Posts Tagged ‘The Sims™ 3’

Fate And Agency: Rod Humble On The Sims 3

By John Walker on June 15th, 2010.

Does he have more choice than you?

During EA’s E3 press conference last night there was one moment that was by far the most extraordinary of the evening. Rod Humble, the man in charge of the Sims, came out and began to lecture on free will. The corporate reason for this was the announcement that The Sims 3 is to come out on consoles this Autumn – not something we need to concern ourselves with, unless the changes and improvements of the console version are not also updated into the PC version. But that’s a concern for another time. Because as far as we’re concerned, this was a glorious moment of sunshine amongst the usual pomp and explosions of a gaming press junket. You can watch it below.

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The Sims 3 Create-A-World Tool

By Jim Rossignol on January 11th, 2010.


The Sims 3 Create-A-World Tool, which is a tool for creating worlds in The Sims 3, is now available in beta. EA says: “Design Entire Worlds – Players can choose terrain patterns, vegetation and neighborhood accents like water towers and lighthouses, then place lots and roads to create something totally unique.” It actually looks fairly impressive, and appears to be a free download update for the game. There’s also a large PDF walkthrough which shows off some of the features and teaches you how to use the tool. The tool appears at the same as the Hi-Tech pack, which can be used to furnish the houses in your landscapes with contemporary furniture and consumer gadgets.

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Sim Raider: EG Review Action

By Alec Meer on November 27th, 2009.

‘Tis a quiet day indeed in RPS’s musty central brain-chamber. More Friday words by one of the hivemind nodes can at least be found over on Eurogamer, where they tasked me with reviewing the first Sims 3 expansion, World Adventures. It’s far more conceptually interesting than you might expect from this much-milked series – but is that entirely appropriate for the Sims? Find out here. Includes words such as these:

My Sim had traipsed through a Chinese tomb, suffering a near-death experience with a firetrap halfway through. Upon finally emerging into fresh air, I duly ordered him to head over to the buyer of rare goods in order to spend all the ancient coins he’d collected. What I forgot was that a) it was about 3am in-game at that point, b) I hadn’t ever met the buyer of rare goods yet, and c) the firetrap mess meant my fat, bad-tempered Sim was now virtually naked and caked in ash. The second this frightening apparition turned up at a stranger’s house in the dead of night, they fled – a screaming, arm-waving Chinese merchant running away from his own house in absolute terror.

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World Adventures: Virtual Virtual Tourism

By Jim Rossignol on November 13th, 2009.


The World Adventures expansion pack for The Sims 3 is released on November 17th, and it’s looking like a fairly ambitious idea: holidays for your Sims, complete with multiple locations, places to explore (Egypt, China, and France), and things to bring home such as an… ancient Egyptian mummy? It’s going to be interesting to see where EA go with these expansion packs from here, frankly, because the new game is ripe for expansion both inwards and outwards. I’d quite like to see the career side of things developed, as some of the stuff your characters do at work (which is largely hidden from view) sounds a good deal more interesting than what they get up to in the rest of the game. Trailer ‘neathward.
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The Church of Me: Sims and Religion. Why not?

By Kieron Gillen on June 24th, 2009.

Oh god - this thread is going to get messy.

This is something I’d normally save until The Sunday Papers, but I think there’s a debate here you comments-threaders would enjoy. After reading Tom Chick’s interview with the Sims Producer MJ Chun where she elegantly ducks a question on why they don’t include religion, Troy Goodfellow starts wondering about – er – the problems of – er – being a Good fellow. He thinks a strict idea that religion or faith should be popping off to Church on a sunday is misplaced anyway. And there’s little in the way which the sims are twisted which allow to pursue humanity’s non-materialistic side.

But look at the Sims trait list. No altruistic only ambitious. No kind hearted, but there is mean spirited. No generous, but there is mooch. Hopeless romantic, but no celibate. All the best virtues are lumped into one large “Friendly” category that is used to force you to make your Sim accumulate friends. The “Good” trait is the catch all for the Christian virtues we’ve been raised one. Not that the traits are everything, but they do – in general – point toward characteristics that are about gathering, collecting and self-improvement. They are a representation of how the game sees story telling.

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EA: The Sims 3 “The Most Successful PC Launch”

By Jim Rossignol on June 10th, 2009.


Electronic Arts have announced that the new Sims title has “sold thru more than 1.4 million PC/Mac units within the first week”, and that makes it their most successful PC launch ever. Given that last month’s top selling PC game in the US was The Sims 2 Double Deluxe, it’s a fair bet that The Sims 3 will continue selling in the months and years ahead. And there should be no surprise about that, The Sims 3 is an incredibly well designed and silly soap opera of a game. Seized by my normal Sims-response malevolence, I set up a family of nightmarish redneck freaks, complete with horrifying clown-faced patriach (above), and I was intending to do a couple of posts about their trials, tribulations and inevitable psychiatric collapse over the coming weeks. But the problem is that I can’t get near The Sims 3 when it’s running, probably because I still haven’t built my girlfriend that gaming PC I’ve been promising for the past two years… Hmm.

