Posts Tagged ‘The Witcher 3’

Presenting Exhibit A In The Witcher 3 Trial

By Adam Smith on August 20th, 2014.

There were so many great games in Cologne this year and yet I decided that the first thing I’d write about from the show would be the one disappointment. Maybe disappointment comes more naturally to me or maybe I just wanted to get it out of the way – whatever the case, later that evening, I was slightly annoyed with myself for sending a grumpy dispatch rather than a chronicle of the good times. The Witcher 3 presentation that I watched is now online, so you can watch it for yourself below, and then use the comments section to solemnly agree with my judgement, or to thank me. Because if you do enjoy the video, it’s thanks to the expectations that I so graciously lowered.

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Gamescom 2014 Verdict: Diversity, Doom And Automatons

By RPS on August 18th, 2014.

The megabooths have been disassembled, the lanyards have been discarded and the crowds have dissipated – Gamescom has run its course for another year. RPS sent its two best Smiths to Cologne last week. Their brief was to see the games, talk to the creators and meet as many terrifying mechanical puppets as possible. They succeeded on all fronts and returned with tales of Elite: Dangerous, Pathologic, Warhammer and Dead Island, among many other delights and disappointments. Here are their thoughts on the show as a whole, along with a few highlights.

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Six New Witcher 3 Screenshots And A Trailer For You

By John Walker on August 13th, 2014.

You like The Witcher 3: The Wild Hunt screenshots. I know you. You can’t resist them! Six new ones have emerged from Gamescom, which is a small gathering of gaming enthusiasts in Germany. Because you’ve been good, if you click on the pictures, they’ll get extra-big. Big enough that you could use them as a desktop background, and pretend you’re playing The Witcher 3: The Wild Hunt on your PC right now! For the complete inexperience, you could lay the words “INSERT COIN” over the image, and then bash at your mouse and keyboard constantly imagining that you’re having some notion of control.

There’s also a trailer of old Mr Witchy completing a mission, but one thing at a time.

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CDP Spells It Out: No DRM For The Witcher 3

By John Walker on October 31st, 2013.

Here’s some very good news: CD Projekt Red are keeping their promise, and The Witcher 3 is to feature no DRM whatsoever. It’s odd, because they feel like the sort of company that never would in the first place – what with their connections to GOG and all. But CDP have stuck their fingers in the icky pot of DRM in the past. And of course they were embroiled in the epically dick move of threatening alleged pirates with bullying lawsuits. It seems that this ill behaviour is behind them now, and they’re making efforts to reassure people that there’s to be not a drip of DRM in The Witcher 3. Hoorah!

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Lords Of The Fallen Is Dark Souls Meets Borderlands…

By John Walker on June 12th, 2013.

There is scant information about there about Lords Of The Fallen, even though it was first announced (as Project RPG) a year ago. The game from The Deck 13, headed by former CD Projekt Red dev Tomasz Gop, doesn’t have a website, nor even an entry in secret industry tome Gamespress. Yet the game that people seem to be pitching as a rival to The Witcher 3 has managed to produce some screenshots despite it all.

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The Witcher 3 Beards Some Gameplay Footage!

By Jim Rossignol on June 10th, 2013.


Fresh from the glowing green world of the Xbone conference thing of despair: The Witcher 3 gameplay! It looks fucking incredible, frankly.

It’ll be better on PC, of course. Really, go look.
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The Witch Is Dead: Witcher 3 Multiplayer Off The Table

By Nathan Grayson on April 27th, 2013.

Player one: Geralt, player two: his horse. Greatest co-op mode of all time.

Once upon a time, CD Projekt studio manager Adam Badowski announced that he was strongly mulling the possibility of giving Geralt’s one-man show a multiplayer makeover. That was, of course, met with the gnashing of teeth and braying of donkeys, as very few people have picked up The Witcher and said, “Gee, I sure would love to see this sprawling story chopped up into a series of generic deathmatch modes.” And even fewer donkeys. Fortunately, when I spoke with CDP during GDC, it sounded like they were having some very strong second thoughts. And now, sure enough, The Witcher 3‘s proposed multiplayer mode is no more.

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CD Projekt: The Witcher 3 Multiplayer Hardly Set In Stone

By Nathan Grayson on April 4th, 2013.

'Oh god, multiplayer's a terrible fit. Divert all resources to more super dorky goat helmets!'

