Sundays are for trundling around a small village in Germany, picking up and dropping off passengers in the wondrous, mostly fixed OMSI 2, using my new Logitech Driving Force GT steering wheel. As I park at the terminal, waiting for the beginning of my next route, why not join me in perusing the week’s best (mostly) games writing?
- Relevant to my interests, creator of QWOP and GIRP Bennett Foddy takes to Polygon to explain why you don’t want an online version of Matt Thorson’s Towerfall, or other, similarly local multiplayer-only games. Basically, laaaaaaaag: “As a game designer, if you want players to be able to dodge an arrow at the last second, or to stomp their enemies on the head like they do in TowerFall, you’re designing a game that won’t play well even over a LAN, much less over the messy, noisy collection of networks that make up the internet. There’s literally no way to eliminate the effects of lag, and you’ll wind up with game-breaking problems like Dark Souls’ infamous PvP ‘lag stab’.”