Posts Tagged ‘The Witcher 2: Assassins of Kings’

Totally Not Dark Souls: Lords Of The Fallen Touts Difficulty

By Nathan Grayson on April 23rd, 2014.

First I will destroy this entire floor, and then - eventually - I will get around to harming YOUUUUUUUU.

I can’t imagine it’s easy being a videogame door. One day your kind is totally invincible – your unassuming lacquered flesh the only thing capable of withstanding a fully buffed out hero’s galaxy lance machine punch gun – and the next the merest of kicks explodes you into splinters. That’s why I really feel for the door in the trailer for former Witcher 2 man Tomasz Gop’s Lords of the Fallen, which gets kicked, split, splattered, bashed, mashed, boiled, and stuck in a stew over and over and over forever. The very overtly Dark-Souls-influenced dungeon crawl is Hard apparently, so you’ll be busting into its boss rooms repeatedly in your quest to bonk the hulking monstro-jerks until they fall down just right. Watch below.

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Six Million Witchers? SIX MILLION WITCHERS

By Nathan Grayson on October 26th, 2013.

SIX MILLION SIX MILLION SIX MILLION SIX MILLION SIX MILLION MIX SILLION

SIX.

MILLION.

WITCHERS.

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Mod It All: The Witcher 2 Receiving ‘Combat Rebalance’

By Adam Smith on June 10th, 2013.

This may look like a blog post but it’s actually a combination of confessional booth and news stand. Gather round and confess the mistakes of your past as I do the same, then pick up the evening papers on the way out. As the headline suggests, my sin relates to The Witcher 2. I’ve never finished it. Or started it for that matter. The reason I haven’t started it is because I haven’t finished the first Witcher game, so I should probably do that. But what’s this? A small leaflet on the news stand informs us that Andrzej ‘Flash’ Kwiatkowski, an ex-modder and now ‘Gameplay Designer’ at CD Projekt, has returned to modding in an effort to rebalance the combat in Witcher 2. The file size is currently 8 gigabytes, which is too many floppy disks to consider, but should be smaller by release. Which should be very soon. Details below.

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Witcher 3: Open World, Non-Linear, Beard

By Alec Meer on February 5th, 2013.

You know a developer’s really made it when they arrange an exclusive cover feature with GameStop’s loyalty card-flogging magazine Game Informer. CD Projekt RED are the latest to do the whole de facto scoop thing, revealing the already-teased The Witcher 3: Wild Hunt. Aka, 2014’s most exciting RPG, it rather sounds like.

AND GERALT HAS A BEARD NOW.
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Cyberpunk’s A ‘Sandbox,’ But What Does That Mean?

By Nathan Grayson on October 23rd, 2012.

Sanboxes are tricky things. I mean, the label’s shared by Grand Theft Auto, Skyrim, Just Cause 2, and Mount and Blade – among zillions of others – but it means very different things in all of those cases. I was recently informed that it can also refer to a box full of sand, which isn’t a videogame at all but instead some kind of devilishly effective trap for children. So when CD Projekt Red started throwing the phrase around in relation to the decidedly de-witched Cyberpunk 2077, I couldn’t help but wonder exactly what it meant. Fortunately, CDP detected the fluctuation in my neural implant and acted accordingly. By which I mean it answered my question – and also filled in a few blanks about the magnitude of Cyberpunk’s choices, how close it’ll come to exploring real-life issues, and whether all that snazzy art’s actually indicative of the final product.

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GOG Adds Mac Support, Witcher 2 Mod Kit Dated

By Nathan Grayson on October 19th, 2012.

Unfortunately, they can only be played on the bottom third of your screen.

This “Macintosh Personal Computer” thing is never going to catch on, but folks like Valve and now GOG insist on humoring owners of these unnaturally pristine elf machines, so here we are. During its much-ballyhooed news-a-thon, GOG drew back the curtain on a new version of its service tailored to Macs, which brings with it 50 games (eight of which you receive free just for signing up) and some rather tempting deals. Speaking of, there’s this insane 32-game pay-what-you-want Interplay special leading the charge in celebration of GOG’s fourth anniversary. The tearful sort-of-family reunion would not, however, be complete without Geralt’s permafrost tundra of a glare brightening up the room, so CD Projekt Red took the stage to demonstrate its Witcher 2 mod toolset. I’d say “imagine the possibilities,” but imaginations are for people who don’t have extremely impressive time-lapse videos. Check it out after the break.

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GOG Are Up To Something, Teasing Things

By Craig Pearson on October 16th, 2012.

