Posts Tagged ‘The Walking Dead’

Shambling Man: The Walking Dead Season Two

By Adam Smith on July 22nd, 2013.

Comic-Con has probably created lots of news but, until this morning, the only information that had lodged in my brain was the announcement of some sort of Superman vs Batman film. I haven’t seen Man of Steel because my brain tries to run away from Zack Snyder films, leaving it shuddering and heaving against the back of my skull if one of those films happens to be in front of me. Actually, I quite liked his Dawn of the Dead and didn’t suffer any nosebleeds at all when I saw it. Forget about me being snidey about Snyder though – more news from Comic-Con! This time about The Walking Dead Season Two. If you don’t want any spoilers at all, don’t look below.

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Telling Tales: Molyneux Vs Vanaman

By Jim Rossignol on June 19th, 2013.


Game Informer have done a lovely thing and put Sean Vanaman (the creative lead and author of Telltale’s The Walking Dead games) in the same room as famed promiser-of-worlds, 22Cans’ Peter Molyneux. The consequence of this gentlemanly meet was an extended discussion of how Telltale have tried to up stakes on the adventure genre, writing for games in general, and some stuff about zombies: a topic on which all developers now have to pass a three-stage exam if they want to be allowed to continue developing videogames.

Watch it below.
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400 Days Of Glummer: Walking Dead Season 1 DLC

By Adam Smith on June 11th, 2013.

The last time we saw The Walking Dead it was lying in a pool of blood, waiting to rise again as some sort of brain-hungry second season. The bastard game hadn’t so much jerked the tears from my eyes as attached wild horses to the ducts and had the muscular beasts run toward the horizon for a couple of hours. It’s still not clear precisely how the two seasons will be connected but the announcement of 400 Days, a new episode that will act as a bridge between the two seasons, will surely provide some answers. That’s what bridges do. There are probably some clues in the trailer below, which contains at least one character who has appeared previously.

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Telltale On ‘Weird’ Experiments, Revisiting Comedy

By Nathan Grayson on May 17th, 2013.

Yesterday, I put on my fuzzy-eared detective hat and grilled Telltale president Kevin Bruner about his company’s next big, hopefully not bad thing, The Wolf Among Us. The Fables-based caper sounds like a worthy (though unexpected) follow-up to The Walking Dead, but it’s hardly the only story being writ large by Telltale’s ostentatiously oversized quill pens. The developer also regularly creates experimental prototypes involving AI, story structures, the way players communicate with characters, and tons more. Fittingly – given the developer’s love of episodic stories – they call it the Pilot Program. Some of these “weird” ideas make it into games, but many of them don’t. Ultimately, though, this is Telltale’s way of paving a path to its own future. I quizzed Bruner about the good, the bad, and the ugly of his company’s experiments, as well as a couple other loose ends like King’s Quest. It’s all after the break.

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Telltale On Wolf Among Us, Following The Walking Dead

By Nathan Grayson on May 16th, 2013.

To hear Telltale tell the tale, The Walking Dead wasn’t built to be a wildly acclaimed game of the year award magnet. A good game? Yes. A great story? Clearly. But not a bowling ball catapult into zombified super stardom. With all eyes suddenly on the once-unassuming developer, “that Fables game” has an incredibly tough act to follow. But The Wolf Among Us is a) about a gruff,¬†nicotine-addicted werewolf detective and b) not about gazing sullenly out the window while protesting, “No, it’s just the rain/my allergies/this waterfall we’re standing under.” It takes place in a mad fantasy reality where anything can happen – except, um, the undead apocalypse. It’s maybe a bit different. So, where does Walking Dead’s DNA end and Wolf Among Us begin? What about Fables-specific issues like mystery-solving, a pre-established main character, wolfed-out combat, and a somewhat controversial creator? I spoke with Telltale president Kevin Bruner about all of that and more.

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Wolface – Fables: The Wolf Among Us Is Telltale’s Next

By Alec Meer on March 28th, 2013.

Telltale saysfable

I wonder if Telltale are worrying about Difficult Second Album Syndrome, despite Fables: The Wolf Among Us actually being about their dozenth adventure game series. The rapture their Walking Dead series was met with puts them, if not actually on the A-list then at least on the waiting list for the A-list. By which I mean they’re on the list of developers who I’d say are on the list to be on the list. Maybe I should do a list of all of them., but to be honest I feel a bit too listless to bother.

