Posts Tagged ‘The Sims Medieval’

Pirates and Nobles Invade the Sims Medieval

By Mark Wallace on July 13th, 2011.


Could EA have completely lost touch with their playerbase? It’s a widely known fact that never in the history of the Sims franchise has a player been the slightest bit tempted to bother, annoy, harass, or torture a Sim — not to mention keeping the hapless buggers from showering or using the WC. So the new Sims Medieval: Pirates and Nobles expansion pack, which introduces an “interrogation chair” in which Sims can be tickled, abused by a chinchilla, or otherwise wheedled and cajoled, could represent one of the great missteps in the gaming giant’s history.

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Eurogamer Review – The Sims Medieval

By Quintin Smith on April 6th, 2011.

I always knew the doctor had a skeleton in his closet.

No idea whether The Sims Medieval is any good? I used to be like you. Except, you know, taller. And faster. Then I spent a whole weekend playing Medieval for Eurogamer, and as of today they’ve posted my review! It starts like this:

Here’s the best thing I have to say about The Sims Medieval, and it’s coming at you right this second like a fat child scudding down a water slide. The Sims Medieval is like nothing else I’ve ever played. It’s not even like The Sims.

And then gradually gets a little more specific. It’s a curious bit of game design, this one, and I think it has potential. Go read! Or just watch the lengthy launch trailer featuring him from Scrubs laughing way too hard after the jump. In the coming days I will, naturally, be recreating all of RPS as Heroes within Medieval and seeing what happens.
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The Sims Medieval Shows Off Blue Monster

By Jim Rossignol on February 7th, 2011.

I remember when flowers were just another meal
BigDownload got the scoop on The Sims Medieval trailer, which I’ve reposted below. It’s mostly stuff we’ve seen before, but it’s got a jester, some fighting, a blue pit-monster, and romaaaaance! Actually, these two trailers are better for pure information. In terms of commentary: why, yes, I’m certainly looking forward to seeing this weird RPG/person-sim hybrid. It could be a fun direction for the series to head in.
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The Sims Medieval Ye Olde Info Blowoute

By Quintin Smith on December 22nd, 2010.

The King cutting out the middleman and proposing directly to his bride's vagina, there.

Sire! EA has announced the pre-order bonuses for its strange & spongey interpretation of the Middle Ages, and they are as follows: pre-order the game in the next 90 days and you’ll get 3 bonus throne rooms (Barbarian, Dark Magic and Princess) plus 2 extra outfits. There are a load of new details on the game rattling around on the official site, too, including run-downs of quests, heroes and how your kingdom will work. Does sire not feel up to reading? I have the solution! EA has released a marvellous 20 minute presentation of the game, including a fun-sounding new addition to the Sims whereby you give your character a Fatal Flaw, like being Cruel or a Drunk. No option to be both, sadly, which will leave Monarch Quinns with a difficult choice.
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EA GC2010 Press Conference Round Up

By Jim Rossignol on August 17th, 2010.


The EA GamesCom 2010 press conference has been wrapped up – and there was no Battlefield 3 showing – but there is some interesting material in there. I’ve quickly jotted the relevant stuff below.
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Knightlife: The Sims Medieval Announced

By Quintin Smith on August 3rd, 2010.

Right click, talk, flirt, tickle, pillage, suppress, stab.

What’s this? A press release has come tumbling through the RPS letterbox, bound in tattered leather and announcing the Spring 2011 release of The Sims Medieval. A full game of its own (presumably using the Sims 3 engine), The Sims Medieval will allow players to create their very own “Hero Sim (TM)” and then either head off on quests or focus on building up their kingdom. We’re promised “drama, romance, conflict, and comedy” involving “characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards.” Full press release, some screens and some thoughts after the break.
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