Posts Tagged ‘The Witcher 2: Assassins of Kings’

The Myth Behind The Monsters of The Witcher 3

The Northern Kingdoms of The Witcher 3: Wild Hunt [official site] is a realm ravaged by war, pestilence, and greed. And, try as he might, Geralt continually finds himself trapped between the political maneuverings of the Northern Kingdom’s most ambitious contenders. So it’s easy to forget that Geralt’s true calling in life is as a monster slayer. Lucky for him the Northern Kingdoms has no shortage of monsters.

While some of these beasts have enjoyed plenty of spotlight in other fiction, CD Projekt Red have dug deep into their own Eastern and Northern European ancestry to bring to life a mythology underrepresented in the echelons of generic fantasy creatures. We’re all familiar with dragons and vampires, but what about the lesser known beasts that bloody Geralt’s blade? The leshen, alps and botchlings? I’ve rounded up some of my favorite monsters from the Witcher series and the legends that inspired them so that we can contrast their depictions in the game, while getting a mythology lesson at the same time.

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Life’s Too Short: How I Learned To Embrace Easy Mode

Jon Morcom ruminates – not entirely seriously – on trying to overcome difficulty spikes in games.

“Slick, you dozy prick! How can you miss with a shotgun from point blank range?” I recently shocked myself by saying this rather too loudly at some pixels on my screen arranged into the shape of a nondescript bald man firing a gun very badly. I’d bought Wasteland 2 [official site] off the back of some good reviews and approached it with no real pre-conceptions. Shock, horror I’d never played the original Wasteland, only a few hours of genre stable-mate Fallout and Fallout 2 not at all; please forgive me hardcore gamers (in the interests of full disclosure I’ve also never rolled a hoop with a stick or flicked a juggling diabolo high into the air). But I make mention of my futile, out-loud admonishment of a party member who just happened to miss, as the combat dice rolls in Wasteland 2 will occasionally have him do, to exemplify the degree to which I’d invested in the game.

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Return To The Witcher 2: Part 2 – The Not So Good Bits


So, last time we looked at The Witcher 2 in all its glory. Today, we’re flipping it round. Where did things go wrong? Before we start, a clarification. While this will inherently be negative, it’s not to bash the game. The game was awesome, and many of the balls it dropped to the ground were at least pretty well gathered up by the Enhanced Edition. This is really more looking at issues to hope won’t be repeated by The Witcher 3: Wild Hunt [official site], allowing it to be all we want it to be.

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Return To The Witcher 2: Part 1 – The Good Bits

'You know, I should grow a beard. Just thought of that. Will get started soon.'

Now, if you’re anything like me, you’re really looking forward to The Witcher 3: Wild Hunt [official site] later this year, and you need to go to the gym a lot more. In anticipation of the first and avoidance of the second, I’ve been replaying the second game to refresh my memory and see a few things that I missed the first time round. With the benefit of hindsight, and a big update, where did it go right and where did it go wrong? Let’s do the negatives tomorrow and start with the positives today, of which it has so many to choose from…

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Totally Not Dark Souls: Lords Of The Fallen Touts Difficulty

First I will destroy this entire floor, and then - eventually - I will get around to harming YOUUUUUUUU.

I can’t imagine it’s easy being a videogame door. One day your kind is totally invincible – your unassuming lacquered flesh the only thing capable of withstanding a fully buffed out hero’s galaxy lance machine punch gun – and the next the merest of kicks explodes you into splinters. That’s why I really feel for the door in the trailer for former Witcher 2 man Tomasz Gop’s Lords of the Fallen, which gets kicked, split, splattered, bashed, mashed, boiled, and stuck in a stew over and over and over forever. The very overtly Dark-Souls-influenced dungeon crawl is Hard apparently, so you’ll be busting into its boss rooms repeatedly in your quest to bonk the hulking monstro-jerks until they fall down just right. Watch below.

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Six Million Witchers? SIX MILLION WITCHERS





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Mod It All: The Witcher 2 Receiving ‘Combat Rebalance’

This may look like a blog post but it’s actually a combination of confessional booth and news stand. Gather round and confess the mistakes of your past as I do the same, then pick up the evening papers on the way out. As the headline suggests, my sin relates to The Witcher 2. I’ve never finished it. Or started it for that matter. The reason I haven’t started it is because I haven’t finished the first Witcher game, so I should probably do that. But what’s this? A small leaflet on the news stand informs us that Andrzej ‘Flash’ Kwiatkowski, an ex-modder and now ‘Gameplay Designer’ at CD Projekt, has returned to modding in an effort to rebalance the combat in Witcher 2. The file size is currently 8 gigabytes, which is too many floppy disks to consider, but should be smaller by release. Which should be very soon. Details below.

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Witcher 3: Open World, Non-Linear, Beard

You know a developer’s really made it when they arrange an exclusive cover feature with GameStop’s loyalty card-flogging magazine Game Informer. CD Projekt RED are the latest to do the whole de facto scoop thing, revealing the already-teased The Witcher 3: Wild Hunt. Aka, 2014’s most exciting RPG, it rather sounds like.

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Cyberpunk’s A ‘Sandbox,’ But What Does That Mean?

Sanboxes are tricky things. I mean, the label’s shared by Grand Theft Auto, Skyrim, Just Cause 2, and Mount and Blade – among zillions of others – but it means very different things in all of those cases. I was recently informed that it can also refer to a box full of sand, which isn’t a videogame at all but instead some kind of devilishly effective trap for children. So when CD Projekt Red started throwing the phrase around in relation to the decidedly de-witched Cyberpunk 2077, I couldn’t help but wonder exactly what it meant. Fortunately, CDP detected the fluctuation in my neural implant and acted accordingly. By which I mean it answered my question – and also filled in a few blanks about the magnitude of Cyberpunk’s choices, how close it’ll come to exploring real-life issues, and whether all that snazzy art’s actually indicative of the final product.

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GOG Adds Mac Support, Witcher 2 Mod Kit Dated

Unfortunately, they can only be played on the bottom third of your screen.

This “Macintosh Personal Computer” thing is never going to catch on, but folks like Valve and now GOG insist on humoring owners of these unnaturally pristine elf machines, so here we are. During its much-ballyhooed news-a-thon, GOG drew back the curtain on a new version of its service tailored to Macs, which brings with it 50 games (eight of which you receive free just for signing up) and some rather tempting deals. Speaking of, there’s this insane 32-game pay-what-you-want Interplay special leading the charge in celebration of GOG’s fourth anniversary. The tearful sort-of-family reunion would not, however, be complete without Geralt’s permafrost tundra of a glare brightening up the room, so CD Projekt Red took the stage to demonstrate its Witcher 2 mod toolset. I’d say “imagine the possibilities,” but imaginations are for people who don’t have extremely impressive time-lapse videos. Check it out after the break.

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