The physiognomy-warping face sliders of the character creation screen are one of my favourite things about modern videogames. Needless to say, The Sims 3 does not disappoint in its capacity to inflate the cheeks or rotate the ears of our simulated caricatures. EA meanwhile are even more keen on getting across just how much you can do the same kind of fiddling with the personalities of your Sims. How you generate the persona will define the goals they have in “life” and give you various power ups as they achieve their ambitions. One of these, the trailer explains, is “Steel Bladder”. This means that your Sim will never have to use the toilet again. A lifetime of excreta pressurized into a small bladder? Your Sim had better not getting into any violent accidents…
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Posts Tagged ‘The Sims™ 3’
By Jim Rossignol on November 7th, 2008.
By Jim Rossignol on October 1st, 2008.
This huge new trailer looks into the development of the new Sims title. It illustrates the open world neighbourhood angle, and the development team talk about how that effects the story you’re creating. It also looks at the ways in which you can build in the game world – from fabricating houses and neighborhoods right through to designing personalities for the Sims themselves. (I look forward to the RPS competition to build the most disturbing neighborhood when the game is released…)
Yep, it’s looking genuinely impressive, just from the point of view of the massive, versatile systems they’re building for this title. If you want a bit more depth on The Sims 3 then have a read of John’s interview with the lead designer, Rod Humble.
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By John Walker on April 30th, 2008.
Last week we brought you part one of our interview with EA’s Rod Humble. This week we bring you the second part, where we get down to talking about Rod’s day job: The Sims. When you’re sat down for dinner with the man in charge of one the biggest selling gaming franchise ever, and have a chance to find out more about the forthcoming The Sims 3, what do you ask about? Peeing. And then some slightly more practical questions. Along the way we discussed The Sims’ sociology on a wider scale, how Rod finds freezing to death endlessly funny, and why The Sims’ expansion packs deserve a better time than the gaming press gives them.
RPS: You said that you want Sims 3 to welcome back the hardcore.
RH: Yeah. We’re adding systems which add depth and longevity to the gameplay. In addition to being able to go up many different advancement tracks, such as gardening or hobbies. The game also gives you little tasks to do. The game has an added depth that I think we’ve learned from other games that have come out in the last four or five years. It adds that extra meat of challenge. I think a lot of current players love all the Sims games as creative tools, but quite often I think core gamers like challenge and depth, and we’re always trying to strike a balance. I hope Sims 3 adds a little bit more to that balance.