If you think about it, Geralt’s basically a bunch of super cool dudes packed into one hyper-dude, by which all other dudes are judged. I mean, he wields two swords, has lived multiple lives between his various states of memory having-ness, and is approximately 22 million times lustier than the average bear. Also, his newfound beard is considered an above average bear by most leading ecologists and bear raters. So basically, he doesn’t need multiplayer. He’s more than multifaceted enough all by his lonesome. Red flags were raised, then, when CD Projekt studio manager Adam Badowski strongly hinted that multiplayer’s in the works for The Witcher 3. During GDC, however, I had the opportunity to clarify the issue, and – whether the traditionally single-player epic sprouts a mound of hydra-like new heads or not – CDP insists that it has no intention of giving fans reason to worry.

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CDP On Role Of Combat, Sex, And Choice In Witcher 3

By Nathan Grayson on March 6th, 2013.

Geralt has a beard now. We know this much for certain. Oh, and I suppose he’s also got that whole open-world thing going on. But adding a new number to your title’s a big responsibility, and a simple promise that you’ll feed it, water it, and add boats for some reason (because year of the bow is over; hopefully year of the boat will be a worthy successor) doesn’t always cut it. So what else is going into The Witcher trilogy’s 50-100-hour swan song? To hear CD Projekt tell it, pretty much everything they could think of. The Witcher 3′s scope is beyond ambitious, but that doesn’t mean the Polish powerhouse is skimping on details. Read on to see senior quest designer Jakub Rokosz and marketing mastermind Michał Platkow-Gilewski discuss revamped combat, managing difficulty/learning curve, how big of an impact choices can have, using sex for the benefit – not detriment – of story, and what multiplatform development from the get-go means for the PC version. It’s all after the break.

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CD Projekt On The Witcher 3′s Open World, Beards

By Nathan Grayson on March 5th, 2013.

Good news! Better news. Best news. Geralt is back, and he’s realized that he’s capable of doing more than just moving ever-onward in a straight line. The Witcher 3: Wild Hunt sees gaming’s favorite silver-haired sourpuss return with a heart full of purpose, a beard ripe from mighty mutant brooding, and – most excitingly – a fully open world teeming with possibilities. But why? What does the beard mean? Can we talk to it? Oh, and also the open world, I guess. How’s that work? I got in touch with CD Projekt senior quest designer Jakub Rokosz and (thankfully un-assassinated) marketing king Michał Platkow-Gilewski to find out everything. Or, well, most things – for instance, how Witcher 3′s world will stack up to Skyrim‘s, where traditional Witcher storytelling fits into that, how far-reaching the impacts of our choices will be, what sorts of people and locations we’ll encounter, and heaps more.

Make a break for the break. Otherwise, this intro will never end. (Warning: Beware of minor Witcher 2 ending spoilers.)

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The Witcher 3 To Be CD Projekt Red’s Final Witcher Game

By John Walker on February 6th, 2013.

A few more details have emerged on The Witcher 3: Wild Hunt, without having to read the scans of some store-owned magazine or other to which they’ve inanely restricted their promotional material. (Oh, gaming industry, you are infinitely idiotic.) Wild Hunt will be CDPR’s last ever Witcher game, they’ve declared, but this time in an open world “larger than any other in modern RPG history”.

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Witcher 3: Open World, Non-Linear, Beard

By Alec Meer on February 5th, 2013.

You know a developer’s really made it when they arrange an exclusive cover feature with GameStop’s loyalty card-flogging magazine Game Informer. CD Projekt RED are the latest to do the whole de facto scoop thing, revealing the already-teased The Witcher 3: Wild Hunt. Aka, 2014′s most exciting RPG, it rather sounds like.

AND GERALT HAS A BEARD NOW.
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So… REDEngine 3 For The Witcher 3?

By Jim Rossignol on February 1st, 2013.


We just got through an image and some blurb from CDPR (above, clicky for large), in which they announced their new RPG-building game tech, REDEngine 3. We know that it’s going to power Cyberpunk 2077, but see if this sounds like The Witcher 3 to you: “Combining a non-linear story and open-world RPG for the first time, CD Projekt RED’s REDengine 3 brings a new level of realism to the gaming experience.” And then there’s CD Projekt RED boss Adam Badowski, saying: “If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion.” Sounds a lot like what we might expect The Witcher 3 hyper to sound like, eh?

So that might not be a screenshot of the as-yet-unannounced-but-totally-happening-soon The Witcher 3, but it’s probably not far off…

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