Posts Tagged ‘The Witcher 3: Wild Hunt’

Swinging A Stick: How Landscape And Childhood Are Key To The Continued Popularity Of Fantasy Fiction

By Nathan Ditum on April 17th, 2015.

Once at primary school I tried to convince my teacher that we needed a new word – or at least that we needed one that might exist already, but that we’d somehow forgotten. This is going to be a piece partly about words, and “fantasy” was one that I was never totally happy with. It lacked, as I saw it, the generic precision of “science-fiction,” and I wanted a more specific description for that strand of fantasy storytelling and world-building that (I did not really know at the time, but would have pretended to if asked) has flowed from Tolkien’s consolidation of elves and dragons, dwarves and orcs. I wanted to be able to pin, with a single word, that mixture of magic and folklore, that particular set of imaginative boundaries with which I was so often engaged and so thoroughly obsessed. The best I could come up with was “fantamystical”, which, if you’ve been paying attention for the last twenty years, did not catch on.

Luckily it’s been a very kind twenty years for this area of fiction, to the point where we hardly need the word fantamystical at all (although I am willing to give it one last push if you guys are). A combination of, among other things, Harry Potter, His Dark Materials, and screen retellings of The Lord Of The Rings and A Song Of Ice And Fire have made my adolescent anxieties about the ambiguous categorizations of fiction redundant, leaving me with merely dozens of other anxieties, and us with Tolkien-fenced fantasy imprinted on our culture, and our games (this is being written in the gap between the arrival of Pillars Of Eternity and The Witcher 3: Wild Hunt, with Dragon Age: Inquisition still questing, exploring and adventuring in the background).

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The Witcher 3: Wild Hunt Trailer Explains It All

By Alice O'Connor on April 10th, 2015.

My heart will go on.

I am always aware that video games – and game sites, communities, culture, and everything – assume a hefty body of common knowledge. You’re expected to know the seminal works, the movers and the shakers, and the lingo, though no one really explains, and you’re to keep on top of all this too. I’m writing this post for one person. This post is for the one person who’s casually stopping by, who’s not on top of upcoming games, but who saw a picture of a fantasy man with a sword fighting a ghostbride and thought “Ooh that’s nice! What’s that?”

Hi, you. That’s The Witcher 3: Wild Hunt [official site]. Watch this new trailer, it’ll explain.

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Two Witcher 3 Paid Expansions Announced

By Alice O'Connor on April 7th, 2015.

You can always try to pay for the expansions by setting yourself up as a neighbourhood Witcher. Who knows what horrors lurk in the boonies of Boise?

CD Projekt RED may have announced they’ll release great gobs of DLC for free with The Witcher 3: Wild Hunt [official site], but they never said anything about expansions. In case you’re bad at reading subtext: they’re totally making expansions you’ll need to pay for, they announced today.

Two big, hefty expansions (that we know of) are in the works, one clocking in at around ten hours of new play and the second at twenty. Ayup, I certainly can’t begrudge them charging for bigguns. The two will be available together in an ‘Expansion Pass’ costing £19.99.

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Watch First 1/800th Of The Witcher 3, If You Want

By Graham Smith on April 7th, 2015.

It may be you’re the sort that wants to go into a game cold, knowing as little as is possible. It may be that your keen to be there on day one but want all available information to guide your purchasing decision. If you’re one of the latter, IGN’s video of the first 15 minutes of The Witcher 3: Wild Hunt [official site] may help. It skips the introductory cutscene but picks up right after, showing the initial quests, dialogue and combat. It’s embedded below and looks pretty authentic to my starting experience with most games, up to and including dying to a relatively weak mob of enemies after ten minutes.

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The RPG Scrollbars: How Long Is Too Long?

By Richard Cobbett on April 6th, 2015.

Ha! I completed your game faster than you! Prick!

Please welcome Richard Cobbett to our roster of weekly columnists. Every Monday at 1pm, Richard will be donning his +8 cap of writing to present a ragbag of news and reflections on role-playing games.

It’s been a great year for epic, old-school RPGs. A good tax-year anyway, since that conveniently scopes in everything from Divinity: Original Sin to Wasteland 2 to the other week’s Pillars of Eternity, to say nothing of several smaller titles. As we all know, part of the joy of a good RPG is slipping into a world – when everything works out, the long playtime feels like an epic journey rather than a commitment. Or at least it should. In the wake of The Witcher 3 promising 200 hours or so to see everything it’s got though, I’ve been thinking – at what point do the scales start to tip?

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The Witcher 3 Can Take Over 200 Hours

By Emily Gera on April 4th, 2015.

People always ask me the same thing every day. “Gera, when will we get a game that is so long it’s in the realm of possibility I will die before finishing it?” they sigh. “When will the day come where I can finally stop using clocks and interpret the passage of time entirely through the medium of game hours?” For fans of time, this is a reasonable but oft-ignored request.

