Posts Tagged ‘The Sunday Papers’

The Sunday Papers

By Graham Smith on November 10th, 2013.

Sundays are for crawling out of bed, stuffing your craw with olives, and filling your brain with red hot words of videogame glory.
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The Sunday Papers

By John Walker on November 3rd, 2013.

Sundays are for sitting in disbelief at how a pinched nerve can render your right arm near useless, and then suggesting other people read things you’ve read.

  • Jim and I have been running with the Chess 2 joke for well over a decade. In fact, if anyone were able to get their hands on a copy of the briefly existing but wonderful 101 PCgames magazine, they would find the theme well explored. Someone’s taken it a bit further. Christian Donlan reports for Eurogamer on how two men are trying to help chess out of its current top-end rut, and how that relates to Street Fighter. “If I were to make a completely new competitive game, then tell you that over 60 per cent of games played by experts ended in draws, and it takes like an hour to play, it would be rejected right away as a competitive game I think. At the very least, it would be a bad property that you’d want to fix.”
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The Sunday Papers

By Graham Smith on October 27th, 2013.

I thought I was done with print.

Sundays are for boarding up the windows, counting the canned goods and panic buying videogames. Also, for doing things for the first time.

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The Sunday Papers

By Jim Rossignol on October 20th, 2013.


Sundays are for watching as cosmic symbols align, allowing you to perform the ritual which will invoke the universe’s superbeing. Also: reading about videogames.

  • The Man You’ve Killed The Most: “It was vocally stressful, but I just ploughed through the full four hours of screaming and killing and getting set on fire… going absolutely mad, and there was so much joy in it that my voice held out. I felt a lot more relaxed when I got out of that session.”
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The Sunday Papers

By John Walker on October 13th, 2013.

Sundays are for sitting in coffee shops and completing cryptic crosswords, then high-fiving anyone present.

  • Of the many perennial gaming discussions I’d permanently switch off, what constitutes a game would be near the top of the list. Up there with “is it art?” it adds nothing to the universe, and only seems to exist so people can dismiss things they didn’t enjoy without the bother of forming a coherent argument. Anna Anthropy appears to agree. “Here’s what we do when we enter into these debates about the value of our work: we concede the right to determine the value of our work to others: typically, to people who have a vested interest in undermining that value. Of course self-described formalists are bristling at the arrival of all these games that don’t fit their definition of games: they want to keep being able to write blog posts from a position of authority.”
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The Sunday Papers

By Jim Rossignol on October 6th, 2013.


Sundays are for recovering in the sunshine. Could it be the last day of sun before northern Europe is eaten by wintery gloom? Best make the most of it before making preparations for the dark.

  • Soren Johnson wrote a post-mortem of his time working on Spore. It makes for interesting, if occasionally rather obvious, reading: “Spore’s biggest issue was that the play at each stage was fairly shallow because the team was making five games at once. (At one point, Will described each of the game’s five stages as light versions of classics – cell is like Pac-Man, creature is Diablo, tribe is Populous, civilization is Civilization, and space is Masters of Orion.) However, making five different games at once is a bad idea; making one good game is usually hard enough.” From this perspective it’s sort of amazing that Spore hung together as well as it did.
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The Sunday Papers

By John Walker on September 29th, 2013.

Sundays are for rest. By which I mean playing the rest of the games you meant to get around to this week.

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The Sunday Papers

By Jim Rossignol on September 22nd, 2013.


Sundays are for preaching to the choir, and then stepping down from the pulpit, picking up an axe, and going outside to deal with that wolf.

  • Even wondered what happens to Indie games that aren’t Minecraft, and don’t get on to Steam? Well, it can be something like this: “The other thing we feel is a factor in our sales, is that we inadvertently shoehorned ourselves into the “Endless Runner” genre, without realizing the damage this would do. We felt the concept of an arcade-style, highscore focused game deserved a pure, HD treatment, free of microtransactions and with a focus on depth – and our customers seem to agree. But there seems to be an immediate and general stigma around this genre (thanks to the mobile revolution no doubt) – that “runners” should be free, and they don’t belong on PC.”
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The Sunday Papers

By Jim Rossignol on September 15th, 2013.


Sundays are for urrrrgh. Or bleruuurgh. And some hnnngfh. And then back to bed.

  • An interview with Dan Pinchbeck, of The Chinese Room (writer and designer on A Machine For Pigs): “I think as a writer I’m interested in ambiguity and the slippage of meaning, in the nature of reality and our illusions about our sense of self and consciousness and being in the world, so I think that’s something that is kind of hard wired into our games because of that. And Jess has similar preoccupations as a composer, she’s obsessed with the notion of truth, or beauty, of what is means to be an emotional creature. So it’s less a striving, more of an inevitability I guess.”
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The Sunday Papers

By Jim Rossignol on September 8th, 2013.


Sundays are for visiting in a castle in the Midlands. Alternatively, for getting stuck into words. For there are so many of them.

  • London’s art and design museum, the V&A, recently put on a Minecraft exhibition. It was quite the thing: “Video games combine a lot of disciplines that the V&A holds collections in anyway, such as paintings, sculpture, illustration. We also have the performance collection, so we’ve got music as well, those kind of aspects. It’s actually a discipline that crosses a lot of our collections. From both a curatorial point of view and a learning programming point of view, that’s where we are coming from.”
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The Sunday Papers

By Jim Rossignol on September 1st, 2013.


Sundays are for rest. But I can’t rest. Too much to do. Too much to know. Read:

  • Wired’s profile of Dean Hall and Day Z is an interesting read. I’m not sure about that training exercise, though. “Dean Hall was close to death in the jungles of Brunei. It was December 2010 and the officer cadet in the New Zealand army was alone on a survival-training mission. Given only two days’ worth of food for 20 days, he supplemented his diet with raw fish and ferns. He slept on a bed of sticks, and by the end of the mission he’d lost 44 pounds from his already lean frame. There were other trainees out there, and he started to plot raids on their food supplies. He thought of himself as an honorable person, but he was too hungry for honor. As he approached one man’s camp, the guy spotted him and tossed him some rancid ramen. Hall boiled the noodles and wolfed them down.”
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