Posts Tagged ‘The Witcher 3: Wild Hunt’

The Witcher 3 Half-Price In GOG’s Thanksgiving-y Sale

One nice thing about digital sales is that no one ends up injured, arrested, or killed. If you want The Witcher 3 half-price, hey, don’t sweat it: GOG’s Thanksgiving-y sale lives entirely inside computers, so all shall be well as long as you don’t accidentally sit on your laptop. I’m not sure why it’s named the ‘Only On’ sale when TW3 is the fanciest bargain there and is definitely not, you know, only on GOG, but hey! Also on sale: old Star Trek, Dungeons & Dragons, and Warhammer games.

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The Myth Behind The Monsters of The Witcher 3

The Northern Kingdoms of The Witcher 3: Wild Hunt [official site] is a realm ravaged by war, pestilence, and greed. And, try as he might, Geralt continually finds himself trapped between the political maneuverings of the Northern Kingdom’s most ambitious contenders. So it’s easy to forget that Geralt’s true calling in life is as a monster slayer. Lucky for him the Northern Kingdoms has no shortage of monsters.

While some of these beasts have enjoyed plenty of spotlight in other fiction, CD Projekt Red have dug deep into their own Eastern and Northern European ancestry to bring to life a mythology underrepresented in the echelons of generic fantasy creatures. We’re all familiar with dragons and vampires, but what about the lesser known beasts that bloody Geralt’s blade? The leshen, alps and botchlings? I’ve rounded up some of my favorite monsters from the Witcher series and the legends that inspired them so that we can contrast their depictions in the game, while getting a mythology lesson at the same time.

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The Witcher 3: Hearts Of Stone Expansion Now Out

The Witcher III: Hearts of Stone [official site], the game’s first major story expansion, is out now. Hearts of Stone adds a new 10-hour quest involving Geralt and The Wild Hunt’s Olgierd von Everec. According to our review, it “shows just about every other company how it’s done,” which is high praise from Richard Cobbett, a man who has played all games.

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Latest Witcher 3 Patch Has *13 Pages* Of Notes

The Witcher 3: Wild Hunt [official site] patch 1.10 is a bit of a monster, it seems. It comprises some 600 fixes, none of which appear to be major but suggest an impressive commitment to refining an already slick game. If you want to find out what they all are, then you’ll need to sit down with large mug of tea and this here 13-page PDF file.
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The Witcher 3: Hearts Of Stone Expansion Launch Trailer

The launch trailer for The Witcher 3: Wild Hunt – Hearts of Stone [official site] expansion has been unveiled and, as you might expect, it looks very pretty. It’s out one week from today on October 13 and before I go any further, why not pop down below and take a look for yourself?

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Cyberpunk “Bigger Than Anything CD Projekt Has Done”

Details about Cyberpunk 2077 [official site], CD Projekt RED’s long-in-the-making sci-fi RPG that will, so far as we know, be their follow-up to The Witcher 3: Wild Hunt [official site], are rarer than miracle cures for wartime Russian mycotoxins. Even rarer is the slightest implication of a release date. However, CDP are happy to reveal that this is no mere experimental side project – “We’re really stepping into the unknown in terms of complexity and size.”

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The 10 Best Games Based On Books

Books! They’re like films without pictures, or games that are all cutscene. Old people and hipsters really like them, teenagers think they’re like totally lame, and quite frankly we should all read more of them. There are countless games inspired by books – most especially Tolkien, Lovecraft and early Dungeons & Dragon fiction – but surprisingly few games based directly on books. Even fewer good ones.

Perhaps one of the reasons for that is that a game can, in theory, cleave closer to what a book does than a film can – with their length and their word counts, their dozens of characters and in some cases even their own in-game books, they can to some degree do the job of a novel. They don’t need to be based on books – and often they can do so much more, thanks to the great promise of non-linearity. Of course, the real reason for the dearth is that novels are so rarely the massive business a movie is these days. You might get a forlorn Hunger Games tie-in here and there, but suited people in gleaming office blocks just aren’t going to commission an adaptation of the latest Magnus Mills tale, more’s the pity.

I suspect that, over time, we’ll see the non-corporate side of games development increasingly homage the written word, but for now, these ten games (and seven honourable mentions) are, as far as I’m concerned, the best, and most landmark, results of page-to-pixel adaptation to date.

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The Witcher 3: Hearts of Stone Introduces A Tonal Shift

“The quest you’ve chosen would take too long to solve in the time span you have,” remarks a slightly concerned PR representative. “Maybe try the other one when you get the opportunity?”

I take this as a good sign. The Witcher 3: Hearts of Stone [official site] is the first ‘proper’ piece of DLC for CD Projekt RED’s already vast RPG, and comes after the release of umpteen freely available new clothes, minisodes and weapons. While Hearts of Stone isn’t concerned with adding new areas or mechanics, it’s a thrill to learn that it’s of a grander scale than I can reasonably see in the few hours I’ve been given to play it. In fact, the developers from Poland predict it’ll offer around ten-hours of new quests to play come release on October 13th.

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The Sweet Confusion Of Going Back To A Game Later On

Here’s a thing I love: going back to an involved game after weeks, months or even years away, after life got in the way or you hit a brick wall, and abruptly abandoned that world. Starting a brand new game from scratch can never offer the same delightful confusion, even though you begin it from a place of even greater ignorance.

Without fail, I go back in to an abandoned game convinced I know how to play it, that it’s a simple matter of resumption and I’ll be romping through it as if I’d never been away. Then, crushing reality. It’s not simply that it takes some time to remember the controls, or the flow of combat, or which device is needed for which action. It’s re-establishing the motivation. What was it that drove me onwards?
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The RPG Scrollbars: The Lost Magic Of Magic

Given a choice, I almost always play as a mage. Swords? Pah. Divine magic? Save it for Sunday School. Give me control over the elements, the power to reshape the very building blocks of the universe according to my every whim, and if at all possible, a cool hat. It’s an easy fantasy to indulge in almost any RPG out there.

I just wish it was a more satisfying one.

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