Posts Tagged ‘The Walking Dead’

Wolf Among Us Ep 2 Won’t Be Among Us Until 2014

By Nathan Grayson on December 7th, 2013.

'I am a person who is inordinately upset by hands.'

YOU GUYS, YOU GUYS, you’re not going to believe this: there are already wolves among us. Right now. They’re called “dogs,” and we bred them into blind subservience over the course of a few generations. Many of them, however, are capable of reducing humans to blubbering piles of incoherent baby babble with a simple wag of the tail or awkward pawing attempt at a handshake. Who, in this equation, is really man, and who is beast? It’s a chilling thou– oh man look at this puppy! Was I talking about something? Oh hm, episode two of Telltale’s Fables series, The Wolf Among Us, won’t be out until sometime early next year. Bummer.

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The Walking This Way Soon Dead: Telltale’s Season 2 Dated

By Alec Meer on December 6th, 2013.

If you haven’t finished Telltale’s wildly acclaimed tragedy’n’conversation sim The Walking Dead but do want to know when season two will be released, I’ll tell you right now. December 17th! That’s when you can buy the season pass and play episode 1, for about 18 quid.

If you have finished it and want to know a plot synopsis too, I’ll tell you below, hopefully safe from the innocent, spoiler-averse eyes of the non-finishers.
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The Walking Dead, And The Walking Alive: The Narrow Path

By John Walker on November 27th, 2013.

Were you aware that there had been a The Walking Dead All Out Game Jam? 120 teams were, competing in the official event over two weeks, back in September/October. Ten finalists have recently been picked, with the winner chosen by TWD creator Robert Kirkman on the 5th December. Those finalists have gained some decent loot, not least a full Unity Pro license, and a free Greenlight application. So yes, you can expect to see another ten zombie games vying for your attention on there. Blame memetics.

Amongst those finalists were Beavl, with The Narrow Path, that takes an approach that immediately grabs my attention. Yes, you’re killing zombies. But you’re also killing the humans too. And you’re in a minivan.

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Lord Of The Rumors: Telltale’s Game Of Thrones Game

By Nathan Grayson on November 22nd, 2013.

Despite the fact that I am, as you might have noticed, Peter Dinklage, I actually haven't even finished the first book. It is my great shame.

Well, this all seems sort of inevitable in hindsight, doesn’t it? Telltale has more or less perfected its episodic storytelling formula, and bounteous riches are beginning to flow. And from among those glittering prizes and sparkling gem clusters, the Walking Dead and Wolf Among Us dev has – if a report from IGN is to be believed – plucked a veritable holy grail. It now allegedly has some sort of Game of Thrones game in the oven, though exact details are still hazy. This does, however, link up pretty well with my Dan Connors interview from earlier this year, so I am cautiously optimistic about the (for now) rumor’s veracity.

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All Alone: Telltale Reveals Walking Dead Season Two

By Nathan Grayson on October 29th, 2013.

Here it is, the moment you’ve been waiting for. Ever since [SAD THING] and [OTHER SAD THING] and [MORE VERY, VERY SAD THINGS] closed out The Walking Dead’s first season, everyone’s been reinforcing their ramshackle post-apocalyptic emotion shelters – bolting on more kleenex boxes and widening gaps so they can claim it’s “just the rain” – in preparation for a second go-’round. And so, finally, here we are. In the wake WOLFAMONGOUS‘ successful launch, Telltale’s seen fit to remove Walking Dead season two from its incubation coffin. Video and details below.

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Shambling Man: The Walking Dead Season Two

By Adam Smith on July 22nd, 2013.

Comic-Con has probably created lots of news but, until this morning, the only information that had lodged in my brain was the announcement of some sort of Superman vs Batman film. I haven’t seen Man of Steel because my brain tries to run away from Zack Snyder films, leaving it shuddering and heaving against the back of my skull if one of those films happens to be in front of me. Actually, I quite liked his Dawn of the Dead and didn’t suffer any nosebleeds at all when I saw it. Forget about me being snidey about Snyder though – more news from Comic-Con! This time about The Walking Dead Season Two. If you don’t want any spoilers at all, don’t look below.

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Telling Tales: Molyneux Vs Vanaman

By Jim Rossignol on June 19th, 2013.


Game Informer have done a lovely thing and put Sean Vanaman (the creative lead and author of Telltale’s The Walking Dead games) in the same room as famed promiser-of-worlds, 22Cans’ Peter Molyneux. The consequence of this gentlemanly meet was an extended discussion of how Telltale have tried to up stakes on the adventure genre, writing for games in general, and some stuff about zombies: a topic on which all developers now have to pass a three-stage exam if they want to be allowed to continue developing videogames.

Watch it below.
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400 Days Of Glummer: Walking Dead Season 1 DLC

By Adam Smith on June 11th, 2013.

