Posts Tagged ‘The Sims™ 3’

Filthy Ways To Leave Your Lover: Sims 3 Hands On

I didn't crop this to make it deliberately perverted. It just turned out that way. Note the mum's horrified, but the dad is proud.

I’ve been playing around with Sims 3 code for Eurogamer for a few weeks now. Impressions start like this…

I’m not sure what my highlight so far has been. It may have been having a guy die while making out with me, before immediately proceeding to call up his sister, have a little mourn, flirt, make out, ask out and then dump her, whilst standing over the grave of the brother. Or it may have been discovering the patriarch of the town has a daughter, who I end up going out with, only to dump brutally, before hearing the patriarch has died, chatting up the widow in the gym (I ask her if she’s single – surprise, she is!), and flirting with her enough to go steady. All in front of a crowd, including the upset daughter. Before dumping the widow. Only to later, in my dotage, get back together with the daughter and move into their epic townhouse.

Ah, business is good. Or at least slutty.

And continue ever-onwards. Review before launch. And RPS-members-in-game, obv.

Space Arf: Sims Trek, Movie Tool Trailer

I spotted this over on Offworld, and it’s both fairly funny, and a pretty strong advocate of what the new “mash up” tools in The Sims 3 will be able to deliver in terms of machinima. I’ve been playing around with some of the preview code EA sent out, but I had no idea their toolset was quite this capable. I’ll have to go back and take a look at that stuff for myself. In this trailer parody Trekkie sims fight, die, make-out, while simlish voice-over man makes with the gravitas in gibberish. It’s a fun time. (Speaking of made-up languages, has anyone seen the new Trek film yet?)
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Disturbing Sims 3 Trailer

After the jump is what seems to be some kind of French-language Sims 3 advert: I’m assuming this is some kind of life-lesson trailer, because, er…
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The Sims 3 “Create-a-sim”

The physiognomy-warping face sliders of the character creation screen are one of my favourite things about modern videogames. Needless to say, The Sims 3 does not disappoint in its capacity to inflate the cheeks or rotate the ears of our simulated caricatures. EA meanwhile are even more keen on getting across just how much you can do the same kind of fiddling with the personalities of your Sims. How you generate the persona will define the goals they have in “life” and give you various power ups as they achieve their ambitions. One of these, the trailer explains, is “Steel Bladder”. This means that your Sim will never have to use the toilet again. A lifetime of excreta pressurized into a small bladder? Your Sim had better not getting into any violent accidents…
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The Sims 3 Footage: “The Open World”

This huge new trailer looks into the development of the new Sims title. It illustrates the open world neighbourhood angle, and the development team talk about how that effects the story you’re creating. It also looks at the ways in which you can build in the game world – from fabricating houses and neighborhoods right through to designing personalities for the Sims themselves. (I look forward to the RPS competition to build the most disturbing neighborhood when the game is released…)

Yep, it’s looking genuinely impressive, just from the point of view of the massive, versatile systems they’re building for this title. If you want a bit more depth on The Sims 3 then have a read of John’s interview with the lead designer, Rod Humble.
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Dinner With Rod Humble: Sims Style Stuff

Last week we brought you part one of our interview with EA’s Rod Humble. This week we bring you the second part, where we get down to talking about Rod’s day job: The Sims. When you’re sat down for dinner with the man in charge of one the biggest selling gaming franchise ever, and have a chance to find out more about the forthcoming The Sims 3, what do you ask about? Peeing. And then some slightly more practical questions. Along the way we discussed The Sims’ sociology on a wider scale, how Rod finds freezing to death endlessly funny, and why The Sims’ expansion packs deserve a better time than the gaming press gives them.

In future, could girls be more subtle when rejecting me?

RPS: You said that you want Sims 3 to welcome back the hardcore.

RH: Yeah. We’re adding systems which add depth and longevity to the gameplay. In addition to being able to go up many different advancement tracks, such as gardening or hobbies. The game also gives you little tasks to do. The game has an added depth that I think we’ve learned from other games that have come out in the last four or five years. It adds that extra meat of challenge. I think a lot of current players love all the Sims games as creative tools, but quite often I think core gamers like challenge and depth, and we’re always trying to strike a balance. I hope Sims 3 adds a little bit more to that balance.

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