????????????
I’m probably falling into a marketing trap. The GOG people are watching the Internet for a mention of GOG, and now I’ve just pinged RPS on their global map of suckers. I don’t care. Fill me in on your spreadsheet, if you must. You have my attention. On Thursday, 18:00 GMT they’ll be hosting a live press conference on their website to talk about “an exciting new direction that the digital distributor formerly known as ‘Good Old Games’ will be taking.” How many more directions can one company take?
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Geralt Goes To Westeros: Witcher 2 Getting Mod Tools

By Nathan Grayson on August 10th, 2012.

And hey, we won't even have to worry about a constant stream of obnoxious nudity mods, because CDP kind of already took care of that for us. Also, I paired that comment with the most clothed picture of Geralt I could find because I don't really know why.

I’m calling it now: It’s only a matter of time until someone designs a Game of Thrones mod for The Witcher 2. And that matter (note: I’m pretty sure “matter” isn’t a real unit of time measurement) just got a lot shorter, because CD Projekt’s tossing yet another hefty offering into The Witcher’s overflowing cauldron with official mod tools. Unfortunately, CD Projekt has also informed RPS that Steam Workshop support’s not on the table – at least, for now.

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To Wit(cher): Cyberpunk’s Plot-Altering Customization

By Nathan Grayson on August 2nd, 2012.

This may come as something of a surprise to you, but Cyberpunk looks to be decidedly less witchy than The Witcher. I’m not complaining, either. Geralt’s tale marches in line behind the player’s decisions, but it still definitely belongs to, well, Geralt. CD Projekt’s take on Cyberpunk, then, sounds like a refreshing (and extremely intriguing) change of pace. This time around, you’re shaping your own destiny. With hologram glasses.

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CD Projekt On Game Of Thrones, Sex’s Place In Gaming

By Nathan Grayson on June 21st, 2012.


Yesterday, I mind-melded with CD Projekt CEO and owner of the most victorious last name ever, Marcin Iwinski, on all things Cyberpunk. Also, DRM. However, with those topics covered and safely underneath fluffy wordblankets of information, the conversation weaved its way toward the next natural stop. I’m speaking, of course, of Westeros. Read on for Iwinski’s thoughts concerning parallels between The Witcher and Game of Thrones, the male-driven nature of geek culture, and where E3’s utterly archaic reliance on booth babes and titillation fits into that.  

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Interview: CD Projekt On Cyberpunk, Future Of DRM

By Nathan Grayson on June 19th, 2012.

You'd think Future Technology would allow him to do something about those horrific forehead veins.

Don’t worry, members of Witcher‘s (thankfully not immortalized in card form) lover legion: Geralt’s not gone for good. He is, however, enjoying a bit of a vacation, and – for the foreseeable future – CD Projekt’s giving its frequently sexed up brand of swords and sorcery a break. But, on the upside, we’re now in for a change of pace. Announced late last month, Cyberpunk‘s promising a non-linear world with “advanced RPG mechanics” and “mature content.” So then, is it Witcher meets Blade Runner? Or does the on-paper description of this pen-and-paper adaption barely even begin to, well, describe it? I spoke with CD Projekt CEO Marcin Iwinski to find out. And then we also talked about DRM for some reason. 

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The Witcher 2 Is Now The Witcherest Of All

By Adam Smith on April 17th, 2012.

I am undoubtedly the least capable arm-wrassler at RPS. Like noodles, they are.

The Witcher 2: Enhanced Edition patch is now making the game even witcherier than before, although my game remains in a pre-enhancement state because the patch preload appears to have vanished up its own witcheroo. I’m not entirely sure how to decipher my own sentence but there appears to be a problem with a borked file in the preload so I have been forced to reinstall the entire game. CDP have discovered a possible way to avoid my tribulations, details of whicher here. Go forth and witch.

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CD Projekt Giving More Free Stuff to Witcher 2 Owners

By Nathan Grayson on April 6th, 2012.

That looks like a delightful spot to have a picnic.

I think I’m going to buy CD Projekt a cookie basket. Yes, that’s what I’m going to do. What other language, after all, can express misty eyed gratitude in a more nuanced way? One cookie, I think, will be a witch, and another will be an emergency room. Spelling out “Enhanced Edition” in sight gags will be slightly more difficult, but I’m up to the challenge. So, why all the affectionate confections? Because CDP took the stage during a streaming conference to announce – among other things – an extra DRM-free copy of Witcher 2 for all previous owners regardless of which platform they originally nabbed it on and pre-load details for the Enhanced Edition. More info can be found in this post’s briny depths.

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