The last time we saw The Walking Dead it was lying in a pool of blood, waiting to rise again as some sort of brain-hungry second season. The bastard game hadn’t so much jerked the tears from my eyes as attached wild horses to the ducts and had the muscular beasts run toward the horizon for a couple of hours. It’s still not clear precisely how the two seasons will be connected but the announcement of 400 Days, a new episode that will act as a bridge between the two seasons, will surely provide some answers. That’s what bridges do. There are probably some clues in the trailer below, which contains at least one character who has appeared previously.

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Telltale On ‘Weird’ Experiments, Revisiting Comedy

By Nathan Grayson on May 17th, 2013.

Yesterday, I put on my fuzzy-eared detective hat and grilled Telltale president Kevin Bruner about his company’s next big, hopefully not bad thing, The Wolf Among Us. The Fables-based caper sounds like a worthy (though unexpected) follow-up to The Walking Dead, but it’s hardly the only story being writ large by Telltale’s ostentatiously oversized quill pens. The developer also regularly creates experimental prototypes involving AI, story structures, the way players communicate with characters, and tons more. Fittingly – given the developer’s love of episodic stories – they call it the Pilot Program. Some of these “weird” ideas make it into games, but many of them don’t. Ultimately, though, this is Telltale’s way of paving a path to its own future. I quizzed Bruner about the good, the bad, and the ugly of his company’s experiments, as well as a couple other loose ends like King’s Quest. It’s all after the break.

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Telltale On Wolf Among Us, Following The Walking Dead

By Nathan Grayson on May 16th, 2013.

To hear Telltale tell the tale, The Walking Dead wasn’t built to be a wildly acclaimed game of the year award magnet. A good game? Yes. A great story? Clearly. But not a bowling ball catapult into zombified super stardom. With all eyes suddenly on the once-unassuming developer, “that Fables game” has an incredibly tough act to follow. But The Wolf Among Us is a) about a gruff, nicotine-addicted werewolf detective and b) not about gazing sullenly out the window while protesting, “No, it’s just the rain/my allergies/this waterfall we’re standing under.” It takes place in a mad fantasy reality where anything can happen – except, um, the undead apocalypse. It’s maybe a bit different. So, where does Walking Dead’s DNA end and Wolf Among Us begin? What about Fables-specific issues like mystery-solving, a pre-established main character, wolfed-out combat, and a somewhat controversial creator? I spoke with Telltale president Kevin Bruner about all of that and more.

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Wolface – Fables: The Wolf Among Us Is Telltale’s Next

By Alec Meer on March 28th, 2013.

Telltale saysfable

I wonder if Telltale are worrying about Difficult Second Album Syndrome, despite Fables: The Wolf Among Us actually being about their dozenth adventure game series. The rapture their Walking Dead series was met with puts them, if not actually on the A-list then at least on the waiting list for the A-list. By which I mean they’re on the list of developers who I’d say are on the list to be on the list. Maybe I should do a list of all of them., but to be honest I feel a bit too listless to bother.

The Wolf Among Us, then. It’s an episodic adventure game based on the modern-day fairy tales, Big Bad (were)Wolf-starring DC comic series Fables.
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Long Wait Ahead: Walking Dead S2 Coming In 2014

By Nathan Grayson on March 7th, 2013.

Edit: Telltale have sent a correction to Game Informer. “The current estimated release window for Season Two of The Walking Dead is for fall of this year (2013), and not next year (2014) as has been reported after a recent interview.”

TV is evil. No, no, not because it drains our brains, turns all children into devil-worshiping miscreants, and won’t let Gordon Ramsay host everything, but because it taught me to expect that the very TV-like Walking Dead season two would arrive only a year after its pioneering predecessor. But alas, tearing out the reigning Emotion King’s decaying guts and replacing them with state-of-the-art new ones takes time. So then, when do you think Walking Dead season two is kicking off? 30 years from now? Tomorrow? Half-Life? Nope. Try late next year. Besides, everyone knows Half-Life 3’s been out for years. Valve’s just doing a timed exclusive with the actual Combine dimension to ensure this one’s safety. I mean, obviously.

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Telltale On New IPs, Beating JJ Abrams To The Punch

By Nathan Grayson on March 1st, 2013.

Telltale’s pretty much synonymous with The Walking Dead these days, but it has plans. Big plans. Maybe it’ll build a rocketship to Mars. Or perhaps it’ll make the world’s tallest ice cream sandwich. Also to Mars. Or I guess it could be making some more videogames, but that’s kinda reaching a bit. Regardless, I asked Telltale CEO Dan Connors what lies beyond his studio’s tear-blurred vision of the apocalypse, and he laid out quite the roadmap. Click past the break for updates on Fables, King’s Quest (sorta), potential plans for an entirely original multimedia universe, and a discussion of why JJ Abrams and Valve are hardly the only ones building bridges between entertainment’s many scattered islands.

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