Posts Tagged ‘The Ultima 6 Project’

The British Files: Ultima 6 Project 1.1

By Adam Smith on February 4th, 2013.

One has to travel far back through the archives of RPS to discover the last mention of The Ultima 6 Project, a remake and embellishment of the original game that uses the Dungeon Siege engine. A Mr Gillen was the last to write of the game, his cockles toasting in the glow caused by such a large mod project reaching the 1.0 milestone. Now, two and a half years later, the project has reached 1.1, with quest improvements, bug fixes, improved mapping and additions to the dungeon system. Those last changes are important because some of the dungeons are gargantuan and you’ll need all the help you can get.

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Best Of British: Ultima 6 Project Released

By Kieron Gillen on July 6th, 2010.

I was working on a Low Avatar Cigarettes gag, but gave up, because it wasn't a gag. And I now realise just by clicking the tag, this was the same screenshot I used for the Beta post. Oh noes!

It’s always heartwarming when one of these enormous mod-projects actually reaches the holy 1.0. They started in 2001. And now, in 2010, they release their complete Ultima VI mod for Dungeon Siege. You can go and get it here. I can only give them a hearty round of applause. And, alas, I mean it literally – I’ve long since lost my copy of Dungeon Siege, and it’s really tricky to buy online (You’re best off trying on a place like Amazon). No video of the finished version available, but here’s a little footage from the 5th out of 8th milestone…
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Lauded British: The Ultima 6 Project Beta

By Kieron Gillen on December 2nd, 2009.

Someone should do a Dungeon Siege tribute in the Ultima 6 engine, sez I.

Brian RPGWatch brought news that The Ultima 6 Project has reached the public beta stage and is, by all accounts, pretty stable. The idea, much like the previous Ultima 5 Lazarus, is to reincarnate these seminal games in a more modern engine. In this case, Dungeon Siege. You can go and download the beta from here if you fancy a trip to Britannia. To see it in action… well, the only footage I could find is from Milestone 5. So bear in mind, the full Beta is 3 milestones along from this. Though, to be honest, this looks pretty nifty to me.
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