Everybody has them – even you. Maybe you occasionally take two samples at the grocery store, or talk on your cell phone while driving, putting millions at risk. Or perhaps you’re just part of some boring, hum-drum Illuminati that controls the world’s every thought and action. The Secret World creative director Ragnar Tornquist used to be like you – except more interesting and with a cooler name. Now, though, his secrets are all gone. Yep, I snatched up every last one. He’s afraid of liquorice-flavored jellybeans. True story. But also, more pertinently, he thinks Secret World “doesn’t feel like any other MMO” in existence, and he has big plans about how to keep you wayward folk interested long after launch. Read on for all of that and more.

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Wot I Think: The Secret World

By Adam Smith on July 3rd, 2012.

I’ve been exploring The Secret World for a good while now, so even though Funcom have only just released it into our own unenigmatic land, I’m ready to tell you wot I think. Of course, given the nature of the game, I’ll be continuing to play, revisiting and reporting back, but I’ve already seen a great deal of the content and so I’m going to do this the only way I know how. Words, ordered into sentences, conveying ideas.

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Jig’s Up: Secret World’s Last Beta Weekend Open To All

By Nathan Grayson on June 20th, 2012.

The stalk-o-vision camera seems to be working well.
So let’s say – speaking, of course, on entirely hypothetical terms – that there was an Illuminati. And – again, hypothetically – let’s say our own John Walker found himself exchanging super-official, deathly serious secret handshakes among their shadowy ranks. In the event that these things happened and weren’t ludicrously impossible, you might have found them intriguing – perhaps even scintillating. You might have thought “Gee, I’d like to give that a try myself – you know, if it were a real thing that existed. But it’s not, so I won’t. Ever.” And today I’m here to report that nothing has changed, secret societies don’t exist, and you’ll never have the chance to take part in one this weekend.

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Funcom Illuminatis Slight Secret World Delay

By Nathan Grayson on May 26th, 2012.

RRRARGH MONGO HATE DELAYS.
Did John’s latest glimpse into The Secret World entice you? Did it make you (skeptically) ponder the possibilities of an MMO with diabolical puzzles and authentic female characters that finally offset the catastrophic damage Tera did to the balance of the universe? Well then, you might want to sit down. Ah, you’re already sitting. Well then, I give you permission to eat a cookie or something – even if you’re on a diet. But just one, because honestly, this isn’t that big of a deal. The Secret World, you see, has been delayed. By a couple weeks. And you’re getting more beta weekends. Actually, you know what? Give me back that cookie.

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What The Secret World Is Getting Right (And Wrong)

By John Walker on May 25th, 2012.

Get back in your tank!

As I’ve progressed further into The Secret World‘s beta, and have cleared most of New England’s enormous territory and swathes of quests, I’m hitting that more difficult place to write about in an MMO preview. That’s partly because you obviously don’t want to know what’s going to happen 30 hours into your game, and I’d be an idiot to say. And it’s partly because being a beta I’m increasingly hitting buggy territory and slightly unfinished missions, and it’s pretty bad form to write about that since it’ll likely be gone by release. (And if it’s not, it’ll certainly get written about then.) I mean, it’s hard not to want to tell you about the time I died so hard all my clothes and my hair fell off, and I spent the next hour streaking around in a tiny pair of pants, baldy-headed with my boobs out for all to see. But that’s unlikely to be a feature in the finished game. So of course everything I’m writing about here is subject to change.

So instead, I’ve thought of the big three things I think The Secret World is really getting right, and then put together a list three things I worry it could get wrong.

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Next Secret World Beta Weekend Returns To Kingsmouth

By Nathan Grayson on May 15th, 2012.

Omigosh, where did you get that jacket? WE MUST KNOW.
I love weekends. They’re rife with potential – for adventure. Granted, that usually means a concert, bar-hopping, or sleeping through both of those things, but I don’t live in New England. John, however, is trapped there, and he seems to be having a pleasant enough time “joining the Illuminati,” “staving off a demonic invasion,” and whatever other crazy slang lingo drips from this apparently endless faucet of cool. Fortunately, you will once again have the opportunity to take an all-too-brief tour this weekend – but with even more locations in which to perform wholesome activities like “investigating what lies behind the rising darkness.” That means, like, braiding each others’ hair, right?

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RPS-o-Chat: Playing The Secret World

By John Walker on May 11th, 2012.

Ballet is optional.

Adam and John have been playing The Secret World all week. So it only made sense for the pair of them to chat about it. Which they did. Find out how they’ve found their time in Kingsmouth, what’s made them laugh, what’s made them scratch their heads, and learn about tripping jaguars.

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The Secret World: Postcards From The Edge Of Madness

By John Walker on May 11th, 2012.

They sell these in the local inconvenience store.

Recently John went to New England on holiday. We started receiving postcards. It appears he’s stumbled into some sort of… Secret World?

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Temporary Templars: Secret World’s First Beta Weekend

By Nathan Grayson on May 9th, 2012.

Oooo, I think I see a bunny! Wait, no, just another Dracula.

Riddle me this: If everyone knows about it, is it still a secret world? And, if everybody in the entire whole of human existence makes that joke, have we failed as a species? Are our greatest works – from the Great Wall to the Sistine Chapel to Twitter – rendered invalid by a primal attraction to terrible humor? These are the questions we must ask ourselves as we peer into the nightmarish depths of our own reflections, glances dancing and darting around – never lingering – for fear of drowning in the oozy shadows of truth. Well, that and also “Did I pre-order The Secret World?” If the answer’s yes, then you’ve got a hot date with the Templar starting area this weekend. Hooray!

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Bleh: Secret World Declares War On Your Facebook Wall

By Nathan Grayson on April 19th, 2012.

oops i just blacked out from rage and now i'm awake and everyone's dead

Ugh. I feel dirty. I just took The Secret World’s newly launched “social tool” The Secret War for a spin, and it forced me to do some things even a childhood of grisly newfangled murder simulators never prepared me for. It is, in short, everything you hate about Facebook gaming – except that’s the whole game. I’m feeling a bit ranty right now, so join me after the break for the gory details. Oh, and consider brewing up some coffee so you can spit-take it in enraged astonishment.

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Gentlemen Elementalists: The Secret World

By Adam Smith on March 24th, 2012.

Me and John have both probably tried to explain the way The Secret World’s classless progression works using nothing more than the power of words but it’s much easier to use visual aids as well, so I’ll hand you over to Funcom’s Martin Bruusgard and Joel Bylos who explain what kind of abilities are available and how they can be combined to make effective characters. I’ve had some experience with switching functions on the fly during my time with the game, mainly at the points when I realised I was completely inept in the role I’d been given so I went for something simpler instead. I like to think my eventual role was attractive spectator.

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