The good news is the kindly folk of CD Projekt Red have presumably stopped sleeping in order to provide their The Witcher 3: The Wild Hunt [official site] with over 200 hours of content. Read the rest of this entry »

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An Important Update About The Witcher 3’s Beard Physics

By Alec Meer on March 24th, 2015.

That's barely even a beard, Geralt. You'll have to try harder than that

Is a beard growing through the course of videogame physics? I’m not entirely sure: maybe it’s just beard biology? But I’m certain my life has been empty and pointless without the excuse to say ‘beard physics’ on a regular basis, so you can be damn sure I’m seizing the opportunity today.

The reason for this is that good old Geralt’s beard will become steadily longer as you play through the Witcher 3. “Not Gandalf long”, disappointingly, but “really long” is promised. I’m guessing somewhere between Owner Of Hipster Cereal Cafe Long and Brian Blessed Long myself.
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Seven Wyvern-Murdering Minutes Of The Witcher 3

By Ben Barrett on March 9th, 2015.

Geralt, pictured right, about to receive the world's largest hug.

What a wonderful trip it has been for The Witcher [official site]. From dodgily translated, shoe-string original to vastly improved re-release, hotly appreciated if flawed sequel through to one of the most anticipated RPGs of all time. The idea that it might now rival, if not surpass, the likes of a Dragon Age or Planescape would have been unimaginable in 2009. Yet here we are, with the added bonus of it possibly being the prettiest game to grace our hard drives. A new commentated trailer from PAX East below.

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Return To The Witcher 2: Part 2 – The Not So Good Bits

By Richard Cobbett on February 9th, 2015.

'Geralt, what do we do?' 'I DON'T KNOW THIS IS STILL THE TUTORIAL HOW DO I DRAW MY SWORD AND HIT THINGS!?'

So, last time we looked at The Witcher 2 in all its glory. Today, we’re flipping it round. Where did things go wrong? Before we start, a clarification. While this will inherently be negative, it’s not to bash the game. The game was awesome, and many of the balls it dropped to the ground were at least pretty well gathered up by the Enhanced Edition. This is really more looking at issues to hope won’t be repeated by The Witcher 3: Wild Hunt [official site], allowing it to be all we want it to be.

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Return To The Witcher 2: Part 1 – The Good Bits

By Richard Cobbett on February 6th, 2015.

'You know, I should grow a beard. Just thought of that. Will get started soon.'

Now, if you’re anything like me, you’re really looking forward to The Witcher 3: Wild Hunt [official site] later this year, and you need to go to the gym a lot more. In anticipation of the first and avoidance of the second, I’ve been replaying the second game to refresh my memory and see a few things that I missed the first time round. With the benefit of hindsight, and a big update, where did it go right and where did it go wrong? Let’s do the negatives tomorrow and start with the positives today, of which it has so many to choose from…

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I’m A Lover, Not A Fighter: 3 Hours With The Witcher 3

By Tom McShea on January 26th, 2015.

I was travelling into the forest with a hunter who had seen a griffin slay dozens of men and women. The ground was still puddled with blood from its most recent massacre, but it was another act of violence that drew my attention. In conversation, the hunter revealed that he was chased from his village because his neighbors discovered that he was gay. Now he lives by himself, away from the judging eyes of his peers. Despite being forced from society, he still helps bring an end to the griffin, to relieve those who shunned him of further suffering.

“Even though it’s a fantasy game, we want to make sure that it feels real,” said Jonas Mattsson, senior environmental artist at CD Projekt Red. Reaching that goal begins with how people are presented in The Witcher 3: Wild Hunt (official site), the first three hours of which I’ve now played.

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Ger ‘Alt Of Here With These Witcher 3 System Specs

By Graham Smith on January 7th, 2015.

For the past decade I’ve done the financially responsible thing and bought a mid-tier PC and stuck with it till it was melting, crashing, rubble around my feet, but last year I bought something properly top-end for the first time ever. A good thing, because it means it no longer reboots as soon as I load a game. A good thing, because I have a thousand tabs open right now and Chrome needs all the memory it can get. A good thing, if The Witcher 3‘s system requirements are anything to go by, since even the minimum spec is unusually steep. The full details are below.

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The Witcher 3: Wild Hunt Has A Second Playable Character

By Graham Smith on December 16th, 2014.

Last week CD Projekt Red released a new trailer for The Witcher 3 and teased that one of the characters within it – other than Geralt, obv – would be playable. Is it the cowering man who whimpers and narrates the introduction? Is it one of the Wild Hunt baddies Geralt slays throughout, or one of the horses they dismount from? Is it– Oh, wait – yeah, it’s the lady in the header image of this post. Ciri – a character referenced in The Witcher 1, with a big role in the books and TV series, who can teleport and who is Geralt’s Witcheress apprentice.

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