The Witcher 3 [official site] brings to a close one of the strangest trilogies in games. Unlike a series like Mass Effect, where the first game’s design laid a foundation for each subsequent instalment, The Witcher series completely reinvented itself at every turn. Yet despite the way CD Projekt Red lurched from one design to another, the series also retained an undeniably unique and consistent identity.
How much of The Witcher series’ evolution was by design, and how much was improvised? It’s hard to say, even for the CDP veterans who oversaw Geralt’s video game odyssey from beginning to end. I know because I asked.