Sundays: the enemy of man since time immemorial. They must be defeated. How can we do this? Only with a potent mixture of games and literature. With that weapon, and our tonic teas, we might live to see that next precious Monday.
- Ah, this is good, and kind of psychologically monstrous. F2P money-grabbing tricks categorised: “The technique involves giving the player some really huge reward, that makes them really happy, and then threatening to take it away if they do not spend. Research has shown that humans like getting rewards, but they hate losing what they already have much more than they value the same item as a reward. To be effective with this technique, you have to tell the player they have earned something, and then later tell them that they did not. The longer you allow the player to have the reward before you take it away, the more powerful is the effect.” It’s like monetisation essays on F2P games are al the criticism of that area we need.