Sundays are for checking in late to write up notes on the week’s best games writing. Let’s get this done; there are games to be played.
- Simon Parkin over at Eurogamer speaks to some of the key team members behind the creation of the original BioShock, including JP LeBreton and Jordan Thomas:
Not every aspect of the game evolved so effortlessly. At one point the team needed to create a demo for the American video game magazine Game Informer. The magazine was set to run a BioShock cover story. “The pressure was on to create something that would impress, and our deadline was looming,” says LeBreton. “In a level review, there was some discussion of how an AI should be presented in the short demo. Someone mentioned System Shock 2′s evasive cyborg ninjas as a reference point. Ken threw his glasses down and yelled: ‘I don’t want to hear anything about any f***ing cyborg ninjas!’”