Posts Tagged ‘the void’

Knock-Knock. ‘Who’s There?’ Ice-Pick Lodge. ‘Uh-Oh.’

By Alec Meer on July 27th, 2012.

Can I sue them for using images of my family without permission?

Ice-Pick Lodge tend to pop up when you least expect them, with the game you least expect them to make. They’ve been sensibly resistant to attempting another Pathologic, instead darting off to create new specimens of the weird, the wonderful and the intimidatingly odd. The enormous success they so richly deserve has eluded them, which means a move to Kickstarter is probably sensible. True to form, the project they’re proposing, a game called Knock-Knock, is bat-shit weird – but at the same time, I think it’s the most mainstream-friendly they’ve yet been. Not in a bad way, though.

Knock-Knock is the Evil Dead meets hide & seek, as a malevolent-faced hermit tries to evade monstrous ‘Guests’ to his cabin in the woods. It immediately puts me somewhat in mind of Slender, but with rather more DIRECT ACTION and an art style that evokes 80s children’s cartoons from that alternate evil dimension on the other side of the mirror we’re never supposed to mention.
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Growing Up, Blowing Up: Indie Royale Graduation Bundle

By Nathan Grayson on May 31st, 2012.

I desperately want to play with that tassel.

I’m incredibly proud to announce that Indie Royale has finally graduated. I haven’t the foggiest idea of what it’s actually graduated from, but it has one of those fun dangly tassel hats now, so that means it’s probably smarter than me. Before it goes off and writes the next great American novel while aboard a rocket of its own construction made from inferior American novels, however, it’s putting more indie games on sale. Six more of them, in fact – including the debut of retro-themed zombie-blasting RPG Dead Pixels. “But wait,” you might say, tossing around high-level math like some kind of graduate-school-bound indie bundle, “that’s only one¬†game; where are the other five?” Be educated after the break.

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Devoid: The Void Difficulty Patches

By Kieron Gillen on May 5th, 2010.

I had jokes about being too hard, but they were all unsavoury.

Today is a good day to be John Walker. Only joking. No day is a good day to be John Walker. Except the blessed day you die and it’s all over, thankyouthankyouthankyou. At least today is a day when things become a fraction less miserable. Remember when he reviewed Ice-Pick’s Quinns-favoured oddity The Void at Eurogamer, giving it 7/10. His main issue was that it was “It’s stupendously, unrelentingly difficult.” Anyway, Ice Pick have announced that a friendly modder called Throdax (No really) has made two patches that alter the game to either an easy or medium mode. Baddies are less bad. Sisters are more willing to open. Gardens can be more swiftly replanted. In short, difficulty undifficultiered. Problem solved! Some footage follows…
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Eurogamer: The Void Review

By John Walker on November 2nd, 2009.

Colour makes her floaty.

You may have noticed Quintin’s enthusiasm about The Void. It really is a remarkable game, and we’ve certainly not heard the last of the analysis and attention it deserves. Me, however – I didn’t fall in love. Which made it an interesting one to review. Well, you can see what I thought of it over at Eurogamer. Then there’s some new bits and pieces of interest below. It starts like this:

“The Void makes me feel stupid. I’m more daunted by writing this review than I have been by any other. Perhaps not surprisingly, the last time I felt this terrified about writing a game up it was Pathologic, the previous game from Void developer Ice Pick Lodge. This is a game that’s an awful lot smarter than I am. Or perhaps just weirder. See, I don’t know. A review is designed to provide the reader with a description of the game, and then act as a buyer’s guide. This will fail on both counts, since The Void is so far outside of the realms of helpful description that I might as well phone you up and make animal noises at you, and since I honestly couldn’t tell you whether you should buy this or not. Instead let’s fumble along together, and at the end you can decide for yourself.”

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Nude Descending A Star: The Naked Void

By Quintin Smith on October 1st, 2009.


I’m scared. Here’s what I fear: I fear The Void is going to be the subject of unjust moral outrage because it features female nudity.
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Wot I Think: The Void

By Quintin Smith on September 29th, 2009.


[It seems to have gone through nearly as many name alterations as the Sugababes have line-up changes. It's the sequel to RPS-championed Russian existentialist minor classic Pathologic, the game Walker described as Oblivion with cancer. It's finally translated to English. It's time to send the man who Butchered Pathologic to see Wot He Thinks of The Void...]
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RPS Interviews Ice Pick Lodge

By Quintin Smith on February 3rd, 2009.


And now, in a feature I like to call Forbidden Discourse: The Oily Fruit of the Broken Heart, we present an interview with Ice-Pick Lodge CEO Nikolay Dybowskiy and all-purpose Ice Pick developer Aleksey “the LxR” Luchin. Ice-Pick are of course the Russian studio responsible for the award-winning Pathologic and The Void, two fascinating PC games.

I could give this chat an introduction about how the attitude that comes across in it gives me hope, but screw it. Instead I’ll just say that this interview proves just how much these guys are Doing It Right.
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