Posts Tagged ‘the silence’

Maxis: SimCity Offline Took ‘Significant’ Work To Create

By Nathan Grayson on January 15th, 2014.

And they had to walk 15 miles in the rain up a (very long) hill every day

After months upon months of sidestepping the issue, EA and Maxis have finally seen fit to give SimCity an offline option. Victory! At least, for folks still soldiering on with the beleaguered and – to be perfectly honest – not terribly interesting city builder. But while we wait for modders to laugh off Maxis’ suffocatingly stringent guidelines and finally make the game great, some questions still need answering. Foremost among them, why the not-so-sudden about-face when the company once claimed that separating SimCity from its precious servers would be nearly impossible? According to the developer, it’s because rewriting the simulation to function offline took nearly six-and-a-half months of hard work.

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At Last! Maxis Are Adding An Offline Mode To SimCity

By Graham Smith on January 13th, 2014.

This fire has been burning for a long time.

Good news! In a post on the official SimCity blog, Maxis have confirmed that an offline mode is on its way. The new mode is currently in closed beta testing, with promises that it’ll roll out to everyone in Update 10. Maxis first mentioned they were working on the mode last October, although RPS threw sand on the initial claims that offline mode was prohibitively difficult just days after the game was out.
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No Oceans, No Clarity, No Sense: AssCreed IV PC Delay

By John Walker on September 30th, 2013.

Well, it’s finally confirmed, and yup, it turns out that Ubisoft’s promises of avoiding delaying the PC build of their games haven’t exactly proven, well, true. The PC version of Assassin’s Creed IV, as speculated after a developer accidentally blurted the truth, will be released three weeks after the current-gen console versions. It’s now getting the same release date as the PS4/Xbox One versions. So it’s because it’s a vastly superior version and they can’t blow thei… no, because the Wii-U version comes out that day too. Oh, and three days later in Europe, too!

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The Silence: Ubisoft Silent About AMD Customers

By John Walker on August 31st, 2013.

Nearly two weeks ago we received a press release from Ubisoft boasting about a new deal with NVIDIA, mysteriously described as a “gaming alliance”. This deal, they said, was designed to “offer PC gamers the best gaming experience possible for Ubisoft’s biggest upcoming titles.” The piece goes on to explain how the PC is the world’s most popular format, that gamers “demand a truly elite experience”, and how much they value their PC gamers. Or, 51% of them, at least. We got in touch with Ubi straight away to find out how this deal would affect the third of gamers who use AMD/ATI cards, and indeed the 14% who use Intel’s on-board graphics. (Source.) Reply came there none.

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The Silence: An Update

By John Walker on August 19th, 2013.

Hello, and welcome to an irregular update on The Silence. The technique publishers use when they want a story to go away. Rather than responding to press enquiries, they instead pretend they haven’t happened, or send prevaricating nonsense which ultimately goes nowhere. So, RPS figures, let’s not let that work. Let’s keep bringing stuff back up, reminding people about it, and letting their silence be a thorn in the publishers’ sides. Today it’s EA, Ubisoft and Deep Silver.

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The Power Of Silence: Why The SimCity Story Went Away

By John Walker on April 22nd, 2013.

Why has the SimCity story gone away? It’s a good question. And the answer for it reveals much about how both the games industry, and the games journalism industry, work.

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