Posts Tagged ‘The Stanley Parable’

Wot I Think: The Beginner’s Guide

The Stanley Parable creator, Davey Wreden, is back two years later with a solo project, The Beginner’s Guide [official site]. Released under his new development name, Everything Unlimited, this is an abstruse wander through a mysterious collection of games and game ideas, quite unlike anything else you’ve played. Does it work? Here’s wot I think:

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The Beginner’s Guide To The Beginner’s Guide – The New Game From Stanley Parable Creator

I can’t imagine a more daunting development task than having to follow up on The Stanley Parable. The truly stunning meta-game was a deserved phenomenon, catapulting developers Davey Wreden and William Pugh into the heights of indie fame. A game that pulled at the threads of gaming, seeing how they’d unravel, makes for a very tough act to follow. But that’s what Stanley creator Wreden is aiming to do with his solo project, The Beginner’s Guide [official site].

Described as “a narrative video game”, pretty much no other details are being announced ahead of its release on Thursday (1st Oct). But there are some screenshots to be confused by in the meantime.

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Rick & Morty Chap Exploring VR With Stanley Co-Dev

Will they make this? Who knows!

The co-creator of splendid Adult Swim cartoon Rick and Morty (also the voice of their words and belches) Justin Roiland is planning some sort of virtual reality game thing for HTC Vive, working with folks including one of the Stanley Parable chaps. It’s a bit of a mystery for now but he’s a funny chap and Stanley’s pal William Pugh is too, so that’s nice. One preliminary design looks like… some kind of space prison game, maybe?

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Best Steam Summer Sale Deals: Day 9

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 9 of the sale.

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Have You Played… The Stanley Parable?

Employee 432

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

The Stanley Parable was big when it came out. Its sense of humour, its impossible architecture, its multiple narration strands all came together to form a wonderful breath of fresh air with a wide-ranging appeal.

But it turns out there are at least, like, eight people who didn’t play it, either as a Source mod or as a standalone game. It is at those eight that this HYP is aimed.

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The Impossible Architecture Of The Stanley Parable

A perfectly normal office

About a year ago I interviewed Davey Wreden and William Pugh about the architecture of The Stanley Parable but never published the article. I’d been thinking about how the game intertwines narration and level design for a while, but it was a gif which finally converted solo pondering into getting the pair on Skype. Here’s what happened when Wreden and Pugh dug into the ideas behind The Stanley Parable’s disorienting and utterly impossible building.

CAUTION: There will be spoilers.

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Davey Wreden & William Pugh: Life After The Stanley Parable

Struggling with success is always a hard sell for empathy. It’s all too easy to dismiss such expressions with an easy, “Oh, you poor rich thing.” But it is, of course, far more complicated than that.

Davey Wreden, co-creator of The Stanley Parable, has already written in detail about how phenomenon of his game has personally affected him, in an eloquent blog post last month. Since the release of The Stanley Parable, and its remarkable success, the lives of both of its creators have been turned upside down. At 25 and 20 years old, Davey Wreden and William Pugh, haven’t had an easy time. I spoke with them about their last six months, how the reaction to the game has affected them and their partnership, and how they’re dealing with it all. And Pugh’s desire to create a rivalry with Steve Gaynor.

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A Game And A Chat: RPS (And Friends!) Talk GDC Day One

RPS is at GDC! It’s a match made in heaven because both of our acronyms are three letters long. Each day of the conference is jam-packed with formidable amounts of intrigue – far more than any single person could take in on their own without suffering catastrophic brain combustion. And so, I have elected to gather cadres of knowledgeable humans each day this week to discuss the best, most important goings-on. Expect very special guests shouting over each other and probably using words like “cultural zeitgeist” and “doodieface.” Today, somewhat belated and also very bad at staying on topic: John, Cara, Hayden of PCWorld/my floor infamy, and myself all gathered on John’s hotel bed for an uncomfortably salacious chat about This War Of Mine, The Stanley Parable‘s emotional aftermath, SoundSelf, weeping American eagles, hedonism, and Cara’s refusal to stop posting PORNOGRAPHY on our virgin website that’s exclusively for children.

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IGF Factor 2014: The Stanley Parable

As we continue our way through the interviews with the PC-focused finalists in this year’s IGF Awards, we will of course have to include some barely known, minority interest games. So it is today, as we talk to the creators of something called “The Stanley Parable”. Probably raising awareness about the dangers of knives, I imagine. Sounds overly worthy.

We spoke to creator Davey Wreden and his cohort William Pugh, about their little project.

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Stanley’s Papers: IGF 2014 Finalists Revealed

I'm pretty sure that's rightr

It’s all been a bit Massively Mainstream Games About Aliens today, so it’s something of a relief to instead turn my gaze to some of the indie highlights of the last and upcoming year. Though that said, the finalists list – the finalistlist – for the 16th annual Independent Games Festival is, while awash with truly splendid games, somewhat short on surprises, which may add fuel to the fires of those who consider the competition to not quite be what it could. Existent huge successes Papers, Please and The Stanley Parable dominate, with Don’t Starve also snagging multiple nods, as does the sadly mobile-only Device 6. Take a look, see if you feel you’re being exposed to new stuff or just reminded of what you already know is ace.
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