The Wolf Among Us, then. It’s an episodic adventure game based on the modern-day fairy tales, Big Bad (were)Wolf-starring DC comic series Fables.
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Long Wait Ahead: Walking Dead S2 Coming In 2014

By Nathan Grayson on March 7th, 2013.

Edit: Telltale have sent a correction to Game Informer. “The current estimated release window for Season Two of The Walking Dead is for fall of this year (2013), and not next year (2014) as has been reported after a recent interview.”

TV is evil. No, no, not because it drains our brains, turns all children into devil-worshiping¬†miscreants, and won’t let Gordon Ramsay host everything, but because it taught me to expect that the very TV-like Walking Dead season two would arrive only a year after its pioneering predecessor. But alas, tearing out the reigning Emotion King’s decaying guts and replacing them with state-of-the-art new ones takes time. So then, when do you think Walking Dead season two is kicking off? 30 years from now? Tomorrow? Half-Life? Nope. Try late next year. Besides, everyone knows Half-Life 3′s been out for years. Valve’s just doing a timed exclusive with the actual Combine dimension to ensure this one’s safety. I mean, obviously.

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Telltale On New IPs, Beating JJ Abrams To The Punch

By Nathan Grayson on March 1st, 2013.

Telltale’s pretty much synonymous with The Walking Dead these days, but it has plans. Big plans. Maybe it’ll build a rocketship to Mars. Or perhaps it’ll make the world’s tallest ice cream sandwich. Also to Mars. Or I guess it could be making some more videogames, but that’s kinda reaching a bit. Regardless, I asked Telltale CEO Dan Connors what lies beyond his studio’s tear-blurred vision of the apocalypse, and he laid out quite the roadmap. Click past the break for updates on Fables, King’s Quest (sorta), potential plans for an entirely original multimedia universe, and a discussion of why JJ Abrams and Valve are hardly the only ones building bridges between entertainment’s many scattered islands.

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Telltale On Walking Dead Season 2 And Beyond

By Nathan Grayson on February 28th, 2013.

You probably haven’t heard, but Telltale’s The Walking Dead is kind of a big deal. It maybe won some awards or something and also made its players weep so much that their ducts now cough out specks of sand and the occasional cactus. There is, in other words, something to be said for using games to spin crushingly compelling yarns, and Telltale knows it has something very special on its hands. Season one, however, was just the beginning. The only envelope’s had its shoulder bumped. Now it’s time to give it a good, hard push. I sat down with Telltale CEO Dan Connors to discuss how he plans to go about doing that, what he’s taking away from reactions to the first season, and how his company plans to squash some of Walking Dead’s more glaring flaws – for instance, those awful game-wrecking save bugs.

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Saving Graces: Walking Dead Season Two

By Adam Smith on January 7th, 2013.

Inexplicably finding themselves in conversation with an energy drink manufacturer, Telltale mentioned that they were working on season two of The Walking Dead. We already knew that but what we didn’t know is that the sequel to last year’s most efficient jerker of tears will most likely carry over saves from the ending of the original episodes. That surprises me, considering that the season ended with the zombie virus cured by a broth containing Basset Hound saliva and pixie tears. Wouldn’t it be more sensible to go back to the dark days of the decaying dead and follow a separate group of survivors rather than continuing with the Little House on the Prairie set-up suggested by that ending? Actual spoilers below.

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The Walking Dead: The Winding Down

By Alec Meer on November 20th, 2012.

And they all lived happily ever after ahahahahahahahargh

There’s a still a certain resistance in myself I have to battle when mentioning The Walking Dead games. I’d allowed myself to become so prejudiced against Telltale’s games after their patchy resurrections of franchises that meant a great deal to me as a child, and it doesn’t help that the Walking Dead comics have often demonstrated attitudes I find to be highly unsavoury. But TT’s Walking Dead games are deftly done slices of tension and humanity, reimaginging adventure games’ abstract puzzles as gut-punch moral dilemmas. Tada! My prejudice is defeated.

I imagine a second series of these episodes is all but guaranteed at this point, but the final episode of the current one approaches fast. Will it resolve Lee and Clementine’s tale once and for all, or pull a Homeland and delay much-needed denouements and resolutions until a second series? All we can do for now is watch the finale trailer and comb it for clues.
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