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Filthy Ways To Leave Your Lover: Sims 3 Hands On

By Kieron Gillen on May 18th, 2009.

I didn't crop this to make it deliberately perverted. It just turned out that way. Note the mum's horrified, but the dad is proud.

I’ve been playing around with Sims 3 code for Eurogamer for a few weeks now. Impressions start like this…

I’m not sure what my highlight so far has been. It may have been having a guy die while making out with me, before immediately proceeding to call up his sister, have a little mourn, flirt, make out, ask out and then dump her, whilst standing over the grave of the brother. Or it may have been discovering the patriarch of the town has a daughter, who I end up going out with, only to dump brutally, before hearing the patriarch has died, chatting up the widow in the gym (I ask her if she’s single – surprise, she is!), and flirting with her enough to go steady. All in front of a crowd, including the upset daughter. Before dumping the widow. Only to later, in my dotage, get back together with the daughter and move into their epic townhouse.

Ah, business is good. Or at least slutty.

And continue ever-onwards. Review before launch. And RPS-members-in-game, obv.

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Space Arf: Sims Trek, Movie Tool Trailer

By Jim Rossignol on May 16th, 2009.


I spotted this over on Offworld, and it’s both fairly funny, and a pretty strong advocate of what the new “mash up” tools in The Sims 3 will be able to deliver in terms of machinima. I’ve been playing around with some of the preview code EA sent out, but I had no idea their toolset was quite this capable. I’ll have to go back and take a look at that stuff for myself. In this trailer parody Trekkie sims fight, die, make-out, while simlish voice-over man makes with the gravitas in gibberish. It’s a fun time. (Speaking of made-up languages, has anyone seen the new Trek film yet?)
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Disturbing Sims 3 Trailer

By Jim Rossignol on December 12th, 2008.


After the jump is what seems to be some kind of French-language Sims 3 advert: I’m assuming this is some kind of life-lesson trailer, because, er…
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The Sims 3 “Create-a-sim”

By Jim Rossignol on November 7th, 2008.


The physiognomy-warping face sliders of the character creation screen are one of my favourite things about modern videogames. Needless to say, The Sims 3 does not disappoint in its capacity to inflate the cheeks or rotate the ears of our simulated caricatures. EA meanwhile are even more keen on getting across just how much you can do the same kind of fiddling with the personalities of your Sims. How you generate the persona will define the goals they have in “life” and give you various power ups as they achieve their ambitions. One of these, the trailer explains, is “Steel Bladder”. This means that your Sim will never have to use the toilet again. A lifetime of excreta pressurized into a small bladder? Your Sim had better not getting into any violent accidents…
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The Sims 3 Footage: “The Open World”

By Jim Rossignol on October 1st, 2008.


This huge new trailer looks into the development of the new Sims title. It illustrates the open world neighbourhood angle, and the development team talk about how that effects the story you’re creating. It also looks at the ways in which you can build in the game world – from fabricating houses and neighborhoods right through to designing personalities for the Sims themselves. (I look forward to the RPS competition to build the most disturbing neighborhood when the game is released…)

Yep, it’s looking genuinely impressive, just from the point of view of the massive, versatile systems they’re building for this title. If you want a bit more depth on The Sims 3 then have a read of John’s interview with the lead designer, Rod Humble.
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Dinner With Rod Humble: Sims Style Stuff

By John Walker on April 30th, 2008.

Last week we brought you part one of our interview with EA’s Rod Humble. This week we bring you the second part, where we get down to talking about Rod’s day job: The Sims. When you’re sat down for dinner with the man in charge of one the biggest selling gaming franchise ever, and have a chance to find out more about the forthcoming The Sims 3, what do you ask about? Peeing. And then some slightly more practical questions. Along the way we discussed The Sims’ sociology on a wider scale, how Rod finds freezing to death endlessly funny, and why The Sims’ expansion packs deserve a better time than the gaming press gives them.

In future, could girls be more subtle when rejecting me?

RPS: You said that you want Sims 3 to welcome back the hardcore.

RH: Yeah. We’re adding systems which add depth and longevity to the gameplay. In addition to being able to go up many different advancement tracks, such as gardening or hobbies. The game also gives you little tasks to do. The game has an added depth that I think we’ve learned from other games that have come out in the last four or five years. It adds that extra meat of challenge. I think a lot of current players love all the Sims games as creative tools, but quite often I think core gamers like challenge and depth, and we’re always trying to strike a balance. I hope Sims 3 adds a little bit more to that balance.

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